624 lines
22 KiB
C++
624 lines
22 KiB
C++
// license:BSD-3-Clause
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// copyright-holders:Pierpaolo Prazzoli, David Haywood
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/***************************************************************************
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Goal! '92
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driver by Pierpaolo Prazzoli
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and some bits by David Haywood
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***************************************************************************/
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#include "emu.h"
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#include "cpu/m68000/m68000.h"
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#include "cpu/z80/z80.h"
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#include "machine/gen_latch.h"
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#include "sound/msm5205.h"
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#include "sound/okim6295.h"
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#include "sound/ymopn.h"
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#include "video/bufsprite.h"
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#include "emupal.h"
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#include "screen.h"
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#include "speaker.h"
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#include "tilemap.h"
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namespace {
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class goal92_state : public driver_device
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{
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public:
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goal92_state(const machine_config &mconfig, device_type type, const char *tag) :
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driver_device(mconfig, type, tag),
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m_bg_data(*this, "bg_data"),
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m_fg_data(*this, "fg_data"),
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m_tx_data(*this, "tx_data"),
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m_scrollram(*this, "scrollram"),
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m_soundbank(*this, "soundbank"),
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m_in(*this, "IN%u", 1U),
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m_dsw(*this, "DSW%u", 1U),
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m_maincpu(*this, "maincpu"),
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m_audiocpu(*this, "audiocpu"),
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m_msm(*this, "msm"),
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m_gfxdecode(*this, "gfxdecode"),
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m_palette(*this, "palette"),
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m_buffered_spriteram(*this, "buffered_spriteram")
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{ }
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void goal92(machine_config &config);
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protected:
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virtual void machine_start() override ATTR_COLD;
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virtual void machine_reset() override ATTR_COLD;
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virtual void video_start() override ATTR_COLD;
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private:
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// memory pointers
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required_shared_ptr<uint16_t> m_bg_data;
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required_shared_ptr<uint16_t> m_fg_data;
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required_shared_ptr<uint16_t> m_tx_data;
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required_shared_ptr<uint16_t> m_scrollram;
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required_memory_bank m_soundbank;
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// video-related
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tilemap_t *m_bg_layer = nullptr;
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tilemap_t *m_fg_layer = nullptr;
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tilemap_t *m_tx_layer = nullptr;
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uint16_t m_fg_bank = 0U;
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// misc
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uint8_t m_msm5205next = 0;
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uint8_t m_adpcm_toggle = 0;
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required_ioport_array<3> m_in;
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required_ioport_array<2> m_dsw;
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// devices
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required_device<cpu_device> m_maincpu;
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required_device<cpu_device> m_audiocpu;
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required_device<msm5205_device> m_msm;
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required_device<gfxdecode_device> m_gfxdecode;
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required_device<palette_device> m_palette;
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required_device<buffered_spriteram16_device> m_buffered_spriteram;
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uint16_t inputs_r(offs_t offset, uint16_t mem_mask = ~0);
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void adpcm_data_w(uint8_t data);
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uint16_t fg_bank_r();
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void fg_bank_w(offs_t offset, uint16_t data, uint16_t mem_mask = ~0);
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void text_w(offs_t offset, uint16_t data, uint16_t mem_mask = ~0);
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void background_w(offs_t offset, uint16_t data, uint16_t mem_mask = ~0);
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void foreground_w(offs_t offset, uint16_t data, uint16_t mem_mask = ~0);
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void adpcm_control_w(uint8_t data);
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TILE_GET_INFO_MEMBER(get_text_tile_info);
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TILE_GET_INFO_MEMBER(get_back_tile_info);
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TILE_GET_INFO_MEMBER(get_fore_tile_info);
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uint32_t screen_update(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
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void draw_sprites(bitmap_ind16 &bitmap, const rectangle &cliprect, int pri);
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void irqhandler(int state);
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void adpcm_int(int state);
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void main_map(address_map &map) ATTR_COLD;
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void sound_map(address_map &map) ATTR_COLD;
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};
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uint16_t goal92_state::fg_bank_r()
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{
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return m_fg_bank;
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}
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void goal92_state::fg_bank_w(offs_t offset, uint16_t data, uint16_t mem_mask)
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{
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COMBINE_DATA(&m_fg_bank);
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if (ACCESSING_BITS_0_7)
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{
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m_fg_layer->mark_all_dirty();
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}
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}
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void goal92_state::text_w(offs_t offset, uint16_t data, uint16_t mem_mask)
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{
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COMBINE_DATA(&m_tx_data[offset]);
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m_tx_layer->mark_tile_dirty(offset);
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}
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void goal92_state::background_w(offs_t offset, uint16_t data, uint16_t mem_mask)
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{
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COMBINE_DATA(&m_bg_data[offset]);
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m_bg_layer->mark_tile_dirty(offset);
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}
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void goal92_state::foreground_w(offs_t offset, uint16_t data, uint16_t mem_mask)
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{
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COMBINE_DATA(&m_fg_data[offset]);
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m_fg_layer->mark_tile_dirty(offset);
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}
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TILE_GET_INFO_MEMBER(goal92_state::get_text_tile_info)
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{
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int tile = m_tx_data[tile_index];
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int color = (tile >> 12) & 0xf;
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tile &= 0xfff;
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tile |= 0xc000;
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tileinfo.set(1, tile, color, 0);
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}
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TILE_GET_INFO_MEMBER(goal92_state::get_back_tile_info)
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{
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int tile = m_bg_data[tile_index];
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int color = (tile >> 12) & 0xf;
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tile &= 0xfff;
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tileinfo.set(2, tile, color, 0);
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}
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TILE_GET_INFO_MEMBER(goal92_state::get_fore_tile_info)
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{
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int tile = m_fg_data[tile_index];
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int color = (tile >> 12) & 0xf;
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int region;
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tile &= 0xfff;
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if(m_fg_bank & 0xff)
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{
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region = 3;
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tile |= 0x1000;
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}
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else
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{
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region = 4;
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tile |= 0x2000;
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}
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tileinfo.set(region, tile, color, 0);
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}
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void goal92_state::draw_sprites(bitmap_ind16 &bitmap, const rectangle &cliprect, int pri)
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{
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uint16_t *buffered_spriteram = m_buffered_spriteram->buffer();
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for (int offs = 3; offs <= 0x400 - 5; offs += 4)
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{
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uint16_t data = buffered_spriteram[offs + 2];
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int y = buffered_spriteram[offs + 0];
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if (y & 0x8000)
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break;
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if (!(data & 0x8000))
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continue;
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int sprite = buffered_spriteram[offs + 1];
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if ((sprite >> 14) != pri)
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continue;
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int x = buffered_spriteram[offs + 3];
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sprite &= 0x1fff;
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x &= 0x1ff;
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y &= 0x1ff;
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int color = (data & 0x3f) + 0x40;
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int fx = (data & 0x4000) >> 14;
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int fy = 0;
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x -= 320 / 4 - 16 - 1;
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y = 256 - (y + 7);
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m_gfxdecode->gfx(0)->transpen(bitmap, cliprect,
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sprite,
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color, fx, fy, x, y, 15);
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}
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}
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void goal92_state::video_start()
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{
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m_bg_layer = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(*this, FUNC(goal92_state::get_back_tile_info)), TILEMAP_SCAN_ROWS, 16, 16, 32, 32);
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m_fg_layer = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(*this, FUNC(goal92_state::get_fore_tile_info)), TILEMAP_SCAN_ROWS, 16, 16, 32, 32);
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m_tx_layer = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(*this, FUNC(goal92_state::get_text_tile_info)), TILEMAP_SCAN_ROWS, 8, 8, 64, 32);
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m_bg_layer->set_transparent_pen(15);
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m_fg_layer->set_transparent_pen(15);
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m_tx_layer->set_transparent_pen(15);
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}
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uint32_t goal92_state::screen_update(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
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{
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m_bg_layer->set_scrollx(0, m_scrollram[0] + 60);
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m_bg_layer->set_scrolly(0, m_scrollram[1] + 8);
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if (m_fg_bank & 0xff)
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{
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m_fg_layer->set_scrollx(0, m_scrollram[0] + 60);
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m_fg_layer->set_scrolly(0, m_scrollram[1] + 8);
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}
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else
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{
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m_fg_layer->set_scrollx(0, m_scrollram[2] + 60);
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m_fg_layer->set_scrolly(0, m_scrollram[3] + 8);
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}
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bitmap.fill(m_palette->black_pen(), cliprect);
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m_bg_layer->draw(screen, bitmap, cliprect, 0, 0);
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draw_sprites(bitmap, cliprect, 2);
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if (!(m_fg_bank & 0xff))
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draw_sprites(bitmap, cliprect, 1);
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m_fg_layer->draw(screen, bitmap, cliprect, 0, 0);
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if(m_fg_bank & 0xff)
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draw_sprites(bitmap, cliprect, 1);
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draw_sprites(bitmap, cliprect, 0);
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draw_sprites(bitmap, cliprect, 3);
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m_tx_layer->draw(screen, bitmap, cliprect, 0, 0);
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return 0;
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}
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uint16_t goal92_state::inputs_r(offs_t offset, uint16_t mem_mask)
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{
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switch(offset)
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{
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case 0:
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return m_dsw[0]->read();
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case 1:
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return m_in[0]->read();
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case 2:
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return m_in[1]->read();
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case 3:
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return m_in[2]->read();
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case 7:
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return m_dsw[1]->read();
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default:
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logerror("reading unhandled goal92 inputs %04X %04X @ PC = %04X\n", offset, mem_mask, m_maincpu->pc());
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}
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return 0;
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}
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void goal92_state::main_map(address_map &map)
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{
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map(0x000000, 0x0fffff).rom();
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map(0x100000, 0x1007ff).ram();
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map(0x100800, 0x100fff).ram().w(FUNC(goal92_state::background_w)).share(m_bg_data);
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map(0x101000, 0x1017ff).ram().w(FUNC(goal92_state::foreground_w)).share(m_fg_data);
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map(0x101800, 0x101fff).ram(); // it has tiles for clouds, but they aren't used
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map(0x102000, 0x102fff).ram().w(FUNC(goal92_state::text_w)).share(m_tx_data);
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map(0x103000, 0x103fff).ram().w(m_palette, FUNC(palette_device::write16)).share("palette");
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map(0x104000, 0x13ffff).ram();
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map(0x140000, 0x1407ff).ram().share("buffered_spriteram");
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map(0x140800, 0x140801).nopw();
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map(0x140802, 0x140803).nopw();
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map(0x180000, 0x18000f).r(FUNC(goal92_state::inputs_r));
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map(0x180008, 0x180008).w("soundlatch", FUNC(generic_latch_8_device::write));
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map(0x18000a, 0x18000b).nopw();
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map(0x180010, 0x180017).writeonly().share(m_scrollram);
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map(0x18001c, 0x18001d).rw(FUNC(goal92_state::fg_bank_r), FUNC(goal92_state::fg_bank_w));
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}
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// Sound CPU
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void goal92_state::adpcm_control_w(uint8_t data)
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{
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m_soundbank->set_entry(data & 0x01);
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m_msm->reset_w(data & 0x08);
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}
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void goal92_state::adpcm_data_w(uint8_t data)
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{
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m_msm5205next = data;
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}
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void goal92_state::sound_map(address_map &map)
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{
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map(0x0000, 0x7fff).rom();
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map(0x8000, 0xbfff).bankr(m_soundbank);
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map(0xe000, 0xe000).w(FUNC(goal92_state::adpcm_control_w));
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map(0xe400, 0xe400).w(FUNC(goal92_state::adpcm_data_w));
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map(0xe800, 0xe801).rw("ym1", FUNC(ym2203_device::read), FUNC(ym2203_device::write));
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map(0xec00, 0xec01).rw("ym2", FUNC(ym2203_device::read), FUNC(ym2203_device::write));
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map(0xf000, 0xf7ff).ram();
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map(0xf800, 0xf800).r("soundlatch", FUNC(generic_latch_8_device::read));
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}
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static INPUT_PORTS_START( goal92 )
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PORT_START("DSW1")
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PORT_DIPNAME( 0x0007, 0x0007, "Coin 1 (3)" ) PORT_DIPLOCATION("SW1:1,2,3")
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PORT_DIPSETTING( 0x0000, DEF_STR( 4C_1C ) )
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PORT_DIPSETTING( 0x0001, DEF_STR( 3C_1C ) )
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PORT_DIPSETTING( 0x0002, DEF_STR( 2C_1C ) )
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PORT_DIPSETTING( 0x0007, DEF_STR( 1C_1C ) )
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PORT_DIPSETTING( 0x0006, DEF_STR( 1C_2C ) )
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PORT_DIPSETTING( 0x0005, DEF_STR( 1C_3C ) )
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PORT_DIPSETTING( 0x0003, DEF_STR( 1C_4C ) )
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PORT_DIPSETTING( 0x0004, DEF_STR( 1C_6C ) )
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PORT_DIPNAME( 0x0038, 0x0038, "Coin 2 (4)" ) PORT_DIPLOCATION("SW1:4,5,6")
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PORT_DIPSETTING( 0x0000, DEF_STR( 4C_1C ) )
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PORT_DIPSETTING( 0x0008, DEF_STR( 3C_1C ) )
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PORT_DIPSETTING( 0x0010, DEF_STR( 2C_1C ) )
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PORT_DIPSETTING( 0x0038, DEF_STR( 1C_1C ) )
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PORT_DIPSETTING( 0x0030, DEF_STR( 1C_2C ) )
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PORT_DIPSETTING( 0x0028, DEF_STR( 1C_3C ) )
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PORT_DIPSETTING( 0x0018, DEF_STR( 1C_4C ) )
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PORT_DIPSETTING( 0x0020, DEF_STR( 1C_6C ) )
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PORT_DIPNAME( 0x0040, 0x0040, "Starting Coin" ) PORT_DIPLOCATION("SW1:7") // x2 means at least 2 players must start which
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PORT_DIPSETTING( 0x0040, DEF_STR( Normal ) ) // is similar to Heated Barrel SW2: 3,4
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PORT_DIPSETTING( 0x0000, "x2" )
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// NOTE: It should be the screen flip DIP, but isn't working
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PORT_DIPNAME( 0x0080, 0x0080, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:8")
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PORT_DIPSETTING( 0x2000, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
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// Match actual playing time is correctly set with these DIP, but the on-screen counter start always from 90.
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// The countdown is slowed/speeded up according to the choosen DIP.
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PORT_DIPNAME( 0x0300, 0x0300, "Time vs Computer, 1 Player" ) PORT_DIPLOCATION("SW2:1,2")
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PORT_DIPSETTING( 0x0200, "1:30" )
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PORT_DIPSETTING( 0x0300, "2:00" )
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PORT_DIPSETTING( 0x0100, "2:30" )
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PORT_DIPSETTING( 0x0000, "3:00" )
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PORT_DIPNAME( 0x0c00, 0x0c00, "Time Player vs Player, 2 Players" ) PORT_DIPLOCATION("SW2:3,4")
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PORT_DIPSETTING( 0x0800, "2:00" )
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PORT_DIPSETTING( 0x0c00, "2:30" )
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PORT_DIPSETTING( 0x0400, "3:00" )
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PORT_DIPSETTING( 0x0000, "2:00 (duplicate)" )
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PORT_DIPNAME( 0x3000, 0x3000, "Time Player vs Player, 3 Players" ) PORT_DIPLOCATION("SW2:5,6")
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PORT_DIPSETTING( 0x2000, "2:30" )
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PORT_DIPSETTING( 0x3000, "3:00" )
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PORT_DIPSETTING( 0x1000, "3:30" )
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PORT_DIPSETTING( 0x0000, "2:30 (duplicate)" )
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PORT_DIPNAME( 0xc000, 0xc000, "Time Player vs Player, 4 Players" ) PORT_DIPLOCATION("SW2:7,8")
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PORT_DIPSETTING( 0x8000, "3:00" )
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PORT_DIPSETTING( 0xc000, "3:30" )
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PORT_DIPSETTING( 0x4000, "4:00" )
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PORT_DIPSETTING( 0x0000, "3:00 (duplicate)" )
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PORT_START("DSW2")
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PORT_DIPNAME( 0x0003, 0x0003, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW3:1,2")
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PORT_DIPSETTING( 0x0003, DEF_STR( Normal ) )
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PORT_DIPSETTING( 0x0002, DEF_STR( Easy ) )
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PORT_DIPSETTING( 0x0001, DEF_STR( Hard ) )
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PORT_DIPSETTING( 0x0000, DEF_STR( Very_Hard ) )
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PORT_DIPNAME( 0x000c, 0x000c, "Cabinet Setting" ) PORT_DIPLOCATION("SW3:3,4")
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PORT_DIPSETTING( 0x000c, "2 Players" )
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PORT_DIPSETTING( 0x0008, "4 Players & 4 Coin Slots" )
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PORT_DIPSETTING( 0x0004, "4 Players (2x 2P Linked) & 1-4 Coin Slots" )
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PORT_DIPSETTING( 0x0000, "4 Players & 1 Coin Slot" )
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PORT_DIPNAME( 0x0010, 0x0010, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW3:5")
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PORT_DIPSETTING( 0x0000, DEF_STR( No ) )
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PORT_DIPSETTING( 0x0010, DEF_STR( Yes ) )
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PORT_DIPNAME( 0x0020, 0x0020, DEF_STR( Service_Mode ) ) PORT_DIPLOCATION("SW3:6")
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PORT_DIPSETTING( 0x0020, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
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PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Unused ) ) PORT_DIPLOCATION("SW3:7") // toggling this has no effect in test mode, always shown on.
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PORT_DIPSETTING( 0x0040, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
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PORT_DIPNAME( 0x0080, 0x0080, DEF_STR( Unused ) ) PORT_DIPLOCATION("SW3:8") // toggling this has no effect in test mode, always shown on.
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PORT_DIPSETTING( 0x0080, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
|
|
|
|
PORT_START("IN1")
|
|
PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1)
|
|
PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1)
|
|
PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1)
|
|
PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1)
|
|
PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
|
|
PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1)
|
|
PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1)
|
|
PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_COIN1 )
|
|
PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2)
|
|
PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2)
|
|
PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2)
|
|
PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2)
|
|
PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
|
|
PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
|
|
PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2)
|
|
PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_COIN2 )
|
|
|
|
PORT_START("IN2")
|
|
PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(3)
|
|
PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(3)
|
|
PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(3)
|
|
PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(3)
|
|
PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(3)
|
|
PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(3)
|
|
PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(3)
|
|
PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_COIN3 )
|
|
PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(4)
|
|
PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(4)
|
|
PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(4)
|
|
PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(4)
|
|
PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(4)
|
|
PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(4)
|
|
PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(4)
|
|
PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_COIN4 )
|
|
|
|
PORT_START("IN3")
|
|
PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_START1 )
|
|
PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_START2 )
|
|
PORT_BIT( 0x00fc, IP_ACTIVE_LOW, IPT_UNKNOWN ) // unused?
|
|
PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_START3 )
|
|
PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_START4 )
|
|
PORT_BIT( 0xfc00, IP_ACTIVE_LOW, IPT_UNKNOWN ) // unused?
|
|
INPUT_PORTS_END
|
|
|
|
// handler called by the 2203 emulator when the internal timers cause an IRQ
|
|
void goal92_state::irqhandler(int state)
|
|
{
|
|
// NMI writes to MSM ports *only*! -AS
|
|
//m_audiocpu->set_input_line(INPUT_LINE_NMI, state ? ASSERT_LINE : CLEAR_LINE);
|
|
}
|
|
|
|
void goal92_state::adpcm_int(int state)
|
|
{
|
|
m_msm->data_w(m_msm5205next);
|
|
m_msm5205next >>= 4;
|
|
m_adpcm_toggle ^= 1;
|
|
|
|
if (m_adpcm_toggle)
|
|
m_audiocpu->pulse_input_line(INPUT_LINE_NMI, attotime::zero);
|
|
}
|
|
|
|
static const gfx_layout layout_16x16x4 =
|
|
{
|
|
16,16,
|
|
RGN_FRAC(1,4),
|
|
4,
|
|
{ RGN_FRAC(3,4),RGN_FRAC(2,4),RGN_FRAC(1,4),RGN_FRAC(0,4) },
|
|
{ STEP8(0,1), STEP8(8*8*2,1) },
|
|
{ STEP8(0,8), STEP8(8*8*1,8) },
|
|
16*16
|
|
};
|
|
|
|
static GFXDECODE_START( gfx_goal92 )
|
|
GFXDECODE_ENTRY( "sprites", 0, layout_16x16x4, 0*16, 8*16 )
|
|
GFXDECODE_ENTRY( "tiles", 0, gfx_8x8x4_planar, 48*16, 16 ) // Text Layer
|
|
GFXDECODE_ENTRY( "tiles", 0, layout_16x16x4, 0*16, 16 ) // BG Layer
|
|
GFXDECODE_ENTRY( "tiles", 0, layout_16x16x4, 16*16, 16 ) // Mid Layer
|
|
GFXDECODE_ENTRY( "tiles", 0 , layout_16x16x4, 32*16, 16 ) // FG Layer
|
|
GFXDECODE_END
|
|
|
|
|
|
void goal92_state::machine_start()
|
|
{
|
|
uint8_t *rom = memregion("audiocpu")->base();
|
|
|
|
m_soundbank->configure_entries(0, 2, &rom[0x8000], 0x4000);
|
|
|
|
save_item(NAME(m_fg_bank));
|
|
save_item(NAME(m_msm5205next));
|
|
save_item(NAME(m_adpcm_toggle));
|
|
}
|
|
|
|
void goal92_state::machine_reset()
|
|
{
|
|
m_fg_bank = 0;
|
|
m_msm5205next = 0;
|
|
m_adpcm_toggle = 0;
|
|
}
|
|
|
|
void goal92_state::goal92(machine_config &config)
|
|
{
|
|
// basic machine hardware
|
|
M68000(config, m_maincpu, 24_MHz_XTAL / 2);
|
|
m_maincpu->set_addrmap(AS_PROGRAM, &goal92_state::main_map);
|
|
m_maincpu->set_vblank_int("screen", FUNC(goal92_state::irq6_line_hold)); // VBL
|
|
|
|
Z80(config, m_audiocpu, 10_MHz_XTAL / 4);
|
|
m_audiocpu->set_addrmap(AS_PROGRAM, &goal92_state::sound_map); // IRQs are triggered by the main CPU
|
|
|
|
// video hardware
|
|
BUFFERED_SPRITERAM16(config, m_buffered_spriteram);
|
|
|
|
screen_device &screen(SCREEN(config, "screen", SCREEN_TYPE_RASTER));
|
|
screen.set_refresh_hz(60);
|
|
screen.set_vblank_time(ATTOSECONDS_IN_USEC(0));
|
|
screen.set_size(40*8, 32*8);
|
|
screen.set_visarea(0*8, 40*8-1, 1*8, 31*8-1); // black border at bottom is a game bug...
|
|
screen.set_screen_update(FUNC(goal92_state::screen_update));
|
|
screen.screen_vblank().set(m_buffered_spriteram, FUNC(buffered_spriteram16_device::vblank_copy_rising));
|
|
screen.set_palette(m_palette);
|
|
|
|
GFXDECODE(config, m_gfxdecode, m_palette, gfx_goal92);
|
|
PALETTE(config, m_palette).set_format(palette_device::xBGR_555, 128*16);
|
|
|
|
// sound hardware
|
|
SPEAKER(config, "mono").front_center();
|
|
|
|
GENERIC_LATCH_8(config, "soundlatch").data_pending_callback().set_inputline(m_audiocpu, 0);
|
|
|
|
ym2203_device &ym1(YM2203(config, "ym1", 10_MHz_XTAL / 8));
|
|
ym1.irq_handler().set(FUNC(goal92_state::irqhandler));
|
|
ym1.add_route(ALL_OUTPUTS, "mono", 0.25);
|
|
|
|
ym2203_device &ym2(YM2203(config, "ym2", 10_MHz_XTAL / 8));
|
|
ym2.add_route(ALL_OUTPUTS, "mono", 0.25);
|
|
|
|
MSM5205(config, m_msm, 400_kHz_XTAL);
|
|
m_msm->vck_legacy_callback().set(FUNC(goal92_state::adpcm_int)); // interrupt function
|
|
m_msm->set_prescaler_selector(msm5205_device::S96_4B); // 4KHz 4-bit
|
|
m_msm->add_route(ALL_OUTPUTS, "mono", 0.60);
|
|
}
|
|
|
|
/*
|
|
|
|
Goal '92 (bootleg of Olympic Soccer '92 on non-Seibu board)
|
|
|
|
|
|
PCB Layout
|
|
|
|
----------------------------------------------------------
|
|
| 400KHz Z80 10MHz 68000 |
|
|
| 6116 1 2 3 |
|
|
| YM2203 6116 681000 681000|
|
|
| 5205 6116 |
|
|
| 6116 |
|
|
| 10MHz 6116 24.0MHz |
|
|
| 6264 |
|
|
| 6264 TPC1020 |
|
|
| |
|
|
| 6116 |
|
|
| |
|
|
| 6116 |
|
|
| |
|
|
| DSW1 DSW3 |
|
|
| |
|
|
| DSW2 |
|
|
| 4 8 |
|
|
| 6116 5 9 |
|
|
| 6 10 |
|
|
| 6116 7 11 |
|
|
| |
|
|
----------------------------------------------------------
|
|
|
|
Notes:
|
|
Z80 clock: 2.51MHz
|
|
68k clock: 12.0MHz
|
|
VSync: 60Hz
|
|
HSync: 15.27kHz
|
|
|
|
*/
|
|
|
|
ROM_START( goal92 )
|
|
ROM_REGION( 0x100000, "maincpu", 0 ) // 68000 Code - first 0x20000 bytes are a heavily patched copy of olysoc92a
|
|
ROM_LOAD16_BYTE( "2.bin", 0x00000, 0x80000, CRC(db0a6c7c) SHA1(b609db7806b99bc921806d8b3e5e515b4651c375) )
|
|
ROM_LOAD16_BYTE( "3.bin", 0x00001, 0x80000, CRC(e4c45dee) SHA1(542749bd1ff51220a151fe66acdadac83df8f0ee) )
|
|
|
|
ROM_REGION( 0x10000, "audiocpu", 0 ) // Z80 code
|
|
ROM_LOAD( "1.bin", 0x00000, 0x10000, CRC(3d317622) SHA1(ae4e8c5247bc215a2769786cb8639bce2f80db22) )// second half banked at 8000-bfff
|
|
|
|
ROM_REGION( 0x100000, "sprites", 0 )
|
|
ROM_LOAD( "6.bin", 0x000000, 0x040000, CRC(83cadc8f) SHA1(1d3309750347c5d6d661f5cf452235e5a83a7483) )
|
|
ROM_LOAD( "7.bin", 0x040000, 0x040000, CRC(067e10fc) SHA1(9831b8dc9b8efa6f7797b2946ee5be03fb36de7b) )
|
|
ROM_LOAD( "5.bin", 0x080000, 0x040000, CRC(9a390af2) SHA1(8bc46f8cc7823b8caf381866bea016ebfad9d5d3) )
|
|
ROM_LOAD( "4.bin", 0x0c0000, 0x040000, CRC(69b118d5) SHA1(80ab6f03e1254ba47c27299ce11559b244a024ad) ) // sldh
|
|
|
|
ROM_REGION( 0x200000, "tiles", 0 )
|
|
ROM_LOAD( "11.bin", 0x000000, 0x080000, CRC(5701e626) SHA1(e6915714e9ca90be8fa8ab1bf7fd1f23a83fb82c) )
|
|
ROM_LOAD( "10.bin", 0x080000, 0x080000, CRC(ebb359cc) SHA1(b2f724ef7a91fca0ff0b7d7abe1c37816464b37d) )
|
|
ROM_LOAD( "9.bin", 0x100000, 0x080000, CRC(c9f0dd07) SHA1(d70cdb24b7df521255b5841f01dd9e8344ab7bdb) )
|
|
ROM_LOAD( "8.bin", 0x180000, 0x080000, CRC(aeab3534) SHA1(af91238f412bfcff3a52232278d81276584614a7) )
|
|
ROM_END
|
|
|
|
} // anonymous namespace
|
|
|
|
|
|
GAME( 1992, goal92, cupsoc, goal92, goal92, goal92_state, empty_init, ROT0, "bootleg (Electronic Devices)", "Goal! '92", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
|