MAME/src/osd/modules/debugger/debugwin.cpp
Andrei Holub fcb9dd34ed DeZog fix
2026-05-24 11:55:59 -04:00

527 lines
15 KiB
C++

// license:BSD-3-Clause
// copyright-holders:Aaron Giles, Vas Crabb, Janko Stamenović
//============================================================
//
// debugwin.cpp - Win32 debug window handling
//
//============================================================
#include "emu.h"
#include "debug_module.h"
#if defined(OSD_WINDOWS) /*|| defined(SDLMAME_WIN32)*/
#include "win/debugwin.h"
#include "win/consolewininfo.h"
#include "win/debugwininfo.h"
#include "win/disasmwininfo.h"
#include "win/logwininfo.h"
#include "win/memorywininfo.h"
#include "win/pointswininfo.h"
#include "win/uimetrics.h"
// emu
#include "config.h"
#include "debugger.h"
#include "debug/debugcpu.h"
#include "util/xmlfile.h"
// osd/windows
#include "window.h"
#include "winmain.h"
#include "../input/input_windows.h" // for the keyboard translation table
namespace osd {
namespace {
class win_timer {
public:
win_timer() : m_timer_id(0) {}
~win_timer()
{
kill();
}
void set_timer(HWND hwnd, UINT_PTR id_event, UINT u_elapse)
{
kill();
m_idevent = id_event;
m_hwnd = hwnd;
m_timer_id = SetTimer(hwnd, id_event, u_elapse, (TIMERPROC)NULL);
}
void kill()
{
if (m_timer_id)
KillTimer(m_hwnd, m_idevent);
}
private:
UINT_PTR m_idevent;
HWND m_hwnd;
UINT_PTR m_timer_id;
};
class debugger_windows :
public osd_module,
public debug_module,
protected debugger::win::debugger_windows_interface
{
public:
debugger_windows() :
osd_module(OSD_DEBUG_PROVIDER, "windows"),
debug_module(),
m_osd(nullptr),
m_machine(nullptr),
m_metrics(),
m_waiting_for_debugger(false),
m_window_list(),
m_main_console(nullptr),
m_next_window_pos{ 0, 0 },
m_config(),
m_save_windows(true),
m_group_windows(true),
m_group_windows_setting(true)
{
}
virtual ~debugger_windows() { }
virtual int init(osd_interface &osd, osd_options const &options) override;
virtual void exit() override;
virtual void init_debugger(running_machine &machine) override;
virtual void wait_for_debugger(device_t &device, bool firststop) override;
virtual void debugger_update() override;
protected:
virtual running_machine &machine() const override { return *m_machine; }
virtual debugger::win::ui_metrics &metrics() const override { return *m_metrics; }
virtual void set_color_theme(int index) override;
virtual bool get_save_window_arrangement() const override { return m_save_windows; }
virtual void set_save_window_arrangement(bool save) override { m_save_windows = save; }
virtual bool get_group_windows() const override { return m_group_windows; }
virtual bool get_group_windows_setting() const override { return m_group_windows_setting; }
virtual void set_group_windows_setting(bool group) override { m_group_windows_setting = group; }
virtual bool const &waiting_for_debugger() const override { return m_waiting_for_debugger; }
virtual bool seq_pressed() const override;
virtual void create_memory_window() override { create_window<debugger::win::memorywin_info>(); }
virtual void create_disasm_window() override { create_window<debugger::win::disasmwin_info>(); }
virtual void create_log_window() override { create_window<debugger::win::logwin_info>(); }
virtual void create_points_window() override { create_window<debugger::win::pointswin_info>(); }
virtual void remove_window(debugger::win::debugwin_info &info) override;
virtual void show_all() override;
virtual void hide_all() override;
virtual void stagger_window(HWND window, int width, int height) override;
private:
template <typename T> T *create_window();
void config_load(config_type cfgtype, config_level cfglevel, util::xml::data_node const *parentnode);
void config_save(config_type cfgtype, util::xml::data_node *parentnode);
void load_configuration(util::xml::data_node const &parentnode);
windows_osd_interface *m_osd;
running_machine *m_machine;
std::unique_ptr<debugger::win::ui_metrics> m_metrics;
bool m_waiting_for_debugger;
std::vector<std::unique_ptr<debugger::win::debugwin_info> > m_window_list;
debugger::win::consolewin_info *m_main_console;
POINT m_next_window_pos;
LONG m_window_start_x;
util::xml::file::ptr m_config;
bool m_save_windows;
bool m_group_windows;
bool m_group_windows_setting;
win_timer m_min_periodic_timer;
};
int debugger_windows::init(osd_interface &osd, osd_options const &options)
{
m_osd = dynamic_cast<windows_osd_interface *>(&osd);
if (!m_osd)
return -1;
return 0;
}
void debugger_windows::exit()
{
// loop over windows and free them
while (!m_window_list.empty())
m_window_list.front()->destroy();
m_main_console = nullptr;
m_metrics.reset();
m_machine = nullptr;
}
void debugger_windows::init_debugger(running_machine &machine)
{
m_machine = &machine;
m_metrics = std::make_unique<debugger::win::ui_metrics>(downcast<osd_options &>(m_machine->options()));
machine.configuration().config_register(
"debugger",
configuration_manager::load_delegate(&debugger_windows::config_load, this),
configuration_manager::save_delegate(&debugger_windows::config_save, this));
}
void debugger_windows::wait_for_debugger(device_t &device, bool firststop)
{
// create a console window
if (!m_main_console)
{
m_main_console = create_window<debugger::win::consolewin_info>();
HWND const front_hwnd = dynamic_cast<win_window_info &>(*osd_common_t::window_list().front()).platform_window();
// set the starting position for new auxiliary windows
HMONITOR const nearest_monitor = MonitorFromWindow(front_hwnd, MONITOR_DEFAULTTONEAREST);
if (nearest_monitor)
{
MONITORINFO info;
std::memset(&info, 0, sizeof(info));
info.cbSize = sizeof(info);
if (GetMonitorInfo(nearest_monitor, &info))
{
m_next_window_pos.x = info.rcWork.left + 100;
m_next_window_pos.y = info.rcWork.top + 100;
m_window_start_x = m_next_window_pos.x;
}
}
// 10 == 100 times per second tick to interrupt GetMessage
// when no user input messages happen
// which allows lua's periodic to be called periodically
m_min_periodic_timer.set_timer(front_hwnd, WM_USER+1, 10);
}
// update the views in the console to reflect the current CPU
if (m_main_console)
m_main_console->set_cpu(device);
// when we are first stopped, adjust focus to us
if (firststop && m_main_console)
{
if (m_config)
{
for (util::xml::data_node const *node = m_config->get_first_child(); node; node = node->get_next_sibling())
load_configuration(*node);
m_config.reset();
}
m_main_console->set_foreground();
if (winwindow_has_focus())
m_main_console->set_default_focus();
}
// make sure the debug windows are visible
m_waiting_for_debugger = true;
show_all();
// run input polling to ensure that our status is in sync
downcast<windows_osd_interface&>(machine().osd()).poll_input_modules(false);
// get and process messages
MSG message;
GetMessage(&message, nullptr, 0, 0);
switch (message.message)
{
// check for F10 -- we need to capture that ourselves
case WM_SYSKEYDOWN:
case WM_SYSKEYUP:
if (message.wParam == VK_F4 && message.message == WM_SYSKEYDOWN)
SendMessage(GetAncestor(GetFocus(), GA_ROOT), WM_CLOSE, 0, 0);
if (message.wParam == VK_F10)
SendMessage(GetAncestor(GetFocus(), GA_ROOT), (message.message == WM_SYSKEYDOWN) ? WM_KEYDOWN : WM_KEYUP, message.wParam, message.lParam);
break;
// process everything else
default:
winwindow_dispatch_message(*m_machine, message);
break;
}
// mark the debugger as active
m_waiting_for_debugger = false;
}
void debugger_windows::debugger_update()
{
// if we're running live, do some checks
if (!winwindow_has_focus() && m_machine && !m_machine->debugger().cpu().is_stopped() && (m_machine->phase() == machine_phase::RUNNING))
{
// check to see if a debugger window has focus
HWND const focuswnd = GetFocus();
if (std::any_of(m_window_list.begin(), m_window_list.end(), [focuswnd] (auto const &window) { return window->owns_window(focuswnd); }))
{
// see if the interrupt key is pressed and break if it is
if (seq_pressed())
{
m_machine->debugger().debug_break();
// if we were focused on some window's edit box, reset it to default
for (auto &info : m_window_list)
info->restore_field(focuswnd);
}
}
}
}
void debugger_windows::set_color_theme(int index)
{
m_metrics->set_color_theme(index);
for (auto const &window : m_window_list)
window->redraw();
}
bool debugger_windows::seq_pressed() const
{
input_seq const &seq = m_machine->ioport().type_seq(IPT_UI_DEBUG_BREAK);
bool result = false;
bool invert = false;
bool first = true;
// iterate over all of the codes
for (int codenum = 0, length = seq.length(); codenum < length; codenum++)
{
input_code code = seq[codenum];
if (code == input_seq::not_code)
{
// handle NOT
invert = true;
}
else if (code == input_seq::or_code || code == input_seq::end_code)
{
// handle OR and END
// if we have a positive result from the previous set, we're done
if (result || code == input_seq::end_code)
break;
// otherwise, reset our state
result = false;
invert = false;
first = true;
}
else
{
// handle everything else as a series of ANDs
int const vkey = keyboard_trans_table::instance().vkey_for_mame_code(code);
bool const pressed = (vkey != 0) && ((GetAsyncKeyState(vkey) & 0x8000) != 0);
if (first) // if this is the first in the sequence, result is set equal
result = pressed ^ invert;
else if (result) // further values are ANDed
result = result && (pressed ^ invert);
// no longer first, and clear the invert flag
first = invert = false;
}
}
// return the result if we queried at least one switch
return result;
}
void debugger_windows::remove_window(debugger::win::debugwin_info &info)
{
for (auto it = m_window_list.begin(); it != m_window_list.end(); ++it)
if (it->get() == &info) {
m_window_list.erase(it);
return;
}
}
void debugger_windows::show_all()
{
for (auto &info : m_window_list)
info->show();
}
void debugger_windows::hide_all()
{
SetForegroundWindow(dynamic_cast<win_window_info &>(*osd_common_t::window_list().front()).platform_window());
for (auto &info : m_window_list)
info->hide();
}
void debugger_windows::stagger_window(HWND window, int width, int height)
{
// get width/height for client size
RECT target;
target.left = 0;
target.top = 0;
target.right = width;
target.bottom = height;
if (!AdjustWindowRectEx(&target, GetWindowLong(window, GWL_STYLE), GetMenu(window) ? TRUE : FALSE,GetWindowLong(window, GWL_EXSTYLE)))
{
// really shouldn't end up here, but have to do something
SetWindowPos(window, HWND_TOP, m_next_window_pos.x, m_next_window_pos.y, width, height, SWP_SHOWWINDOW);
return;
}
target.right -= target.left;
target.bottom -= target.top;
target.left = target.top = 0;
// get the work area for the nearest monitor to the target position
HMONITOR const mon = MonitorFromPoint(m_next_window_pos, MONITOR_DEFAULTTONEAREST);
if (mon)
{
MONITORINFO info;
std::memset(&info, 0, sizeof(info));
info.cbSize = sizeof(info);
if (GetMonitorInfo(mon, &info))
{
// restart cascade if necessary
if (((m_next_window_pos.x + target.right) > info.rcWork.right) || ((m_next_window_pos.y + target.bottom) > info.rcWork.bottom))
{
m_next_window_pos.x = m_window_start_x += 16;
m_next_window_pos.y = info.rcWork.top + 100;
if ((m_next_window_pos.x + target.right) > info.rcWork.right)
m_next_window_pos.x = m_window_start_x = info.rcWork.left + 100;
}
}
}
// move the window and adjust the next position
MoveWindow(window, m_next_window_pos.x, m_next_window_pos.y, target.right, target.bottom, FALSE);
SetWindowPos(window, HWND_TOP, 0, 0, 0, 0, SWP_NOSIZE | SWP_NOMOVE | SWP_SHOWWINDOW);
m_next_window_pos.x += 16;
m_next_window_pos.y += 16;
}
template <typename T>
T *debugger_windows::create_window()
{
// allocate memory
std::unique_ptr<T> info = std::make_unique<T>(static_cast<debugger_windows_interface &>(*this));
if (info->is_valid())
{
T &result(*info);
m_window_list.push_back(std::move(info));
return &result;
}
return nullptr;
}
void debugger_windows::config_load(config_type cfgtype, config_level cfglevel, util::xml::data_node const *parentnode)
{
if (parentnode)
{
if (config_type::DEFAULT == cfgtype)
{
m_save_windows = 0 != parentnode->get_attribute_int(debugger::ATTR_DEBUGGER_SAVE_WINDOWS, m_save_windows ? 1 : 0);
m_group_windows = m_group_windows_setting = 0 != parentnode->get_attribute_int(debugger::ATTR_DEBUGGER_GROUP_WINDOWS, m_group_windows ? 1 : 0);
util::xml::data_node const *const colors = parentnode->get_child(debugger::NODE_COLORS);
if (colors)
m_metrics->set_color_theme(colors->get_attribute_int(debugger::ATTR_COLORS_THEME, m_metrics->get_color_theme()));
}
else if (config_type::SYSTEM == cfgtype)
{
if (m_main_console)
{
load_configuration(*parentnode);
}
else
{
if (!m_config)
m_config = util::xml::file::create();
parentnode->copy_into(*m_config);
}
}
}
}
void debugger_windows::config_save(config_type cfgtype, util::xml::data_node *parentnode)
{
if (config_type::DEFAULT == cfgtype)
{
parentnode->set_attribute_int(debugger::ATTR_DEBUGGER_SAVE_WINDOWS, m_save_windows ? 1 : 0);
parentnode->set_attribute_int(debugger::ATTR_DEBUGGER_GROUP_WINDOWS, m_group_windows_setting ? 1 : 0);
util::xml::data_node *const colors = parentnode->add_child(debugger::NODE_COLORS, nullptr);
if (colors)
colors->set_attribute_int(debugger::ATTR_COLORS_THEME, m_metrics->get_color_theme());
}
else if (m_save_windows && (config_type::SYSTEM == cfgtype))
{
for (auto &info : m_window_list)
info->save_configuration(*parentnode);
}
}
void debugger_windows::load_configuration(util::xml::data_node const &parentnode)
{
for (util::xml::data_node const *node = parentnode.get_child(debugger::NODE_WINDOW); node; node = node->get_next_sibling(debugger::NODE_WINDOW))
{
debugger::win::debugwin_info *win = nullptr;
switch (node->get_attribute_int(debugger::ATTR_WINDOW_TYPE, -1))
{
case debugger::WINDOW_TYPE_CONSOLE:
m_main_console->restore_configuration_from_node(*node);
break;
case debugger::WINDOW_TYPE_MEMORY_VIEWER:
win = create_window<debugger::win::memorywin_info>();
break;
case debugger::WINDOW_TYPE_DISASSEMBLY_VIEWER:
win = create_window<debugger::win::disasmwin_info>();
break;
case debugger::WINDOW_TYPE_ERROR_LOG_VIEWER:
win = create_window<debugger::win::logwin_info>();
break;
case debugger::WINDOW_TYPE_POINTS_VIEWER:
win = create_window<debugger::win::pointswin_info>();
break;
case debugger::WINDOW_TYPE_DEVICES_VIEWER:
// not supported
break;
case debugger::WINDOW_TYPE_DEVICE_INFO_VIEWER:
// not supported
break;
default:
break;
}
if (win)
win->restore_configuration_from_node(*node);
}
}
} // anonymous namespace
} // namespace osd
#else // not Windows
namespace osd { namespace { MODULE_NOT_SUPPORTED(debugger_windows, OSD_DEBUG_PROVIDER, "windows") } }
#endif
MODULE_DEFINITION(DEBUG_WINDOWS, osd::debugger_windows)