MAME/src/mame/seibu/toki.cpp
2026-05-23 01:35:04 +10:00

1438 lines
66 KiB
C++

// license:BSD-3-Clause
// copyright-holders: Jarek Parchanski
/***************************************************************************
Toki
driver by Jarek Parchanski
Mametesters bug tokiu056gre - "tokiu: "0000000" is always displayed as the top hiscore during gameplay,
regardless of what it actually is. This does not happen in the other Toki sets."
Notes by bmcphail@vcmame.net, 1/1/2008
Toki stores high score at $60008 in main RAM (init code at $ADA, compared with player score at $1A1BA)
Tokiu stores high score at $60010 instead (init code at $B16, equivalent compare code at $1a204), $60008
is used for different purposes in many parts of the code.
Both games feature a common routine ($1cba2 in toki, $1cbfa in tokiu) that prints the high score to screen,
the problem is that the version in Tokiu has not been adjusted for the different high score location and
it reads from the $68008 location instead of $680010. From analysing the code I'm certain this is a bug
in the original USA version code and not an emulation bug.
TODO
----
Does the bootleg use a 68000 @ 10MHz ? This causes some bad slow-
downs at the floating monkey machine (round 1), so set to 12 MHz
for now. Even at 12 this slowdown still happens a little.
***************************************************************************
Toki
TAD Corporation, 1989
PCB Layout
----------
TOKI-TM 1989 TAD CORPORATION
|------------------------------------------------------------------|
|VOL YM3014 9 14.31818MHz SG0140 SEI0021BU SEI0021BU SIS6091 |
|HB-41 M6295 8 SEI80BU 82S129 SEI0021BU SEI0021BU 2 SEI0050BU|
|LA4460 YM3812 Z80 SIS6091 SIS6091 SIS6091 1 12MHz |
| 5814 PLHS18P8 UEC-51 82S135 |
| SEI0100BU 7 SEI0010BU SEI0010BU |
|UEC-02 74LS154 BK2 BK1 SEI0010BU |
| PLHS18P8 |
|J 6 4 PLHS18P8 74F841 |
|A UEC-01 PLHS18P8 74F841 SIS6091 SEI0060BU |
|M UEC-01 5 3 74F269 74F827 SG0140 SIS6091 |
|M UEC-01 SIS6091|
|A UEC-01 58257 58257 |
| SIS6091 |
| DSW1(8) |
| SIS6091 |
| |------------------| SIS6091 SG0140 SIS6091 |
| DSW2(8)| 68000-10 | SEI0060BU SIS6091|
| |------------------| PLHS18P8 |
| SG0140 OBJ1 SEI0010BU |
|20MHz PLHS18P8 PLHS18P8 OBJ2 SEI0010BU |
|------------------------------------------------------------------|
Notes:
68000 - Clock 10.000MHz [20/2]
Z80 - Clock 3.579545MHz [14.31818/4]
M6295 - Clock 1.000MHz [20/20]
YM3812 - Clock 3.579545MHz [14.31818/4]
58257 - 32kx8 SRAM
5814 - 2kx8 SRAM
4, 6 & 9 - 128kx8 EPROM/maskROM (i.e. 27C010)
1,2,3,5 & 7 - 64kx8 EPROM/maskROM (i.e. 27C512)
8 - 8kx8 EPROM (i.e. 27C64)
BK1/BK2 - 512kx8 DIP40 mask ROM
OBJ1/OBJ2 - 512kx8 DIP40 mask ROM
82S129 - Philips 82S129 1k-bit (256x4) Bipolar PROM at location J3
82S135 - Philips 82S135 2k-bit (256x8) Bipolar PROM at location B6
LA4460 - Sanyo LA4460 12W Power AMP
SEI0100BU - Custom chip marked 'SEI0100BU YM3931' (SDIP64)
SIS6091 - Unknown QFP80. Probably RAM? (there's no known sprite/BG RAM on the PCB)
SG0140 - Custom chip marked 'SG0140', actually Toshiba Gate Array TC110G05AN-0012
SEI0021BU - Custom chip marked 'SEI0021BU', actually Toshiba Gate Array TC17G008AN-0022
SEI80BU - Custom chip marked 'SEI80BU'
SEI0060BU - Custom chip marked 'SEI0060BU', actually Toshiba Gate Array TC17G008AN-0024
SEI0050BU - Custom chip marked 'SEI0050BU M ^ 844 00' ^=triangle symbol (possibly Mitsubishi?)
SEI0010BU - Custom chip marked 'SEI0010BU', actually Toshiba Gate Array TC17G005AN-0025
PLHS18P8 - Signetics PLHS18P8AN Programmable logic chip (DIP20)
UEC-51 - Custom ceramic module, maybe RGB DAC?
HB-41 - Custom ceramic module, audio DAC/filter
UEC-01 - Custom ceramic module, I/O
UEC-02 - Custom ceramic module, drives the coin counters
VSync - 59.6094Hz
HSync - 15.31996kHz
***************************************************************************/
#include "emu.h"
#include "sei80bu.h"
#include "seibusound.h"
#include "cpu/m68000/m68000.h"
#include "cpu/z80/z80.h"
#include "machine/gen_latch.h"
#include "machine/watchdog.h"
#include "sound/msm5205.h"
#include "sound/okim6295.h"
#include "sound/ymopl.h"
#include "video/bufsprite.h"
#include "emupal.h"
#include "screen.h"
#include "speaker.h"
#include "tilemap.h"
namespace {
class base_state : public driver_device
{
public:
base_state(const machine_config &mconfig, device_type type, const char *tag) :
driver_device(mconfig, type, tag),
m_maincpu(*this, "maincpu"),
m_audiocpu(*this, "audiocpu"),
m_audiocpu_rom(*this, "audiocpu"),
m_gfxdecode(*this, "gfxdecode"),
m_screen(*this, "screen"),
m_palette(*this, "palette"),
m_spriteram(*this, "spriteram"),
m_background_videoram(*this, "bg_vram%u", 1U),
m_videoram(*this, "videoram"),
m_scrollram(*this, "scrollram")
{ }
protected:
virtual void video_start() override ATTR_COLD;
required_device<cpu_device> m_maincpu;
required_device<cpu_device> m_audiocpu;
required_region_ptr<u8> m_audiocpu_rom;
required_device<gfxdecode_device> m_gfxdecode;
required_device<screen_device> m_screen;
required_device<palette_device> m_palette;
required_device<buffered_spriteram16_device> m_spriteram;
required_shared_ptr_array<uint16_t, 2> m_background_videoram;
required_shared_ptr<uint16_t> m_videoram;
required_shared_ptr<uint16_t> m_scrollram;
tilemap_t *m_background_layer = nullptr;
tilemap_t *m_foreground_layer = nullptr;
tilemap_t *m_text_layer = nullptr;
void foreground_videoram_w(offs_t offset, uint16_t data, uint16_t mem_mask = ~0);
void background1_videoram_w(offs_t offset, uint16_t data, uint16_t mem_mask = ~0);
void background2_videoram_w(offs_t offset, uint16_t data, uint16_t mem_mask = ~0);
TILE_GET_INFO_MEMBER(get_text_tile_info);
TILE_GET_INFO_MEMBER(get_back_tile_info);
TILE_GET_INFO_MEMBER(get_fore_tile_info);
};
class toki_state : public base_state
{
public:
toki_state(const machine_config &mconfig, device_type type, const char *tag) :
base_state(mconfig, type, tag),
m_seibu_sound(*this, "seibu_sound")
{ }
void toki(machine_config &config);
void jujuba(machine_config &config);
void init_jujuba();
void init_toki();
private:
required_device<seibu_sound_device> m_seibu_sound;
void control_w(offs_t offset, uint16_t data, uint16_t mem_mask = ~0);
uint8_t jujuba_z80_data_decrypt(offs_t offset);
uint32_t screen_update(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
void draw_sprites(bitmap_ind16 &bitmap, const rectangle &cliprect);
void jujuba_audio_map(address_map &map) ATTR_COLD;
void jujuba_audio_opcodes_map(address_map &map) ATTR_COLD;
void toki_audio_map(address_map &map) ATTR_COLD;
void toki_audio_opcodes_map(address_map &map) ATTR_COLD;
void main_map(address_map &map) ATTR_COLD;
};
class tokib_state : public base_state
{
public:
tokib_state(const machine_config &mconfig, device_type type, const char *tag) :
base_state(mconfig, type, tag),
m_msm(*this, "msm"),
m_audiobank(*this, "audiobank")
{ }
void tokib(machine_config &config);
void init_tokib();
private:
required_device<msm5205_device> m_msm;
required_memory_bank m_audiobank;
uint8_t m_msm5205next = 0;
uint8_t m_toggle = 0;
uint16_t pip_r();
void adpcm_control_w(uint8_t data);
void adpcm_data_w(uint8_t data);
void adpcm_int(int state);
uint32_t screen_update(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
void draw_sprites(bitmap_ind16 &bitmap, const rectangle &cliprect);
void audio_map(address_map &map) ATTR_COLD;
void main_map(address_map &map) ATTR_COLD;
};
/*************************************************************************
RASTER EFFECTS
Xscroll can be altered per scanline to create rowscroll effect.
(The driver does not implement rowscroll on the bootleg. It seems unlikely
the bootleggers would have been able to do this on their chipset. They
remapped the scroll registers, so obviously they were using a different
chip.
Why then would the old ghost of one of the remapped registers
still cause rowscroll? Probably the bootleggers simply didn't bother to
remove all the code writing the $a0000 area.)
*************************************************************************/
void toki_state::control_w(offs_t offset, uint16_t data, uint16_t mem_mask)
{
m_screen->update_partial(m_screen->vpos() - 1);
COMBINE_DATA(&m_scrollram[offset]);
}
TILE_GET_INFO_MEMBER(base_state::get_text_tile_info)
{
int tile = m_videoram[tile_index];
int const color = (tile >> 12) & 0xf;
tile &= 0xfff;
tileinfo.set(0, tile, color, 0);
}
TILE_GET_INFO_MEMBER(base_state::get_back_tile_info)
{
int tile = m_background_videoram[0][tile_index];
int const color = (tile >> 12) & 0xf;
tile &= 0xfff;
tileinfo.set(2, tile, color, 0);
}
TILE_GET_INFO_MEMBER(base_state::get_fore_tile_info)
{
int tile = m_background_videoram[1][tile_index];
int const color = (tile >> 12) & 0xf;
tile &= 0xfff;
tileinfo.set(3, tile, color, 0);
}
/*************************************
*
* Start/Stop
*
*************************************/
void base_state::video_start()
{
m_text_layer = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(*this, FUNC(toki_state::get_text_tile_info)), TILEMAP_SCAN_ROWS, 8, 8, 32, 32);
m_background_layer = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(*this, FUNC(toki_state::get_back_tile_info)), TILEMAP_SCAN_ROWS, 16, 16, 32, 32);
m_foreground_layer = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(*this, FUNC(toki_state::get_fore_tile_info)), TILEMAP_SCAN_ROWS, 16, 16, 32, 32);
m_text_layer->set_transparent_pen(15);
m_background_layer->set_transparent_pen(15);
m_foreground_layer->set_transparent_pen(15);
}
/*************************************/
void base_state::foreground_videoram_w(offs_t offset, uint16_t data, uint16_t mem_mask)
{
COMBINE_DATA(&m_videoram[offset]);
m_text_layer->mark_tile_dirty(offset);
}
void base_state::background1_videoram_w(offs_t offset, uint16_t data, uint16_t mem_mask)
{
COMBINE_DATA(&m_background_videoram[0][offset]);
m_background_layer->mark_tile_dirty(offset);
}
void base_state::background2_videoram_w(offs_t offset, uint16_t data, uint16_t mem_mask)
{
COMBINE_DATA(&m_background_videoram[1][offset]);
m_foreground_layer->mark_tile_dirty(offset);
}
/***************************************************************************
SPRITES
Original Spriteram
------------------
It's not clear what purpose is served by marking tiles as being part of
big sprites. (Big sprites in the attract abduction scene have all tiles
marked as "first" unlike big sprites in-game.)
We just ignore this top nibble (although perhaps in theory the bits
enable X/Y offsets in the low byte).
+0 x....... ........ sprite disable ??
+0 .xx..... ........ tile is part of big sprite (4=first, 6=middle, 2=last)
+0 .....x.. ........ ??? always set? (could be priority - see Bloodbro)
+0 .......x ........ Flip x
+0 ........ xxxx.... X offset: add (this * 16) to X coord
+0 ........ ....xxxx Y offset: add (this * 16) to Y coord
+1 xxxx.... ........ Color bank
+1 ....xxxx xxxxxxxx Tile number (lo bits)
+2 x....... ........ Tile number (hi bit)
+2 .???.... ........ (set in not yet used entries)
+2 .......x xxxxxxxx X coordinate
+3 .......x xxxxxxxx Y coordinate
f000 0000 f000 0000 entry not yet used: unless this is honored there
will be junk sprites in top left corner
ffff ???? ???? ???? sprite marked as dead: unless this is honored
there will be junk sprites after floating monkey machine
Bootleg Spriteram
-----------------
+0 .......x xxxxxxxx Sprite Y coordinate
+1 ...xxxxx xxxxxxxx Sprite tile number
+1 .x...... ........ Sprite flip x
+2 xxxx.... ........ Sprite color bank
+3 .......x xxxxxxxx Sprite X coordinate
f100 ???? ???? ???? dead / unused sprite ??
???? ???? 0000 ???? dead / unused sprite ??
***************************************************************************/
void toki_state::draw_sprites(bitmap_ind16 &bitmap, const rectangle &cliprect)
{
for (int offs = (m_spriteram->bytes() / 2) - 4; offs >= 0; offs -= 4)
{
uint16_t const *sprite_word = &m_spriteram->buffer()[offs];
if ((sprite_word[2] != 0xf000) && (sprite_word[0] != 0xffff))
{
int const xoffs = (sprite_word[0] & 0xf0);
int x = (sprite_word[2] + xoffs) & 0x1ff;
if (x > 256)
x -= 512;
int const yoffs = (sprite_word[0] & 0xf) << 4;
int y = (sprite_word[3] + yoffs) & 0x1ff;
if (y > 256)
y -= 512;
int const color = sprite_word[1] >> 12;
int flipx = sprite_word[0] & 0x100;
int flipy = 0;
int const tile = (sprite_word[1] & 0xfff) + ((sprite_word[2] & 0x8000) >> 3);
if (flip_screen())
{
x = 240 - x;
y= 240 - y;
if (flipx) flipx = 0; else flipx = 1;
flipy = 1;
}
m_gfxdecode->gfx(1)->transpen(bitmap, cliprect,
tile,
color,
flipx, flipy,
x, y, 15);
}
}
}
void tokib_state::draw_sprites(bitmap_ind16 &bitmap, const rectangle &cliprect)
{
for (int offs = 0; offs < m_spriteram->bytes() / 2; offs += 4)
{
uint16_t const *sprite_word = &m_spriteram->buffer()[offs];
if (sprite_word[0] == 0xf100)
break;
if (sprite_word[2])
{
int x = sprite_word[3] & 0x1ff;
if (x > 256)
x -= 512;
int y = sprite_word[0] & 0x1ff;
if (y > 256)
y = (512 - y) + 240;
else
y = 240 - y;
int const flipx = sprite_word[1] & 0x4000;
int const tile = sprite_word[1] & 0x1fff;
int const color = sprite_word[2] >> 12;
m_gfxdecode->gfx(1)->transpen(bitmap, cliprect,
tile,
color,
flipx, 0,
x, y - 1, 15);
}
}
}
/*************************************
*
* Master update function
*
*************************************/
uint32_t toki_state::screen_update(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
{
int const background_x_scroll = ((m_scrollram[0x06] & 0x7f) << 1) | ((m_scrollram[0x06] & 0x80) >> 7) | ((m_scrollram[0x05] & 0x10) << 4);
int const background_y_scroll = ((m_scrollram[0x0d] & 0x10) << 4) + ((m_scrollram[0x0e] & 0x7f) << 1) + ((m_scrollram[0x0e] & 0x80) >> 7);
m_background_layer->set_scrollx(0, background_x_scroll);
m_background_layer->set_scrolly(0, background_y_scroll);
int const foreground_x_scroll = ((m_scrollram[0x16] & 0x7f) << 1) | ((m_scrollram[0x16] & 0x80) >> 7) | ((m_scrollram[0x15] & 0x10) << 4);
int const foreground_y_scroll = ((m_scrollram[0x1d] & 0x10) << 4) + ((m_scrollram[0x1e] & 0x7f) << 1) + ((m_scrollram[0x1e] & 0x80) >> 7);
m_foreground_layer->set_scrollx(0, foreground_x_scroll);
m_foreground_layer->set_scrolly(0, foreground_y_scroll);
flip_screen_set((m_scrollram[0x28] & 0x8000) == 0);
if (m_scrollram[0x28] & 0x100)
{
m_background_layer->draw(screen, bitmap, cliprect, TILEMAP_DRAW_OPAQUE, 0);
m_foreground_layer->draw(screen, bitmap, cliprect, 0, 0);
}
else
{
m_foreground_layer->draw(screen, bitmap, cliprect, TILEMAP_DRAW_OPAQUE, 0);
m_background_layer->draw(screen, bitmap, cliprect, 0, 0);
}
draw_sprites(bitmap, cliprect);
m_text_layer->draw(screen, bitmap, cliprect, 0, 0);
return 0;
}
uint32_t tokib_state::screen_update(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
{
m_foreground_layer->set_scroll_rows(1);
m_background_layer->set_scroll_rows(1);
m_background_layer->set_scrolly(0, m_scrollram[0] + 1);
m_background_layer->set_scrollx(0, m_scrollram[1] - 0x103);
m_foreground_layer->set_scrolly(0, m_scrollram[2] + 1);
m_foreground_layer->set_scrollx(0, m_scrollram[3] - 0x101);
if (m_scrollram[3] & 0x2000)
{
m_background_layer->draw(screen, bitmap, cliprect, TILEMAP_DRAW_OPAQUE, 0);
m_foreground_layer->draw(screen, bitmap, cliprect, 0, 0);
}
else
{
m_foreground_layer->draw(screen, bitmap, cliprect, TILEMAP_DRAW_OPAQUE, 0);
m_background_layer->draw(screen, bitmap, cliprect, 0, 0);
}
draw_sprites(bitmap, cliprect);
m_text_layer->draw(screen, bitmap, cliprect, 0, 0);
return 0;
}
uint16_t tokib_state::pip_r()
{
return ~0;
}
void tokib_state::adpcm_int(int state)
{
m_msm->data_w(m_msm5205next);
m_msm5205next >>= 4;
m_toggle ^= 1;
if (m_toggle)
m_audiocpu->pulse_input_line(INPUT_LINE_NMI, attotime::zero);
}
void tokib_state::adpcm_control_w(uint8_t data)
{
// the code writes either 2 or 3 in the bottom two bits
m_audiobank->set_entry(data & 1);
m_msm->reset_w(data & 0x08);
}
void tokib_state::adpcm_data_w(uint8_t data)
{
m_msm5205next = data;
}
/*****************************************************************************/
void toki_state::main_map(address_map &map)
{
map(0x000000, 0x05ffff).rom();
map(0x060000, 0x06d7ff).ram();
map(0x06d800, 0x06dfff).ram().share("spriteram");
map(0x06e000, 0x06e7ff).ram().w(m_palette, FUNC(palette_device::write16)).share("palette");
map(0x06e800, 0x06efff).ram().w(FUNC(toki_state::background1_videoram_w)).share(m_background_videoram[0]);
map(0x06f000, 0x06f7ff).ram().w(FUNC(toki_state::background2_videoram_w)).share(m_background_videoram[1]);
map(0x06f800, 0x06ffff).ram().w(FUNC(toki_state::foreground_videoram_w)).share(m_videoram);
map(0x080000, 0x08000d).rw(m_seibu_sound, FUNC(seibu_sound_device::main_r), FUNC(seibu_sound_device::main_w)).umask16(0x00ff);
map(0x0a0000, 0x0a005f).w(FUNC(toki_state::control_w)).share(m_scrollram);
map(0x0c0000, 0x0c0001).portr("DSW");
map(0x0c0002, 0x0c0003).portr("INPUTS");
map(0x0c0004, 0x0c0005).portr("SYSTEM");
}
// In the bootleg, sound and sprites are remapped to 0x70000
void tokib_state::main_map(address_map &map)
{
map(0x000000, 0x05ffff).rom();
map(0x060000, 0x06dfff).ram();
map(0x06e000, 0x06e7ff).ram().w(m_palette, FUNC(palette_device::write16)).share("palette");
map(0x06e800, 0x06efff).ram().w(FUNC(tokib_state::background1_videoram_w)).share(m_background_videoram[0]);
map(0x06f000, 0x06f7ff).ram().w(FUNC(tokib_state::background2_videoram_w)).share(m_background_videoram[1]);
map(0x06f800, 0x06ffff).ram().w(FUNC(tokib_state::foreground_videoram_w)).share(m_videoram);
map(0x071000, 0x071001).nopw(); // sprite related? seems another scroll register
// gets written the same value as 75000a (bg2 scrollx)
map(0x071804, 0x071807).nopw(); /* sprite related, always 01be0100 */
map(0x07180e, 0x071e45).writeonly().share("spriteram");
map(0x072000, 0x072001).r("watchdog", FUNC(watchdog_timer_device::reset16_r)); // probably
map(0x075001, 0x075001).w("soundlatch", FUNC(generic_latch_8_device::write));
map(0x075004, 0x07500b).writeonly().share(m_scrollram);
map(0x0c0000, 0x0c0001).portr("DSW");
map(0x0c0002, 0x0c0003).portr("INPUTS");
map(0x0c0004, 0x0c0005).portr("SYSTEM");
map(0x0c000e, 0x0c000f).r(FUNC(tokib_state::pip_r)); // sound related, if we return 0 the code writes
// the sound command quickly followed by 0 and the
// sound CPU often misses the command.
}
/*****************************************************************************/
void toki_state::toki_audio_map(address_map &map)
{
map(0x0000, 0x1fff).r("sei80bu", FUNC(sei80bu_device::data_r));
map(0x2000, 0x27ff).ram();
map(0x4000, 0x4000).w(m_seibu_sound, FUNC(seibu_sound_device::pending_w));
map(0x4001, 0x4001).w(m_seibu_sound, FUNC(seibu_sound_device::irq_clear_w));
map(0x4002, 0x4002).w(m_seibu_sound, FUNC(seibu_sound_device::rst10_ack_w));
map(0x4003, 0x4003).w(m_seibu_sound, FUNC(seibu_sound_device::rst18_ack_w));
map(0x4007, 0x4007).w(m_seibu_sound, FUNC(seibu_sound_device::bank_w));
map(0x4008, 0x4009).rw(m_seibu_sound, FUNC(seibu_sound_device::ym_r), FUNC(seibu_sound_device::ym_w));
map(0x4010, 0x4011).r(m_seibu_sound, FUNC(seibu_sound_device::soundlatch_r));
map(0x4012, 0x4012).r(m_seibu_sound, FUNC(seibu_sound_device::main_data_pending_r));
map(0x4013, 0x4013).r(m_seibu_sound, FUNC(seibu_sound_device::coin_r));
map(0x4018, 0x4019).w(m_seibu_sound, FUNC(seibu_sound_device::main_data_w));
map(0x401b, 0x401b).w(m_seibu_sound, FUNC(seibu_sound_device::coin_w));
map(0x6000, 0x6000).rw("oki", FUNC(okim6295_device::read), FUNC(okim6295_device::write));
map(0x8000, 0xffff).bankr("seibu_bank");
}
void toki_state::toki_audio_opcodes_map(address_map &map)
{
map(0x0000, 0x1fff).r("sei80bu", FUNC(sei80bu_device::opcode_r));
map(0x8000, 0xffff).bankr("seibu_bank");
}
void toki_state::jujuba_audio_map(address_map &map)
{
map(0x0000, 0x1fff).r(FUNC(toki_state::jujuba_z80_data_decrypt));
map(0x2000, 0x27ff).ram();
map(0x4000, 0x4000).w(m_seibu_sound, FUNC(seibu_sound_device::pending_w));
map(0x4001, 0x4001).w(m_seibu_sound, FUNC(seibu_sound_device::irq_clear_w));
map(0x4002, 0x4002).w(m_seibu_sound, FUNC(seibu_sound_device::rst10_ack_w));
map(0x4003, 0x4003).w(m_seibu_sound, FUNC(seibu_sound_device::rst18_ack_w));
map(0x4007, 0x4007).w(m_seibu_sound, FUNC(seibu_sound_device::bank_w));
map(0x4008, 0x4009).rw(m_seibu_sound, FUNC(seibu_sound_device::ym_r), FUNC(seibu_sound_device::ym_w));
map(0x4010, 0x4011).r(m_seibu_sound, FUNC(seibu_sound_device::soundlatch_r));
map(0x4012, 0x4012).r(m_seibu_sound, FUNC(seibu_sound_device::main_data_pending_r));
map(0x4013, 0x4013).r(m_seibu_sound, FUNC(seibu_sound_device::coin_r));
map(0x4018, 0x4019).w(m_seibu_sound, FUNC(seibu_sound_device::main_data_w));
map(0x401b, 0x401b).w(m_seibu_sound, FUNC(seibu_sound_device::coin_w));
map(0x6000, 0x6000).rw("oki", FUNC(okim6295_device::read), FUNC(okim6295_device::write));
map(0x8000, 0xffff).bankr("seibu_bank");
}
void toki_state::jujuba_audio_opcodes_map(address_map &map)
{
map(0x0000, 0x1fff).rom().region("audiocpu", 0);
map(0x8000, 0xffff).bankr("seibu_bank");
}
uint8_t toki_state::jujuba_z80_data_decrypt(offs_t offset)
{
return m_audiocpu_rom[offset] ^ 0x55;
}
void tokib_state::audio_map(address_map &map)
{
map(0x0000, 0x7fff).rom();
map(0x8000, 0xbfff).bankr(m_audiobank);
map(0xe000, 0xe000).w(FUNC(tokib_state::adpcm_control_w)); // MSM5205 + ROM bank
map(0xe400, 0xe400).w(FUNC(tokib_state::adpcm_data_w));
map(0xec00, 0xec01).mirror(0x0008).rw("ymsnd", FUNC(ym3812_device::read), FUNC(ym3812_device::write));
map(0xf000, 0xf7ff).ram();
map(0xf800, 0xf800).r("soundlatch", FUNC(generic_latch_8_device::read));
}
/*****************************************************************************/
static INPUT_PORTS_START( toki )
SEIBU_COIN_INPUTS // coin inputs read through sound CPU
PORT_START("DSW")
PORT_DIPNAME( 0x001f, 0x001f, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:1,2,3,4,5")
PORT_DIPSETTING( 0x0015, DEF_STR( 6C_1C ) )
PORT_DIPSETTING( 0x0017, DEF_STR( 5C_1C ) )
PORT_DIPSETTING( 0x0019, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x001b, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x0003, DEF_STR( 8C_3C ) )
PORT_DIPSETTING( 0x001d, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x0005, DEF_STR( 5C_3C ) )
PORT_DIPSETTING( 0x0007, DEF_STR( 3C_2C ) )
PORT_DIPSETTING( 0x001f, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x0009, DEF_STR( 2C_3C ) )
PORT_DIPSETTING( 0x0013, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x0011, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x000f, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x000d, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0x000b, DEF_STR( 1C_6C ) )
PORT_DIPSETTING( 0x001e, "A 1/1 B 1/2" )
PORT_DIPSETTING( 0x0014, "A 2/1 B 1/3" )
PORT_DIPSETTING( 0x000a, "A 3/1 B 1/5" )
PORT_DIPSETTING( 0x0000, "A 5/1 B 1/6" )
PORT_DIPSETTING( 0x0001, DEF_STR( Free_Play ) )
PORT_DIPNAME( 0x0020, 0x0000, "Joysticks" ) PORT_DIPLOCATION("SW1:6")
PORT_DIPSETTING( 0x0020, "1" )
PORT_DIPSETTING( 0x0000, "2" )
PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW1:7")
PORT_DIPSETTING( 0x0040, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Cocktail ) )
PORT_DIPNAME( 0x0080, 0x0080, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW1:8")
PORT_DIPSETTING( 0x0080, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0300, 0x0300, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:1,2")
PORT_DIPSETTING( 0x0200, "2" )
PORT_DIPSETTING( 0x0300, "3" )
PORT_DIPSETTING( 0x0100, "5" )
PORT_DIPSETTING( 0x0000, "Infinite (Cheat)")
PORT_DIPNAME( 0x0c00, 0x0c00, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:3,4")
PORT_DIPSETTING( 0x0800, "50000 150000" )
PORT_DIPSETTING( 0x0000, "70000 140000 210000" )
PORT_DIPSETTING( 0x0c00, "70000" )
PORT_DIPSETTING( 0x0400, "100000 200000" )
PORT_DIPNAME( 0x3000, 0x3000, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:5,6")
PORT_DIPSETTING( 0x2000, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x3000, DEF_STR( Medium ) )
PORT_DIPSETTING( 0x1000, DEF_STR( Hard ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) )
PORT_DIPNAME( 0x4000, 0x4000, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION("SW2:7")
PORT_DIPSETTING( 0x0000, DEF_STR( No ) )
PORT_DIPSETTING( 0x4000, DEF_STR( Yes ) )
PORT_DIPNAME( 0x8000, 0x8000, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:8")
PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x8000, DEF_STR( On ) )
PORT_START("INPUTS")
PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY
PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY
PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY
PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY
PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 )
PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 )
PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_COCKTAIL
PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_COCKTAIL
PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_COCKTAIL
PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_COCKTAIL
PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL
PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_COCKTAIL
PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("SYSTEM")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE1 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
INPUT_PORTS_END
static INPUT_PORTS_START( tokib )
PORT_START("DSW")
PORT_DIPNAME( 0x001f, 0x001f, DEF_STR( Coinage ) )
PORT_DIPSETTING( 0x0015, DEF_STR( 6C_1C ) )
PORT_DIPSETTING( 0x0017, DEF_STR( 5C_1C ) )
PORT_DIPSETTING( 0x0019, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x001b, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x0003, DEF_STR( 8C_3C ) )
PORT_DIPSETTING( 0x001d, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x0005, DEF_STR( 5C_3C ) )
PORT_DIPSETTING( 0x0007, DEF_STR( 3C_2C ) )
PORT_DIPSETTING( 0x001f, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x0009, DEF_STR( 2C_3C ) )
PORT_DIPSETTING( 0x0013, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x0011, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x000f, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x000d, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0x000b, DEF_STR( 1C_6C ) )
PORT_DIPSETTING( 0x001e, "A 1/1 B 1/2" )
PORT_DIPSETTING( 0x0014, "A 2/1 B 1/3" )
PORT_DIPSETTING( 0x000a, "A 3/1 B 1/5" )
PORT_DIPSETTING( 0x0000, "A 5/1 B 1/6" )
PORT_DIPSETTING( 0x0001, DEF_STR( Free_Play ) )
PORT_DIPNAME( 0x0020, 0x0000, "Joysticks" )
PORT_DIPSETTING( 0x0020, "1" )
PORT_DIPSETTING( 0x0000, "2" )
PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Cabinet ) )
PORT_DIPSETTING( 0x0040, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Cocktail ) )
PORT_DIPNAME( 0x0080, 0x0080, DEF_STR( Flip_Screen ) )
PORT_DIPSETTING( 0x0080, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0300, 0x0300, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x0200, "2" )
PORT_DIPSETTING( 0x0300, "3" )
PORT_DIPSETTING( 0x0100, "5" )
PORT_DIPSETTING( 0x0000, "Infinite (Cheat)")
PORT_DIPNAME( 0x0c00, 0x0c00, DEF_STR( Bonus_Life ) )
PORT_DIPSETTING( 0x0800, "50000 150000" )
PORT_DIPSETTING( 0x0000, "70000 140000 210000" )
PORT_DIPSETTING( 0x0c00, "70000" )
PORT_DIPSETTING( 0x0400, "100000 200000" )
PORT_DIPNAME( 0x3000, 0x3000, DEF_STR( Difficulty ) )
PORT_DIPSETTING( 0x2000, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x3000, DEF_STR( Medium ) )
PORT_DIPSETTING( 0x1000, DEF_STR( Hard ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) )
PORT_DIPNAME( 0x4000, 0x4000, DEF_STR( Allow_Continue ) )
PORT_DIPSETTING( 0x0000, DEF_STR( No ) )
PORT_DIPSETTING( 0x4000, DEF_STR( Yes ) )
PORT_DIPNAME( 0x8000, 0x8000, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x8000, DEF_STR( On ) )
PORT_START("INPUTS")
PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY
PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY
PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY
PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY
PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 )
PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 )
PORT_BIT( 0x0040, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x0080, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_COCKTAIL
PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_COCKTAIL
PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_COCKTAIL
PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_COCKTAIL
PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL
PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_COCKTAIL
PORT_BIT( 0x4000, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x8000, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_START("SYSTEM")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE1 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN )
INPUT_PORTS_END
/*****************************************************************************/
static const gfx_layout toki_charlayout =
{
8,8,
RGN_FRAC(1,2),
4,
{ RGN_FRAC(1,2), RGN_FRAC(1,2)+4, 0, 4 },
{ 3, 2, 1, 0, 8+3, 8+2, 8+1, 8+0 },
{ 0*16, 1*16, 2*16, 3*16, 4*16, 5*16, 6*16, 7*16 },
16*8
};
static const gfx_layout toki_tilelayout =
{
16,16,
RGN_FRAC(1,1),
4,
{ 2*4, 3*4, 0*4, 1*4 },
{ 3, 2, 1, 0, 16+3, 16+2, 16+1, 16+0,
64*8+3, 64*8+2, 64*8+1, 64*8+0, 64*8+16+3, 64*8+16+2, 64*8+16+1, 64*8+16+0 },
{ 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32,
8*32, 9*32, 10*32, 11*32, 12*32, 13*32, 14*32, 15*32 },
128*8
};
static GFXDECODE_START( gfx_toki )
GFXDECODE_ENTRY( "chars", 0, toki_charlayout, 16*16, 16 )
GFXDECODE_ENTRY( "sprites", 0, toki_tilelayout, 0*16, 16 )
GFXDECODE_ENTRY( "bgtiles", 0, toki_tilelayout, 32*16, 16 )
GFXDECODE_ENTRY( "fgtiles", 0, toki_tilelayout, 48*16, 16 )
GFXDECODE_END
static const gfx_layout tokib_tilelayout =
{
16,16, // 16 by 16
4096, // 4096 characters
4, // 4 bits per pixel
{ 4096*16*16*3,4096*16*16*2,4096*16*16*1,4096*16*16*0 }, // planes
{ 0, 1, 2, 3, 4, 5, 6, 7,
0x8000*8+0, 0x8000*8+1, 0x8000*8+2, 0x8000*8+3, 0x8000*8+4,
0x8000*8+5, 0x8000*8+6, 0x8000*8+7 }, /* x bit */
{
0,8,16,24,32,40,48,56,
0x10000*8+ 0, 0x10000*8+ 8, 0x10000*8+16, 0x10000*8+24, 0x10000*8+32,
0x10000*8+40, 0x10000*8+48, 0x10000*8+56 }, // y bit
8*8
};
static const gfx_layout tokib_spriteslayout =
{
16,16,
RGN_FRAC(1,4),
4,
{ RGN_FRAC(3,4), RGN_FRAC(2,4), RGN_FRAC(1,4), RGN_FRAC(0,4) },
{ 0, 1, 2, 3, 4, 5, 6, 7,
128+0, 128+1, 128+2, 128+3, 128+4, 128+5, 128+6, 128+7 },
{ 0,8,16,24,32,40,48,56,64,72,80,88,96,104,112,120 },
16*16
};
static GFXDECODE_START( gfx_tokib )
GFXDECODE_ENTRY( "chars", 0, gfx_8x8x4_planar, 16*16, 16 )
GFXDECODE_ENTRY( "sprites", 0, tokib_spriteslayout, 0*16, 16 )
GFXDECODE_ENTRY( "bgtiles", 0, tokib_tilelayout, 32*16, 16 )
GFXDECODE_ENTRY( "fgtiles", 0, tokib_tilelayout, 48*16, 16 )
GFXDECODE_END
/*****************************************************************************/
// KOYO 20.000MHz near the CPU
void toki_state::toki(machine_config &config)
{
// basic machine hardware
M68000(config, m_maincpu, XTAL(20'000'000) / 2); // verified on PCB
m_maincpu->set_addrmap(AS_PROGRAM, &toki_state::main_map);
m_maincpu->set_vblank_int("screen", FUNC(toki_state::irq1_line_hold)); // VBL
Z80(config, m_audiocpu, XTAL(14'318'181) / 4); // verified on PCB
m_audiocpu->set_addrmap(AS_PROGRAM, &toki_state::toki_audio_map);
m_audiocpu->set_addrmap(AS_OPCODES, &toki_state::toki_audio_opcodes_map);
m_audiocpu->set_irq_acknowledge_callback("seibu_sound", FUNC(seibu_sound_device::im0_vector_cb));
SEI80BU(config, "sei80bu", XTAL(14'318'181) / 4).set_device_rom_tag("audiocpu");
// video hardware
BUFFERED_SPRITERAM16(config, m_spriteram);
SCREEN(config, m_screen, SCREEN_TYPE_RASTER);
m_screen->set_raw(XTAL(12'000'000) / 2, 390, 0, 256, 258, 16, 240);
m_screen->set_screen_update(FUNC(toki_state::screen_update));
m_screen->screen_vblank().set("spriteram", FUNC(buffered_spriteram16_device::vblank_copy_rising));
m_screen->set_palette(m_palette);
GFXDECODE(config, m_gfxdecode, m_palette, gfx_toki);
PALETTE(config, m_palette).set_format(palette_device::xBGR_444, 1024);
// sound hardware
SPEAKER(config, "mono").front_center();
ym3812_device &ymsnd(YM3812(config, "ymsnd", XTAL(14'318'181) / 4));
ymsnd.irq_handler().set("seibu_sound", FUNC(seibu_sound_device::fm_irqhandler));
ymsnd.add_route(ALL_OUTPUTS, "mono", 1.0);
okim6295_device &oki(OKIM6295(config, "oki", XTAL(12'000'000) / 12, okim6295_device::PIN7_HIGH)); // verified on PCB
oki.add_route(ALL_OUTPUTS, "mono", 1.0);
SEIBU_SOUND(config, m_seibu_sound, 0);
m_seibu_sound->int_callback().set_inputline(m_audiocpu, 0);
m_seibu_sound->coin_io_callback().set_ioport("COIN");
m_seibu_sound->set_rom_tag(m_audiocpu_rom);
m_seibu_sound->set_rombank_tag("seibu_bank");
m_seibu_sound->ym_read_callback().set("ymsnd", FUNC(ym3812_device::read));
m_seibu_sound->ym_write_callback().set("ymsnd", FUNC(ym3812_device::write));
}
void toki_state::jujuba(machine_config &config)
{
toki(config);
config.device_remove("sei80bu");
m_audiocpu->set_addrmap(AS_PROGRAM, &toki_state::jujuba_audio_map);
m_audiocpu->set_addrmap(AS_OPCODES, &toki_state::jujuba_audio_opcodes_map);
}
void tokib_state::tokib(machine_config &config)
{
// basic machine hardware
M68000(config, m_maincpu, 20_MHz_XTAL / 2); // 10MHz causes bad slowdowns with monkey machine rd1, but is correct
m_maincpu->set_addrmap(AS_PROGRAM, &tokib_state::main_map);
m_maincpu->set_vblank_int("screen", FUNC(tokib_state::irq6_line_hold)); // VBL (could be level1, same vector)
Z80(config, m_audiocpu, 4'000'000); // verified with PCB
m_audiocpu->set_addrmap(AS_PROGRAM, &tokib_state::audio_map);
WATCHDOG_TIMER(config, "watchdog");
// video hardware
BUFFERED_SPRITERAM16(config, m_spriteram);
SCREEN(config, m_screen, SCREEN_TYPE_RASTER);
// TODO: refresh rate is unknown for bootlegs
m_screen->set_refresh_hz(60);
m_screen->set_size(32*8, 32*8);
m_screen->set_visarea(0*8, 32*8-1, 2*8, 30*8-1); // verified
m_screen->set_screen_update(FUNC(tokib_state::screen_update));
m_screen->screen_vblank().set("spriteram", FUNC(buffered_spriteram16_device::vblank_copy_rising));
m_screen->set_palette(m_palette);
GFXDECODE(config, m_gfxdecode, m_palette, gfx_tokib);
PALETTE(config, m_palette).set_format(palette_device::xBGR_444, 1024);
// sound hardware
SPEAKER(config, "mono").front_center();
GENERIC_LATCH_8(config, "soundlatch").data_pending_callback().set_inputline(m_audiocpu, 0);
ym3812_device &ymsnd(YM3812(config, "ymsnd", 3'579'545));
ymsnd.add_route(ALL_OUTPUTS, "mono", 1.0);
MSM5205(config, m_msm, 384'000);
m_msm->vck_legacy_callback().set(FUNC(tokib_state::adpcm_int)); // interrupt function
m_msm->set_prescaler_selector(msm5205_device::S96_4B); // 4KHz
m_msm->add_route(ALL_OUTPUTS, "mono", 0.60);
}
/***************************************************************************
Game driver(s)
***************************************************************************/
ROM_START( toki )
ROM_REGION( 0x60000, "maincpu", 0 ) // 68000
ROM_LOAD16_BYTE( "6e.m10", 0x00000, 0x20000, CRC(94015d91) SHA1(8b8d7c589eff038467f55e81ffd450f726c5a8b5) )
ROM_LOAD16_BYTE( "4e.k10", 0x00001, 0x20000, CRC(531bd3ef) SHA1(2e561f92f5c5f2da16c4791274ccbd421b9b0a05) )
ROM_LOAD16_BYTE( "5.m12", 0x40000, 0x10000, CRC(d6a82808) SHA1(9fcd3e97f7eaada5374347383dc8a6cea2378f7f) )
ROM_LOAD16_BYTE( "3.k12", 0x40001, 0x10000, CRC(a01a5b10) SHA1(76d6da114105402aab9dd5167c0c00a0bddc3bba) )
ROM_REGION( 0x20000, "audiocpu", 0 ) // Z80 code, banked data
ROM_LOAD( "8.m3", 0x00000, 0x02000, CRC(6c87c4c5) SHA1(d76822bcde3d42afae72a0945b6acbf3c6a1d955) ) // encrypted
ROM_LOAD( "7.m7", 0x10000, 0x10000, CRC(a67969c4) SHA1(99781fbb005b6ba4a19a9cc83c8b257a3b425fa6) ) // banked stuff
ROM_REGION( 0x020000, "chars", 0 )
ROM_LOAD( "1.c5", 0x000000, 0x10000, CRC(8aa964a2) SHA1(875129bdd5f699ee30a98160718603a3bc958d84) )
ROM_LOAD( "2.c3", 0x010000, 0x10000, CRC(86e87e48) SHA1(29634d8c58ef7195cd0ce166f1b7fae01bbc110b) )
ROM_REGION( 0x100000, "sprites", 0 )
ROM_LOAD( "toki_obj1.c20", 0x000000, 0x80000, CRC(a27a80ba) SHA1(3dd3b6b0ace6ca6653603bea952b828b154a2223) )
ROM_LOAD( "toki_obj2.c22", 0x080000, 0x80000, CRC(fa687718) SHA1(f194b742399d8124d97cfa3d59beb980c36cfb3c) )
ROM_REGION( 0x080000, "bgtiles", 0 )
ROM_LOAD( "toki_bk1.cd8", 0x000000, 0x80000, CRC(fdaa5f4b) SHA1(ea850361bc8274639e8433bd2a5307fd3a0c9a24) )
ROM_REGION( 0x080000, "fgtiles", 0 )
ROM_LOAD( "toki_bk2.ef8", 0x000000, 0x80000, CRC(d86ac664) SHA1(bcb64d8e7ad29b8201ebbada1f858075eb8a0f1d) )
ROM_REGION( 0x40000, "oki", 0 )
ROM_LOAD( "9.m1", 0x00000, 0x20000, CRC(ae7a6b8b) SHA1(1d410f91354ffd1774896b2e64f20a2043607805) )
ROM_REGION( 0x0200, "proms", 0 ) // video-related
ROM_LOAD( "prom26.b6", 0x0000, 0x0100, CRC(ea6312c6) SHA1(44e2ae948cb79884a3acd8d7d3ff1c9e31562e3e) )
ROM_LOAD( "prom27.j3", 0x0100, 0x0100, CRC(e616ae85) SHA1(49614f87615f1a608eeb90bc68d5fc6d9109a565) )
ROM_END
ROM_START( tokip )
ROM_REGION( 0x60000, "maincpu", 0 ) // 68000
ROM_LOAD16_BYTE( "6 10-m", 0x00000, 0x20000, CRC(91b554a3) SHA1(ab003e82552eba381099eb2d00577f952cad42f7) ) // different
ROM_LOAD16_BYTE( "4 10-k", 0x00001, 0x20000, CRC(404220f7) SHA1(f614692d05f1280cbe801fe0486a611f38b5e866) ) // different
ROM_LOAD16_BYTE( "5 12-m", 0x40000, 0x10000, CRC(d6a82808) SHA1(9fcd3e97f7eaada5374347383dc8a6cea2378f7f) )
ROM_LOAD16_BYTE( "3 12-k", 0x40001, 0x10000, CRC(a01a5b10) SHA1(76d6da114105402aab9dd5167c0c00a0bddc3bba) )
ROM_REGION( 0x20000, "audiocpu", 0 ) // Z80 code, banked data
ROM_LOAD( "8 3-m", 0x00000, 0x02000, CRC(6c87c4c5) SHA1(d76822bcde3d42afae72a0945b6acbf3c6a1d955) ) // encrypted
ROM_LOAD( "7 7-m", 0x10000, 0x10000, CRC(a67969c4) SHA1(99781fbb005b6ba4a19a9cc83c8b257a3b425fa6) ) // banked stuff
ROM_REGION( 0x020000, "chars", 0 )
ROM_LOAD( "1 5-c", 0x000000, 0x10000, CRC(fd0ff303) SHA1(e861b8efd7b3050b95a7d9ff1732bb9641e4dbcc) ) // different
ROM_LOAD( "2 3-c", 0x010000, 0x10000, CRC(86e87e48) SHA1(29634d8c58ef7195cd0ce166f1b7fae01bbc110b) )
ROM_REGION( 0x100000, "sprites", 0 )
ROM_LOAD16_BYTE( "obj 1-0.rom10", 0x00000, 0x20000, CRC(a027bd8e) SHA1(33cc4ae75332ab35df1c03f74db8cb17f2749ead) )
ROM_LOAD16_BYTE( "obj 1-1.rom9", 0x00001, 0x20000, CRC(43a767ea) SHA1(bfc879ff714828f7a1b8f784db8728c91287ed20) )
ROM_LOAD16_BYTE( "obj 1-2.rom12", 0x40000, 0x20000, CRC(1aecc9d8) SHA1(e7a79783e71de472f07761f9dc71f2a78e629676) )
ROM_LOAD16_BYTE( "obj 1-3.rom11", 0x40001, 0x20000, CRC(d65c0c6d) SHA1(6b895ce06dae1ecc21c64993defbb3be6b6f8ac2) )
ROM_LOAD16_BYTE( "obj 2-0.rom14", 0x80000, 0x20000, CRC(cedaccaf) SHA1(82f135c9f6a51e49df543e370861918d582a7923) )
ROM_LOAD16_BYTE( "obj 2-1.rom13", 0x80001, 0x20000, CRC(013f539b) SHA1(d62c048a95b9c331cedc5343f70947bb50e49c87) )
ROM_LOAD16_BYTE( "obj 2-2.rom16", 0xc0000, 0x20000, CRC(6a8e6e22) SHA1(a6144201e9a18aa46f65957694653a40071d92d4) )
ROM_LOAD16_BYTE( "obj 2-3.rom15", 0xc0001, 0x20000, CRC(25d9a16c) SHA1(059d1e2e874bb41f8ef576e0cf33bdbffb57ddc0) )
ROM_REGION( 0x080000, "bgtiles", 0 )
ROM_LOAD16_BYTE( "back 1-0.rom5", 0x00000, 0x20000, CRC(fac7e32f) SHA1(13f789c209aa6a6866dfc5a83ca68d83271b12c6) )
ROM_LOAD16_BYTE( "back 1-1.rom6", 0x00001, 0x20000 ,CRC(ee1135d6) SHA1(299bb3f82d6ded4f401fb407e298842a47a45b1d) )
ROM_LOAD16_BYTE( "back 1-2.rom7", 0x40000, 0x20000, CRC(78db8d57) SHA1(a03bb854205c410c05d9a82f20354370c0af0bda) )
ROM_LOAD16_BYTE( "back 1-3.rom8", 0x40001, 0x20000, CRC(d719de71) SHA1(decbb5213d97f75b80ae74e4ccf2ff465d1dfad9) )
ROM_REGION( 0x080000, "fgtiles", 0 )
ROM_LOAD16_BYTE( "back 2-0.rom1", 0x00000, 0x20000, CRC(949d8025) SHA1(919821647d1bfd0b5b35afcb1c76fddc51a74854))
ROM_LOAD16_BYTE( "back 2-1.rom2", 0x00001, 0x20000, CRC(4b28b4b4) SHA1(22e5d9098069833ab1dcc89abe07f9ade1b00459) )
ROM_LOAD16_BYTE( "back 2-2.rom3", 0x40000, 0x20000, CRC(1aa9a5cf) SHA1(305101589f6f56584c8147456dbb4360eaa31fef) )
ROM_LOAD16_BYTE( "back 2-3.rom4", 0x40001, 0x20000, CRC(6759571f) SHA1(bff3a73ed33c236b38425570f3eb0bbf9a3ca84c) )
ROM_REGION( 0x40000, "oki", 0 )
ROM_LOAD( "9 1-m", 0x00000, 0x20000, CRC(ae7a6b8b) SHA1(1d410f91354ffd1774896b2e64f20a2043607805) )
ROM_REGION( 0x0200, "proms", 0 ) // video-related
ROM_LOAD( "prom26.b6", 0x0000, 0x0100, CRC(ea6312c6) SHA1(44e2ae948cb79884a3acd8d7d3ff1c9e31562e3e) )
ROM_LOAD( "prom27.j3", 0x0100, 0x0100, CRC(e616ae85) SHA1(49614f87615f1a608eeb90bc68d5fc6d9109a565) )
ROM_END
ROM_START( tokia )
ROM_REGION( 0x60000, "maincpu", 0 ) // 68000
ROM_LOAD16_BYTE( "6.m10", 0x00000, 0x20000, CRC(03d726b1) SHA1(bbe3a1ea1943cd73b821b3de4d5bf3dfbffd2168) )
ROM_LOAD16_BYTE( "4c.k10", 0x00001, 0x20000, CRC(b2c345c5) SHA1(ff8ff31551e835e29192d7ddd3e1601968b3e2c5) )
ROM_LOAD16_BYTE( "5.m12", 0x40000, 0x10000, CRC(d6a82808) SHA1(9fcd3e97f7eaada5374347383dc8a6cea2378f7f) )
ROM_LOAD16_BYTE( "3.k12", 0x40001, 0x10000, CRC(a01a5b10) SHA1(76d6da114105402aab9dd5167c0c00a0bddc3bba) )
ROM_REGION( 0x20000, "audiocpu", 0 ) // Z80 code, banked data
ROM_LOAD( "8.m3", 0x00000, 0x02000, CRC(6c87c4c5) SHA1(d76822bcde3d42afae72a0945b6acbf3c6a1d955) ) // encrypted
ROM_LOAD( "7.m7", 0x10000, 0x10000, CRC(a67969c4) SHA1(99781fbb005b6ba4a19a9cc83c8b257a3b425fa6) ) // banked stuff
ROM_REGION( 0x020000, "chars", 0 )
ROM_LOAD( "1.c5", 0x000000, 0x10000, CRC(8aa964a2) SHA1(875129bdd5f699ee30a98160718603a3bc958d84) )
ROM_LOAD( "2.c3", 0x010000, 0x10000, CRC(86e87e48) SHA1(29634d8c58ef7195cd0ce166f1b7fae01bbc110b) )
ROM_REGION( 0x100000, "sprites", 0 )
ROM_LOAD( "toki_obj1.c20", 0x000000, 0x80000, CRC(a27a80ba) SHA1(3dd3b6b0ace6ca6653603bea952b828b154a2223) )
ROM_LOAD( "toki_obj2.c22", 0x080000, 0x80000, CRC(fa687718) SHA1(f194b742399d8124d97cfa3d59beb980c36cfb3c) )
ROM_REGION( 0x080000, "bgtiles", 0 )
ROM_LOAD( "toki_bk1.cd8", 0x000000, 0x80000, CRC(fdaa5f4b) SHA1(ea850361bc8274639e8433bd2a5307fd3a0c9a24) )
ROM_REGION( 0x080000, "fgtiles", 0 )
ROM_LOAD( "toki_bk2.ef8", 0x000000, 0x80000, CRC(d86ac664) SHA1(bcb64d8e7ad29b8201ebbada1f858075eb8a0f1d) )
ROM_REGION( 0x40000, "oki", 0 )
ROM_LOAD( "9.m1", 0x00000, 0x20000, CRC(ae7a6b8b) SHA1(1d410f91354ffd1774896b2e64f20a2043607805) )
ROM_REGION( 0x0200, "proms", 0 ) // video-related
ROM_LOAD( "prom26.b6", 0x0000, 0x0100, CRC(ea6312c6) SHA1(44e2ae948cb79884a3acd8d7d3ff1c9e31562e3e) )
ROM_LOAD( "prom27.j3", 0x0100, 0x0100, CRC(e616ae85) SHA1(49614f87615f1a608eeb90bc68d5fc6d9109a565) )
ROM_END
ROM_START( tokiua )
ROM_REGION( 0x60000, "maincpu", 0 ) // 68000
ROM_LOAD16_BYTE( "6.m10", 0x00000, 0x20000, CRC(03d726b1) SHA1(bbe3a1ea1943cd73b821b3de4d5bf3dfbffd2168) )
ROM_LOAD16_BYTE( "4u.k10", 0x00001, 0x20000, CRC(ca2f50d9) SHA1(e2660a9627850fa39469804a3ff563caedd0782b) )
ROM_LOAD16_BYTE( "5.m12", 0x40000, 0x10000, CRC(d6a82808) SHA1(9fcd3e97f7eaada5374347383dc8a6cea2378f7f) )
ROM_LOAD16_BYTE( "3.k12", 0x40001, 0x10000, CRC(a01a5b10) SHA1(76d6da114105402aab9dd5167c0c00a0bddc3bba) )
ROM_REGION( 0x20000, "audiocpu", 0 ) // Z80 code, banked data
ROM_LOAD( "8.m3", 0x00000, 0x02000, CRC(6c87c4c5) SHA1(d76822bcde3d42afae72a0945b6acbf3c6a1d955) ) // encrypted
ROM_LOAD( "7.m7", 0x10000, 0x10000, CRC(a67969c4) SHA1(99781fbb005b6ba4a19a9cc83c8b257a3b425fa6) ) // banked stuff
ROM_REGION( 0x020000, "chars", 0 )
ROM_LOAD( "1.c5", 0x000000, 0x10000, CRC(8aa964a2) SHA1(875129bdd5f699ee30a98160718603a3bc958d84) )
ROM_LOAD( "2.c3", 0x010000, 0x10000, CRC(86e87e48) SHA1(29634d8c58ef7195cd0ce166f1b7fae01bbc110b) )
ROM_REGION( 0x100000, "sprites", 0 )
ROM_LOAD( "toki_obj1.c20", 0x000000, 0x80000, CRC(a27a80ba) SHA1(3dd3b6b0ace6ca6653603bea952b828b154a2223) )
ROM_LOAD( "toki_obj2.c22", 0x080000, 0x80000, CRC(fa687718) SHA1(f194b742399d8124d97cfa3d59beb980c36cfb3c) )
ROM_REGION( 0x080000, "bgtiles", 0 )
ROM_LOAD( "toki_bk1.cd8", 0x000000, 0x80000, CRC(fdaa5f4b) SHA1(ea850361bc8274639e8433bd2a5307fd3a0c9a24) )
ROM_REGION( 0x080000, "fgtiles", 0 )
ROM_LOAD( "toki_bk2.ef8", 0x000000, 0x80000, CRC(d86ac664) SHA1(bcb64d8e7ad29b8201ebbada1f858075eb8a0f1d) )
ROM_REGION( 0x40000, "oki", 0 )
ROM_LOAD( "9.m1", 0x00000, 0x20000, CRC(ae7a6b8b) SHA1(1d410f91354ffd1774896b2e64f20a2043607805) )
ROM_REGION( 0x0200, "proms", 0 ) // video-related
ROM_LOAD( "prom26.b6", 0x0000, 0x0100, CRC(ea6312c6) SHA1(44e2ae948cb79884a3acd8d7d3ff1c9e31562e3e) )
ROM_LOAD( "prom27.j3", 0x0100, 0x0100, CRC(e616ae85) SHA1(49614f87615f1a608eeb90bc68d5fc6d9109a565) )
ROM_END
ROM_START( tokiu )
ROM_REGION( 0x60000, "maincpu", 0 ) // 68000
ROM_LOAD16_BYTE( "6b.10m", 0x00000, 0x20000, CRC(3674d9fe) SHA1(7c610bee23b0f7e6a9e3d5d72d6084e025eb89ec) )
ROM_LOAD16_BYTE( "14.10k", 0x00001, 0x20000, CRC(bfdd48af) SHA1(3e48375019471a51f0c00d3444b0c1d37d2f8e92) )
ROM_LOAD16_BYTE( "5.m12", 0x40000, 0x10000, CRC(d6a82808) SHA1(9fcd3e97f7eaada5374347383dc8a6cea2378f7f) )
ROM_LOAD16_BYTE( "3.k12", 0x40001, 0x10000, CRC(a01a5b10) SHA1(76d6da114105402aab9dd5167c0c00a0bddc3bba) )
ROM_REGION( 0x20000, "audiocpu", 0 ) // Z80 code, banked data
ROM_LOAD( "8.m3", 0x00000, 0x02000, CRC(6c87c4c5) SHA1(d76822bcde3d42afae72a0945b6acbf3c6a1d955) ) // encrypted
ROM_LOAD( "7.m7", 0x10000, 0x10000, CRC(a67969c4) SHA1(99781fbb005b6ba4a19a9cc83c8b257a3b425fa6) ) // banked stuff
ROM_REGION( 0x020000, "chars", 0 )
ROM_LOAD( "1.c5", 0x000000, 0x10000, CRC(8aa964a2) SHA1(875129bdd5f699ee30a98160718603a3bc958d84) )
ROM_LOAD( "2.c3", 0x010000, 0x10000, CRC(86e87e48) SHA1(29634d8c58ef7195cd0ce166f1b7fae01bbc110b) )
ROM_REGION( 0x100000, "sprites", 0 )
ROM_LOAD( "toki_obj1.c20", 0x000000, 0x80000, CRC(a27a80ba) SHA1(3dd3b6b0ace6ca6653603bea952b828b154a2223) )
ROM_LOAD( "toki_obj2.c22", 0x080000, 0x80000, CRC(fa687718) SHA1(f194b742399d8124d97cfa3d59beb980c36cfb3c) )
ROM_REGION( 0x080000, "bgtiles", 0 )
ROM_LOAD( "toki_bk1.cd8", 0x000000, 0x80000, CRC(fdaa5f4b) SHA1(ea850361bc8274639e8433bd2a5307fd3a0c9a24) )
ROM_REGION( 0x080000, "fgtiles", 0 )
ROM_LOAD( "toki_bk2.ef8", 0x000000, 0x80000, CRC(d86ac664) SHA1(bcb64d8e7ad29b8201ebbada1f858075eb8a0f1d) )
ROM_REGION( 0x40000, "oki", 0 )
ROM_LOAD( "9.m1", 0x00000, 0x20000, CRC(ae7a6b8b) SHA1(1d410f91354ffd1774896b2e64f20a2043607805) )
ROM_REGION( 0x0200, "proms", 0 ) // video-related
ROM_LOAD( "prom26.b6", 0x0000, 0x0100, CRC(ea6312c6) SHA1(44e2ae948cb79884a3acd8d7d3ff1c9e31562e3e) )
ROM_LOAD( "prom27.j3", 0x0100, 0x0100, CRC(e616ae85) SHA1(49614f87615f1a608eeb90bc68d5fc6d9109a565) )
ROM_END
ROM_START( juju )
ROM_REGION( 0x60000, "maincpu", 0 ) // 68000
ROM_LOAD16_BYTE( "6.m10", 0x00000, 0x20000, CRC(03d726b1) SHA1(bbe3a1ea1943cd73b821b3de4d5bf3dfbffd2168) )
ROM_LOAD16_BYTE( "4.k10", 0x00001, 0x20000, CRC(54a45e12) SHA1(240538c8b010bb6e1e7fea2ed2fb1d5f9bc64b2b) )
ROM_LOAD16_BYTE( "5.m12", 0x40000, 0x10000, CRC(d6a82808) SHA1(9fcd3e97f7eaada5374347383dc8a6cea2378f7f) )
ROM_LOAD16_BYTE( "3.k12", 0x40001, 0x10000, CRC(a01a5b10) SHA1(76d6da114105402aab9dd5167c0c00a0bddc3bba) )
ROM_REGION( 0x20000, "audiocpu", 0 ) // Z80 code, banked data
ROM_LOAD( "8.m3", 0x00000, 0x02000, CRC(6c87c4c5) SHA1(d76822bcde3d42afae72a0945b6acbf3c6a1d955) ) // encrypted
ROM_LOAD( "7.m7", 0x10000, 0x10000, CRC(a67969c4) SHA1(99781fbb005b6ba4a19a9cc83c8b257a3b425fa6) ) // banked stuff
ROM_REGION( 0x020000, "chars", 0 )
ROM_LOAD( "1.c5", 0x000000, 0x10000, CRC(8aa964a2) SHA1(875129bdd5f699ee30a98160718603a3bc958d84) )
ROM_LOAD( "2.c3", 0x010000, 0x10000, CRC(86e87e48) SHA1(29634d8c58ef7195cd0ce166f1b7fae01bbc110b) )
ROM_REGION( 0x100000, "sprites", 0 )
ROM_LOAD( "toki_obj1.c20", 0x000000, 0x80000, CRC(a27a80ba) SHA1(3dd3b6b0ace6ca6653603bea952b828b154a2223) )
ROM_LOAD( "toki_obj2.c22", 0x080000, 0x80000, CRC(fa687718) SHA1(f194b742399d8124d97cfa3d59beb980c36cfb3c) )
ROM_REGION( 0x080000, "bgtiles", 0 )
ROM_LOAD( "toki_bk1.cd8", 0x000000, 0x80000, CRC(fdaa5f4b) SHA1(ea850361bc8274639e8433bd2a5307fd3a0c9a24) )
ROM_REGION( 0x080000, "fgtiles", 0 )
ROM_LOAD( "toki_bk2.ef8", 0x000000, 0x80000, CRC(d86ac664) SHA1(bcb64d8e7ad29b8201ebbada1f858075eb8a0f1d) )
ROM_REGION( 0x40000, "oki", 0 )
ROM_LOAD( "9.m1", 0x00000, 0x20000, CRC(ae7a6b8b) SHA1(1d410f91354ffd1774896b2e64f20a2043607805) )
ROM_REGION( 0x0200, "proms", 0 ) // video-related
ROM_LOAD( "prom26.b6", 0x0000, 0x0100, CRC(ea6312c6) SHA1(44e2ae948cb79884a3acd8d7d3ff1c9e31562e3e) )
ROM_LOAD( "prom27.j3", 0x0100, 0x0100, CRC(e616ae85) SHA1(49614f87615f1a608eeb90bc68d5fc6d9109a565) )
ROM_END
ROM_START( jujuba )
ROM_REGION( 0x60000, "maincpu", 0 ) // 68000
ROM_LOAD16_BYTE( "8.19g", 0x20000, 0x10000, CRC(208fb08a) SHA1(113d3924d738705cb73d137712a23fa25cd4c78c) )
ROM_LOAD16_BYTE( "5.19e", 0x20001, 0x10000, CRC(722e5183) SHA1(87b813e818670bad45043db7f692619052987ce8) )
ROM_LOAD16_BYTE( "9.20g", 0x00000, 0x10000, CRC(cb82cc33) SHA1(1c774b72d12e84e9e159f66fc151f779dabbdfbd) )
ROM_LOAD16_BYTE( "6.20e", 0x00001, 0x10000, CRC(826ab39d) SHA1(dd7696d78deac02890a7c12f6beb04edfd1158b1) )
ROM_LOAD16_BYTE( "10.21g", 0x40000, 0x10000, CRC(6c7a3ffe) SHA1(c9a266ef7a5aeaa78b4d645c4df28068bcab96d0) )
ROM_LOAD16_BYTE( "7.21e", 0x40001, 0x10000, CRC(b0628230) SHA1(f8ed24ee53efc595e4dae13e2563021322c049e1) )
ROM_REGION( 0x20000, "audiocpu", 0 ) // Z80 code, banked data
ROM_LOAD( "3.9c", 0x00000, 0x02000, CRC(808f5e44) SHA1(a72d04367adf428b8f0955ef6269c39eb47eee14) ) // first 0x2000 is empty, 1ST AND 2ND HALF IDENTICAL
ROM_CONTINUE(0x0000,0x6000)
ROM_LOAD( "4.11c", 0x10000, 0x10000, CRC(a67969c4) SHA1(99781fbb005b6ba4a19a9cc83c8b257a3b425fa6) ) // banked stuff
ROM_REGION( 0x800, "mcu", 0 ) // P8749H right above audio CPU
ROM_LOAD( "p8749h.bin", 0x000, 0x800, NO_DUMP )
ROM_REGION( 0x020000, "chars", 0 )
ROM_LOAD( "5.19h", 0x000000, 0x10000, CRC(8aa964a2) SHA1(875129bdd5f699ee30a98160718603a3bc958d84) )
ROM_LOAD( "6.20h", 0x010000, 0x10000, CRC(86e87e48) SHA1(29634d8c58ef7195cd0ce166f1b7fae01bbc110b) )
ROM_REGION( 0x100000, "sprites", 0 )
ROM_LOAD16_BYTE( "1.17d", 0x00000, 0x20000, CRC(a027bd8e) SHA1(33cc4ae75332ab35df1c03f74db8cb17f2749ead) )
ROM_LOAD16_BYTE( "27.17b", 0x00001, 0x20000, CRC(43a767ea) SHA1(bfc879ff714828f7a1b8f784db8728c91287ed20) )
ROM_LOAD16_BYTE( "2.18d", 0x40000, 0x20000, CRC(1aecc9d8) SHA1(e7a79783e71de472f07761f9dc71f2a78e629676) )
ROM_LOAD16_BYTE( "28.18b", 0x40001, 0x20000, CRC(d65c0c6d) SHA1(6b895ce06dae1ecc21c64993defbb3be6b6f8ac2) )
ROM_LOAD16_BYTE( "3.20d", 0x80000, 0x20000, CRC(cedaccaf) SHA1(82f135c9f6a51e49df543e370861918d582a7923) )
ROM_LOAD16_BYTE( "29.20b", 0x80001, 0x20000, CRC(013f539b) SHA1(d62c048a95b9c331cedc5343f70947bb50e49c87) )
ROM_LOAD16_BYTE( "4.21d", 0xc0000, 0x20000, CRC(6a8e6e22) SHA1(a6144201e9a18aa46f65957694653a40071d92d4) )
ROM_LOAD16_BYTE( "30.21b", 0xc0001, 0x20000, CRC(25d9a16c) SHA1(059d1e2e874bb41f8ef576e0cf33bdbffb57ddc0) )
ROM_REGION( 0x080000, "bgtiles", 0 )
ROM_LOAD16_BYTE( "11.1j", 0x00001, 0x10000, CRC(6ad15560) SHA1(707a05ac0c61a66ac65c8c3718e5d2b958da9142) )
ROM_LOAD16_BYTE( "12.2j", 0x20001, 0x10000, CRC(68534844) SHA1(ff4aa635e2221a552f844e30db93c73107a70cf2) )
ROM_LOAD16_BYTE( "13.4j", 0x40001, 0x10000, CRC(f271be5a) SHA1(c9847439f0c48f6bb710999acc172a2d6fc8d58b) )
ROM_LOAD16_BYTE( "14.5j", 0x60001, 0x10000, CRC(5d4c187a) SHA1(b2e0e705910fe8fd230de14053513248fd76d054) )
ROM_LOAD16_BYTE( "19.1l", 0x00000, 0x10000, CRC(10afdf03) SHA1(f1388e0f3b720ef80c395d1aa0dbb17bc3c56975) )
ROM_LOAD16_BYTE( "20.2l", 0x20000, 0x10000, CRC(2dc54f41) SHA1(cee34fae49a60dd0009b5ed89e098f6cbfc19431) )
ROM_LOAD16_BYTE( "21.4l", 0x40000, 0x10000, CRC(946862a3) SHA1(398913ccef8bd5242987c516194752ac38e10918) )
ROM_LOAD16_BYTE( "22.5l", 0x60000, 0x10000, CRC(b45f5608) SHA1(fbf9f748db285f8693e0493d9b449c23cf02748b) )
ROM_REGION( 0x080000, "fgtiles", 0 )
ROM_LOAD16_BYTE( "15.18j", 0x00001, 0x10000, CRC(cb8b1d31) SHA1(8dc858c4a096d71ee66541d04f8a3acb97565ac8) )
ROM_LOAD16_BYTE( "16.19j", 0x20001, 0x10000, CRC(81594e0a) SHA1(6390798f0829d69a70a05dbb169b0eb9183cc9a9) )
ROM_LOAD16_BYTE( "17.20j", 0x40001, 0x10000, CRC(4acd44ce) SHA1(517444d22f252784ad0cb2b8948d86d4db186ae4) )
ROM_LOAD16_BYTE( "18.21j", 0x60001, 0x10000, CRC(25cfe9c3) SHA1(6e649ce1f48f8e46d79f67cf43bd45d072441c77) )
ROM_LOAD16_BYTE( "23.18l", 0x00000, 0x10000, CRC(06c8d622) SHA1(cc2a5b255d14e9984fcadfb465aefd3be42d8dd9) )
ROM_LOAD16_BYTE( "24.19l", 0x20000, 0x10000, CRC(362a0506) SHA1(0a712b2c6200bbf8c01d6fa1fb2032efb1eba295) )
ROM_LOAD16_BYTE( "25.20l", 0x40000, 0x10000, CRC(be064c4b) SHA1(d777b560942e9f6300aed1bf22a07b381c27a479) )
ROM_LOAD16_BYTE( "26.21l", 0x60000, 0x10000, CRC(f8b5b38d) SHA1(6ec60cf5259469cc9c4bdd9ffc6c63bc2785b708) )
ROM_REGION( 0x40000, "oki", 0 )
ROM_LOAD( "1.6a", 0x00000, 0x10000, CRC(377153ad) SHA1(1c184197b344c2b65b5842f9ba99fab776a9577b) )
ROM_LOAD( "2.7a", 0x10000, 0x10000, CRC(093ca15d) SHA1(1b298146c9eea93c22c03e63513200b483b86a3f) )
ROM_END
ROM_START( tokib )
ROM_REGION( 0x60000, "maincpu", 0 ) // 68000
ROM_LOAD16_BYTE( "toki.e3", 0x00000, 0x20000, CRC(ae9b3da4) SHA1(14eabbd0b3596528e96e4399dde03f5817eddbaa) )
ROM_LOAD16_BYTE( "toki.e5", 0x00001, 0x20000, CRC(66a5a1d6) SHA1(9a8330d19234863952b0a5dce3f5ad28fcabaa31) )
ROM_LOAD16_BYTE( "tokijp.005", 0x40000, 0x10000, CRC(d6a82808) SHA1(9fcd3e97f7eaada5374347383dc8a6cea2378f7f) )
ROM_LOAD16_BYTE( "tokijp.003", 0x40001, 0x10000, CRC(a01a5b10) SHA1(76d6da114105402aab9dd5167c0c00a0bddc3bba) )
ROM_REGION( 0x10000, "audiocpu", 0 ) // Z80 code, banked data
ROM_LOAD( "toki.e1", 0x00000, 0x10000, CRC(2832ef75) SHA1(c15dc67a1251230fe79625b582c255678f3714d8) )
ROM_REGION( 0x020000, "chars", 0 )
ROM_LOAD( "toki.e21", 0x000000, 0x08000, CRC(bb8cacbd) SHA1(05cdd2efe63de30dec2e5d2948567cee22e82a63) )
ROM_LOAD( "toki.e13", 0x008000, 0x08000, CRC(052ad275) SHA1(0f4a9c752348cf5fb43d706bacbcd3e5937441e7) )
ROM_LOAD( "toki.e22", 0x010000, 0x08000, CRC(04dcdc21) SHA1(3b74019d764a13ffc155f154522c6fe60cf1c5ea) )
ROM_LOAD( "toki.e7", 0x018000, 0x08000, CRC(70729106) SHA1(e343c02d139d20a54e837e65b6a964e202f5811e) )
ROM_REGION( 0x100000, "sprites", ROMREGION_INVERT )
ROM_LOAD( "toki.e26", 0x000000, 0x20000, CRC(a8ba71fc) SHA1(331d7396b6e862e32bb6a0d62c25fc201203b951) )
ROM_LOAD( "toki.e28", 0x020000, 0x20000, CRC(29784948) SHA1(9e17e57e2cb65a0aff61385c6d3a97b52474b6e7) )
ROM_LOAD( "toki.e34", 0x040000, 0x20000, CRC(e5f6e19b) SHA1(77dc5cf961c8062b86ebeb896ad2075c3bfa2205) )
ROM_LOAD( "toki.e36", 0x060000, 0x20000, CRC(96e8db8b) SHA1(9a0421fc57af27a8886e35b7a1a873aa06a112af) )
ROM_LOAD( "toki.e30", 0x080000, 0x20000, CRC(770d2b1b) SHA1(27e57f21b462e36a10ffa2d4384955047b84190c) )
ROM_LOAD( "toki.e32", 0x0a0000, 0x20000, CRC(c289d246) SHA1(596eda73b073e8fc3053734c780e7e2604fb5ca3) )
ROM_LOAD( "toki.e38", 0x0c0000, 0x20000, CRC(87f4e7fb) SHA1(07d6bf00b1145a11f3d3f0af4425a3c5baeca3db) )
ROM_LOAD( "toki.e40", 0x0e0000, 0x20000, CRC(96e87350) SHA1(754947f71261d8358e158fa9c8fcfd242cd58bc3) )
ROM_REGION( 0x080000, "bgtiles", 0 )
ROM_LOAD( "toki.e23", 0x000000, 0x10000, CRC(feb13d35) SHA1(1b78ce1e48d16e58ad0721b30ab87765ded7d24e) )
ROM_LOAD( "toki.e24", 0x010000, 0x10000, CRC(5b365637) SHA1(434775b0614d904beaf40d7e00c1eaf59b704cb1) )
ROM_LOAD( "toki.e15", 0x020000, 0x10000, CRC(617c32e6) SHA1(a80f93c83a06acf836e638e4ad2453692622015d) )
ROM_LOAD( "toki.e16", 0x030000, 0x10000, CRC(2a11c0f0) SHA1(f9b1910c4932f5b95e5a9a8e8d5376c7210bcde7) )
ROM_LOAD( "toki.e17", 0x040000, 0x10000, CRC(fbc3d456) SHA1(dd10455f2e6c415fb5e39fb239904c499b38ca3e) )
ROM_LOAD( "toki.e18", 0x050000, 0x10000, CRC(4c2a72e1) SHA1(52a31f88e02e1689c2fffbbd86cbccd0bdab7dcc) )
ROM_LOAD( "toki.e8", 0x060000, 0x10000, CRC(46a1b821) SHA1(74d9762aef3891463dc100d1bc2d4fdc3c1d163f) )
ROM_LOAD( "toki.e9", 0x070000, 0x10000, CRC(82ce27f6) SHA1(db29396a336098664f48e3c04930b973a6ffe969) )
ROM_REGION( 0x080000, "fgtiles", 0 )
ROM_LOAD( "toki.e25", 0x000000, 0x10000, CRC(63026cad) SHA1(c8f3898985d99f2a61d4e17eba66b5989a23d0d7) )
ROM_LOAD( "toki.e20", 0x010000, 0x10000, CRC(a7f2ce26) SHA1(6b12b3bd872112b42d91ce3c0d5bc95c0fc0f5b5) )
ROM_LOAD( "toki.e11", 0x020000, 0x10000, CRC(48989aa0) SHA1(109c68c9f0966862194226cecc8b269d9307dd25) )
ROM_LOAD( "toki.e12", 0x030000, 0x10000, CRC(c2ad9342) SHA1(7c9b5c14c8061e1a57797b79677741b1b98e64fa) )
ROM_LOAD( "toki.e19", 0x040000, 0x10000, CRC(6cd22b18) SHA1(8281cfd46738448b6890c50c64fb72941e169bee) )
ROM_LOAD( "toki.e14", 0x050000, 0x10000, CRC(859e313a) SHA1(18ac471a72b3ed42ba74456789adbe323f723660) )
ROM_LOAD( "toki.e10", 0x060000, 0x10000, CRC(e15c1d0f) SHA1(d0d571dd1055d7307379850313216da86b0704e6) )
ROM_LOAD( "toki.e6", 0x070000, 0x10000, CRC(6f4b878a) SHA1(4560b1e705a0eb9fad7fdc11fadf952ff67eb264) )
ROM_END
// This had Playmark stickers on all the ROMs
ROM_START( jujub )
ROM_REGION( 0x60000, "maincpu", 0 ) // 68000
ROM_LOAD16_BYTE( "jujub_playmark.e3", 0x00000, 0x20000, CRC(b50c73ec) SHA1(64855e3f5ceab39abf45035eeee80ae6dc39a421) )
ROM_LOAD16_BYTE( "jujub_playmark.e5", 0x00001, 0x20000, CRC(b2812942) SHA1(aec7e08770935cc59a8246544d99b283583e9601) )
ROM_LOAD16_BYTE( "tokijp.005", 0x40000, 0x10000, CRC(d6a82808) SHA1(9fcd3e97f7eaada5374347383dc8a6cea2378f7f) )
ROM_LOAD16_BYTE( "tokijp.003", 0x40001, 0x10000, CRC(a01a5b10) SHA1(76d6da114105402aab9dd5167c0c00a0bddc3bba) )
ROM_REGION( 0x10000, "audiocpu", 0 ) // Z80 code, banked data
ROM_LOAD( "toki.e1", 0x00000, 0x10000, CRC(2832ef75) SHA1(c15dc67a1251230fe79625b582c255678f3714d8) )
ROM_REGION( 0x020000, "chars", 0 )
ROM_LOAD( "toki.e21", 0x000000, 0x08000, CRC(bb8cacbd) SHA1(05cdd2efe63de30dec2e5d2948567cee22e82a63) )
ROM_LOAD( "toki.e13", 0x008000, 0x08000, CRC(052ad275) SHA1(0f4a9c752348cf5fb43d706bacbcd3e5937441e7) )
ROM_LOAD( "toki.e22", 0x010000, 0x08000, CRC(04dcdc21) SHA1(3b74019d764a13ffc155f154522c6fe60cf1c5ea) )
ROM_LOAD( "toki.e7", 0x018000, 0x08000, CRC(70729106) SHA1(e343c02d139d20a54e837e65b6a964e202f5811e) )
ROM_REGION( 0x100000, "sprites", ROMREGION_INVERT )
ROM_LOAD( "toki.e26", 0x000000, 0x20000, CRC(a8ba71fc) SHA1(331d7396b6e862e32bb6a0d62c25fc201203b951) )
ROM_LOAD( "toki.e28", 0x020000, 0x20000, CRC(29784948) SHA1(9e17e57e2cb65a0aff61385c6d3a97b52474b6e7) )
ROM_LOAD( "toki.e34", 0x040000, 0x20000, CRC(e5f6e19b) SHA1(77dc5cf961c8062b86ebeb896ad2075c3bfa2205) )
ROM_LOAD( "toki.e36", 0x060000, 0x20000, CRC(96e8db8b) SHA1(9a0421fc57af27a8886e35b7a1a873aa06a112af) )
ROM_LOAD( "toki.e30", 0x080000, 0x20000, CRC(770d2b1b) SHA1(27e57f21b462e36a10ffa2d4384955047b84190c) )
ROM_LOAD( "toki.e32", 0x0a0000, 0x20000, CRC(c289d246) SHA1(596eda73b073e8fc3053734c780e7e2604fb5ca3) )
ROM_LOAD( "toki.e38", 0x0c0000, 0x20000, CRC(87f4e7fb) SHA1(07d6bf00b1145a11f3d3f0af4425a3c5baeca3db) )
ROM_LOAD( "toki.e40", 0x0e0000, 0x20000, CRC(96e87350) SHA1(754947f71261d8358e158fa9c8fcfd242cd58bc3) )
ROM_REGION( 0x080000, "bgtiles", 0 )
ROM_LOAD( "toki.e23", 0x000000, 0x10000, CRC(feb13d35) SHA1(1b78ce1e48d16e58ad0721b30ab87765ded7d24e) )
ROM_LOAD( "toki.e24", 0x010000, 0x10000, CRC(5b365637) SHA1(434775b0614d904beaf40d7e00c1eaf59b704cb1) )
ROM_LOAD( "toki.e15", 0x020000, 0x10000, CRC(617c32e6) SHA1(a80f93c83a06acf836e638e4ad2453692622015d) )
ROM_LOAD( "toki.e16", 0x030000, 0x10000, CRC(2a11c0f0) SHA1(f9b1910c4932f5b95e5a9a8e8d5376c7210bcde7) )
ROM_LOAD( "toki.e17", 0x040000, 0x10000, CRC(fbc3d456) SHA1(dd10455f2e6c415fb5e39fb239904c499b38ca3e) )
ROM_LOAD( "toki.e18", 0x050000, 0x10000, CRC(4c2a72e1) SHA1(52a31f88e02e1689c2fffbbd86cbccd0bdab7dcc) )
ROM_LOAD( "toki.e8", 0x060000, 0x10000, CRC(46a1b821) SHA1(74d9762aef3891463dc100d1bc2d4fdc3c1d163f) )
ROM_LOAD( "toki.e9", 0x070000, 0x10000, CRC(82ce27f6) SHA1(db29396a336098664f48e3c04930b973a6ffe969) )
ROM_REGION( 0x080000, "fgtiles", 0 )
ROM_LOAD( "toki.e25", 0x000000, 0x10000, CRC(63026cad) SHA1(c8f3898985d99f2a61d4e17eba66b5989a23d0d7) )
ROM_LOAD( "toki.e20", 0x010000, 0x10000, CRC(a7f2ce26) SHA1(6b12b3bd872112b42d91ce3c0d5bc95c0fc0f5b5) )
ROM_LOAD( "toki.e11", 0x020000, 0x10000, CRC(48989aa0) SHA1(109c68c9f0966862194226cecc8b269d9307dd25) )
ROM_LOAD( "toki.e12", 0x030000, 0x10000, CRC(c2ad9342) SHA1(7c9b5c14c8061e1a57797b79677741b1b98e64fa) )
ROM_LOAD( "toki.e19", 0x040000, 0x10000, CRC(6cd22b18) SHA1(8281cfd46738448b6890c50c64fb72941e169bee) )
ROM_LOAD( "toki.e14", 0x050000, 0x10000, CRC(859e313a) SHA1(18ac471a72b3ed42ba74456789adbe323f723660) )
ROM_LOAD( "toki.e10", 0x060000, 0x10000, CRC(e15c1d0f) SHA1(d0d571dd1055d7307379850313216da86b0704e6) )
ROM_LOAD( "toki.e6", 0x070000, 0x10000, CRC(6f4b878a) SHA1(4560b1e705a0eb9fad7fdc11fadf952ff67eb264) )
ROM_END
void toki_state::init_toki()
{
uint8_t *rom = memregion("oki")->base();
uint8_t buffer[0x20000];
memcpy(&buffer[0], rom, 0x20000);
for (int i = 0; i < 0x20000; i++)
{
rom[i] = buffer[bitswap<24>(i, 23, 22, 21, 20, 19, 18, 17, 16, 13, 14, 15, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0)];
}
}
void tokib_state::init_tokib()
{
uint8_t temp[0x20000];
// merge background tile graphics together
int len = memregion("bgtiles")->bytes();
uint8_t *rom = memregion("bgtiles")->base();
for (int offs = 0; offs < len; offs += 0x20000)
{
uint8_t *base = &rom[offs];
memcpy (&temp[0], base, 0x10000 * 2);
for (int i = 0; i < 16; i++)
{
memcpy(&base[0x00000 + i * 0x800], &temp[0x0000 + i * 0x2000], 0x800);
memcpy(&base[0x10000 + i * 0x800], &temp[0x0800 + i * 0x2000], 0x800);
memcpy(&base[0x08000 + i * 0x800], &temp[0x1000 + i * 0x2000], 0x800);
memcpy(&base[0x18000 + i * 0x800], &temp[0x1800 + i * 0x2000], 0x800);
}
}
len = memregion("fgtiles")->bytes();
rom = memregion("fgtiles")->base();
for (int offs = 0; offs < len; offs += 0x20000)
{
uint8_t *base = &rom[offs];
memcpy (&temp[0], base, 0x10000 * 2);
for (int i = 0; i < 16; i++)
{
memcpy(&base[0x00000 + i * 0x800], &temp[0x0000 + i * 0x2000], 0x800);
memcpy(&base[0x10000 + i * 0x800], &temp[0x0800 + i * 0x2000], 0x800);
memcpy(&base[0x08000 + i * 0x800], &temp[0x1000 + i * 0x2000], 0x800);
memcpy(&base[0x18000 + i * 0x800], &temp[0x1800 + i * 0x2000], 0x800);
}
}
m_audiobank->configure_entries(0, 2, memregion("audiocpu")->base() + 0x8000, 0x4000);
save_item(NAME(m_msm5205next));
save_item(NAME(m_toggle));
}
void toki_state::init_jujuba()
{
// Program ROMs are bitswapped
uint16_t *prgrom = (uint16_t*)memregion("maincpu")->base();
for (int i = 0; i < 0x60000 / 2; i++)
prgrom[i] = bitswap<16>(prgrom[i], 15, 12, 13, 14, 11, 10, 9, 8, 7, 6, 5, 3, 4, 2, 1, 0);
init_toki();
}
} // anonymous namespace
// these 2 are both unique revisions
GAME( 1989, toki, 0, toki, toki, toki_state, init_toki, ROT0, "TAD Corporation", "Toki (World, set 1)", MACHINE_SUPPORTS_SAVE )
GAME( 1989, tokiu, toki, toki, toki, toki_state, init_toki, ROT0, "TAD Corporation (Fabtek license)", "Toki (US, set 1)", MACHINE_SUPPORTS_SAVE )
GAME( 1989, tokip, toki, toki, toki, toki_state, init_toki, ROT0, "TAD Corporation (Fabtek license)", "Toki (US, prototype?)", MACHINE_SUPPORTS_SAVE )
// these 3 are all the same revision, only the region byte differs
GAME( 1989, tokia, toki, toki, toki, toki_state, init_toki, ROT0, "TAD Corporation", "Toki (World, set 2)", MACHINE_SUPPORTS_SAVE )
GAME( 1989, tokiua, toki, toki, toki, toki_state, init_toki, ROT0, "TAD Corporation (Fabtek license)", "Toki (US, set 2)", MACHINE_SUPPORTS_SAVE )
GAME( 1989, juju, toki, toki, toki, toki_state, init_toki, ROT0, "TAD Corporation", "JuJu Densetsu (Japan)", MACHINE_SUPPORTS_SAVE )
GAME( 1990, tokib, toki, tokib, tokib, tokib_state, init_tokib, ROT0, "bootleg (Datsu)", "Toki (Datsu bootleg)", MACHINE_SUPPORTS_SAVE )
GAME( 1990, jujub, toki, tokib, tokib, tokib_state, init_tokib, ROT0, "bootleg (Playmark)", "JuJu Densetsu (Playmark bootleg)", MACHINE_SUPPORTS_SAVE )
// Sound hardware seems to have been slightly modified, the coins are handled ok, but there is no music and bad SFX. Program ROMs have a slight bitswap, flipscreen also seems to be ignored
GAME( 1989, jujuba, toki, jujuba, toki, toki_state, init_jujuba, ROT180, "bootleg", "JuJu Densetsu (Japan, bootleg)", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE ) // bootleg of tokia/juju revison