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From: iantw@castle.ed.ac.uk (Ian Tweedie)
Newsgroups: comp.sys.ibm.pc.demos
Subject: Re: Does anyone have the MOD file format?
Message-ID: <33868@castle.ed.ac.uk>
Date: 5 Apr 93 11:48:50 GMT
References: <lru8ebINN79h@earth.cs.utexas.edu> <LESHER.93Apr4142851@vega.cs.bucknell.edu>
Organization: Edinburgh University
Lines: 542

lesher@vega.cs.bucknell.edu (Tim Lesher) writes:

>I don't have it, but I seem to remember that there's a really good
>tutorial packaged with the Mac mod player "The Sound Trecker".  You
>can get if from wuarchive.wustl.edu, /mirrors/info-mac/sound/st.

Here is the Amiga (ProTracker) module format document. The first part
I got from a BBS, the second part I got from Mark Cox (author of
ModPlay, etc).
 
*********************************************************************
 
 
Protracker 1.1B Song/Module Format:
 
Offset  Bytes  Description
   0     20    Songname. Remember to put trailing null bytes at the end...
 
Information for sample 1-31:
 
Offset  Bytes  Description
  20     22    Samplename for sample 1. Pad with null bytes.
  42      2    Samplelength for sample 1. Stored as number of words.
               Multiply by two to get real sample length in bytes.
  44      1    Lower four bits are the finetune value, stored as a signed
               four bit number. The upper four bits are not used, and
               should be set to zero.
               Value:  Finetune:
                 0        0
                 1       +1
                 2       +2
                 3       +3
                 4       +4
                 5       +5
                 6       +6
                 7       +7
                 8       -8
                 9       -7
                 A       -6
                 B       -5
                 C       -4
                 D       -3
                 E       -2
                 F       -1
 
  45      1    Volume for sample 1. Range is $00-$40, or 0-64 decimal.
  46      2    Repeat point for sample 1. Stored as number of words offset
               from start of sample. Multiply by two to get offset in bytes.
  48      2    Repeat Length for sample 1. Stored as number of words in
               loop. Multiply by two to get replen in bytes.
 
Information for the next 30 samples starts here. It's just like the info for
sample 1.
 
Offset  Bytes  Description
  50     30    Sample 2...
  80     30    Sample 3...
   .
   .
   .
 890     30    Sample 30...
 920     30    Sample 31...
 
Offset  Bytes  Description
 950      1    Songlength. Range is 1-128.
 951      1    Well... this little byte here is set to 127, so that old
               trackers will search through all patterns when loading.
               Noisetracker uses this byte for restart, but we don't.
 952    128    Song positions 0-127. Each hold a number from 0-63 that
               tells the tracker what pattern to play at that position.
1080      4    The four letters "M.K." - This is something Mahoney & Kaktus
               inserted when they increased the number of samples from
               15 to 31. If it's not there, the module/song uses 15 samples
               or the text has been removed to make the module harder to
               rip. Startrekker puts "FLT4" or "FLT8" there instead.
 
Offset  Bytes  Description
1084    1024   Data for pattern 00.
   .
   .
   .
xxxx  Number of patterns stored is equal to the highest patternnumber
      in the song position table (at offset 952-1079).
 
Each note is stored as 4 bytes, and all four notes at each position in
the pattern are stored after each other.
 
00 -  chan1  chan2  chan3  chan4
01 -  chan1  chan2  chan3  chan4
02 -  chan1  chan2  chan3  chan4
etc.
 
Info for each note:
 
 _____byte 1_____   byte2_    _____byte 3_____   byte4_
/                 /        /                 /      
0000          0000-00000000  0000          0000-00000000
 
Upper four    12 bits for    Lower four    Effect command.
bits of sam-  note period.   bits of sam-
ple number.                  ple number.
 
Periodtable for Tuning 0, Normal
  C-1 to B-1 : 856,808,762,720,678,640,604,570,538,508,480,453
  C-2 to B-2 : 428,404,381,360,339,320,302,285,269,254,240,226
  C-3 to B-3 : 214,202,190,180,170,160,151,143,135,127,120,113
 
To determine what note to show, scan through the table until you find
the same period as the one stored in byte 1-2. Use the index to look
up in a notenames table.
 
This is the data stored in a normal song. A packed song starts with the
four letters "PACK", but i don't know how the song is packed: You can
get the source code for the cruncher/decruncher from us if you need it,
but I don't understand it; I've just ripped it from another tracker...
 
In a module, all the samples are stored right after the patterndata.
To determine where a sample starts and stops, you use the sampleinfo
structures in the beginning of the file (from offset 20). Take a look
at the mt_init routine in the playroutine, and you'll see just how it
is done.
 
Lars "ZAP" Hamre/Amiga Freelancers
 
--------------------------
 
Found that document...
 
Mark J Cox ------------------------------------------- m.j.h.cox@bradford.ac.uk
University of Bradford ---------------------------- bc732@cleveland.freenet.edu
Mark
 
             EFFECT COMMANDS
             ---------------
 Effect commands on protracker should
 be compatible with all other trackers.
 0 - None/Arpeggio     8 - * NOT USED *
 1 - Portamento Up     9 - SampleOffset
 2 - Portamento Down   A - VolumeSlide
 3 - TonePortamento    B - PositionJump
 4 - Vibrato           C - Set Volume
 5 - ToneP + VolSlide  D - PatternBreak
 6 - Vibra + VolSlide  E - Misc. Cmds
 7 - Tremolo           F - Set Speed
 
 
              E - COMMANDS
              ------------
 The E command has been altered to
 contain more commands than one.
 E0- Filter On/Off     E8- * NOT USED *
 E1- Fineslide Up      E9- Retrig Note
 E2- Fineslide Down    EA- FineVol Up
 E3- Glissando Control EB- FineVol Down
 E4- Vibrato Control   EC- NoteCut
 E5- Set Finetune      ED- NoteDelay
 E6- Patternloop       EE- PatternDelay
 E7- Tremolo Control   EF- Invert Loop
 
 
  Cmd 0. Arpeggio [Range:$0-$F/$0-$F]
  -----------------------------------
 Usage: $0 + 1st halfnote add
           + 2nd halfnote add
 Arpeggio is used to simulate chords.
 This is done by rapidly changing the
 pitch between 3(or 2) different notes.
 It sounds very noisy and grainy on
 most samples, but ok on monotone ones.
 Example: C-300047  C-major chord:
          (C+E+G  or C+4+7 halfnotes)
          C-300037  C-minor chord:
          (C+D#+G or C+3+7 halfnotes)
 
 
  Cmd 1. Portamento up [Speed:$00-$FF]
  ------------------------------------
 Usage: $1 + portamento speed
 Portamento up will simply slide the
 sample pitch up. You can NOT slide
 higher than B-3! (Period 113)
 Example: C-300103  1 is the command,
            3 is the portamentospeed.
 NOTE: The portamento will be called as
 many times as the speed of the song.
 This means that you'll sometimes have
 trouble sliding accuratly. If you
 change the speed without changing the
 sliderates, it will sound bad...
 
 
  Cmd 2. Portamento down [Speed:$00-FF]
  -------------------------------------
 Usage: $2 + portamento speed
 Just like command 1, except that this
 one slides the pitch down instead.
 (Adds to the period).
 You can NOT slide lower than C-1!
 (Period 856)
 Example: C-300203  2 is the command,
            3 is the portamentospeed.
 
 
 Cmd 3. Tone-portamento [Speed:$00-$FF]
 --------------------------------------
 Usage: Dest-note + $3 + slidespeed
 This command will automatically slide
 from the old note to the new.
 You don't have to worry about which
 direction to slide, you need only set
 the slide speed. To keep on sliding,
 just select the command $3 + 00.
 Example: A-200000  First play a note.
          C-300305  C-3 is the note to
               slide to, 3 the command,
               and 5 the speed.
 
 
 Cmd 4. Vibrato [Rate:$0-$F,Dpth:$0-$F]
 --------------------------------------
 Usage: $4 + vibratorate + vibratodepth
 Example: C-300481  4 is the command,
       8 is the speed of the vibrato,
   and 1 is the depth of the vibrato.
 To keep on vibrating, just select
 the command $4 + 00. To change the
 vibrato, you can alter the rate,
 depth or both. Use command E4- to
 change the vibrato-waveform.
 
 
 Cmd 5. ToneP + Volsl [Spd:$0-$F/$0-$F]
 --------------------------------------
 Usage: $5 + upspeed + downspeed
 This command will continue the current
 toneportamento and slide the volume
 at the same time. Stolen from NT2.0.
 Example: C-300503  3 is the speed to
                turn the volume down.
          C-300540  4 is the speed to
                         slide it up.
 
 
 Cmd 6. Vibra + Volsl [Spd:$0-$F/$0-$F]
 --------------------------------------
 Usage: $6 + upspeed + downspeed
 This command will continue the current
 vibrato and slide the volume at the
 same time. Stolen from NT2.0.
 Example: C-300605  5 is the speed to
                turn the volume down.
          C-300640  4 is the speed to
                         slide it up.
 
 
 Cmd 7. Tremolo [Rate:$0-$F,Dpth:$0-$F]
 --------------------------------------
 Usage: $7 + tremolorate + tremolodepth
 Tremolo vibrates the volume.
 Example: C-300794  7 is the command,
       9 is the speed of the tremolo,
   and 4 is the depth of the tremolo.
 To keep on tremoling, just select
 the command $7 + 00. To change the
 tremolo, you can alter the rate,
 depth or both. Use command E7- to
 change the tremolo-waveform.
 
 
 Cmd 9. Set SampleOffset [Offs:$00-$FF]
 --------------------------------------
 Usage: $9 + Sampleoffset
 This command will play from a chosen
 position in the sample, and not from
 the beginning. The two numbers equal
 the two first numbers in the length
 of the sample. Handy for speech-
 samples.
 Example: C-300923  Play sample from
                    offset $2300.
 
 
 Cmd A. Volumeslide [Speed:$0-$F/$0-$F]
 --------------------------------------
 Usage: $A + upspeed + downspeed
 Example: C-300A05  5 is the speed to
                turn the volume down.
          C-300A40  4 is the speed to
                         slide it up.
 NOTE: The slide will be called as
 many times as the speed of the song.
 The slower the song, the more the
 volume will be changed on each note.
 
 
   Cmd B. Position-jump [Pos:$00-$7F]
   ----------------------------------
 Usage: $B + position to continue at
 Example: C-300B01  B is the command,
                 1 is the position to
                 restart the song at.
 This command will also perform a
 pattern-break (see 2 pages below).
 You can use this command instead of
 restart as on noisetracker, but you 
 must enter the position in hex!
 
 
   Cmd C. Set volume [Volume:$00-$40]
   ----------------------------------
 Usage: $C + new volume
 Well, this old familiar command will
 set the current volume to your own
 selected. The highest volume is $40.
 All volumes are represented in hex.
 (Programmers do it in hex, you know!)
 Example: C-300C10  C is the command,
       10 is the volume (16 decimal).
 
 
      Cmd D. Pattern-break
      [Pattern-pos:00-63, decimal]
      ----------------------------
 Usage: $D + pattern-position
 This command just jumps to the next
 song-position, and continues play
 from the patternposition you specify.
 Example: C-300D00  Jump to the next
     song-position and continue play
            from patternposition 00.
      Or: C-300D32  Jump to the next
     song-position and continue play
    from patternposition 32 instead.
 
 
    Cmd E0. Set filter [Range:$0-$1]
    --------------------------------
 Usage: $E0 + filter-status
 This command jerks around with the
 sound-filter on some A500 + A2000.
 All other Amiga-users should keep out
 of playing around with it.
 Example: C-300E01  disconnects filter
                 (turns power LED off)
          C-300E00  connects filter
                  (turns power LED on)
 
 
   Cmd E1. Fineslide up [Range:$0-$F]
   ----------------------------------
 Usage: $E1 + value
 This command works just like the
 normal portamento up, except that
 it only slides up once. It does not
 continue sliding during the length of
 the note.
 Example: C-300E11  Slide up 1 at the
               beginning of the note.
 (Great for creating chorus effects)
 
 
  Cmd E2. Fineslide down [Range:$0-$F]
  ------------------------------------
 Usage: $E2 + value
 This command works just like the
 normal portamento down, except that
 it only slides down once. It does not
 continue sliding during the length of
 the note.
 Example: C-300E26  Slide up 6 at the
               beginning of the note.
 
 
  Cmd E3. Glissando Ctrl [Range:$0-$1]
  ------------------------------------
 Usage: $E3 + Glissando-Status
 Glissando must be used with the tone-
 portamento command. When glissando is
 activated, toneportamento will slide
 a halfnote at a time, instead of a
 straight slide.
 Example: C-300E31  Turn Glissando on.
          C-300E30  Turn Glissando off.
 
 
      Cmd E4. Set vibrato waveform
      [Range:$0-$3]
      ----------------------------
 Usage: $E4 + vibrato-waveform
 Example: C-300E40  Set sine(default)
               E44  Don't retrig WF
          C-300E41  Set Ramp Down
               E45  Don't retrig WF
          C-300E42  Set Squarewave
               E46  Don't retrig WF
          C-300E43  Set Random
               E47  Don't retrig WF
 
 
   Cmd E5. Set finetune [Range:$0-$F]
   ----------------------------------
 Usage: $E5 + finetune-value
 Example: C-300E51  Set finetune to 1.
 Use these tables to figure out the
 finetune-value.
 Finetune: +7 +6 +5 +4 +3 +2 +1  0
    Value:  7  6  5  4  3  2  1  0
 Finetune: -1 -2 -3 -4 -5 -6 -7 -8
    Value:  F  E  D  C  B  A  9  8
 
 
   Cmd E6. PatternLoop [Loops:$0-$F]
   ----------------------------------
 Usage: $E6 + number of loops
 This command will loop a part of a
 pattern.
 Example: C-300E60  Set loopstart.
          C-300E63  Jump to loop 3
           times before playing on.
 
 
      Cmd E7. Set tremolo waveform
      [Range:$0-$3]
      ----------------------------
 Usage: $E7 + tremolo-waveform
 Example: C-300E70  Set sine(default)
               E74  Don't retrig WF
          C-300E71  Set Ramp Down
               E75  Don't retrig WF
          C-300E72  Set Squarewave
               E76  Don't retrig WF
          C-300E73  Set Random
               E77  Don't retrig WF
 
 
    Cmd E9. Retrig note [Value:$0-$F]
    ---------------------------------
 Usage: $E9 + Tick to Retrig note at.
 This command will retrig the same note
 before playing the next. Where to
 retrig depends on the speed of the
 song. If you retrig with 1 in speed 6
 that note will be trigged 6 times in
 one note slot. Retrig on hi-hats!
 Example: C-300F06  Set speed to 6.
          C-300E93  Retrig at tick 3
                    out of 6.
 
 
   Cmd EA. FineVolsl up [Range:$0-$F]
   ----------------------------------
 Usage: $EA + value
 This command works just like the
 normal volumeslide up, except that
 it only slides up once. It does not
 continue sliding during the length of
 the note.
 Example: C-300EA3  Slide volume up 1
        at the beginning of the note.
 
 
  Cmd EB. FineVolsl down [Range:$0-$F]
  ------------------------------------
 Usage: $EB + value
 This command works just like the
 normal volumeslide down, except that
 it only slides down once. It does not
 continue sliding during the length of
 the note.
 Example: C-300EB6  Slide volume down
       6 at the beginning of the note.
 
 
     Cmd EC. Cut note [Value:$0-$F]
     ------------------------------
 Usage: $EC + Tick to Cut note at.
 This command will cut the note
 at the selected tick, creating
 extremely short notes.
 Example: C-300F06  Set speed to 6.
          C-300EC3  Cut at tick 3 out
                    of 6.
 Note that the note is not really cut,
 the volume is just turned down.
 
 
     Cmd ED. NoteDelay [Value:$0-$F]
     -------------------------------
 Usage: $ED + ticks to delay note.
 This command will delay the note
 to the selected tick.
 Example: C-300F06  Set speed to 6.
          C-300ED3  Play note at tick
                    3 out of 6.
 
 
   Cmd EE. PatternDelay [Notes:$0-$F]
   ----------------------------------
 Usage: $EE + notes to delay pattern.
 This command will delay the pattern
 the selected numbers of notes.
 Example: C-300EE8  Delay pattern 8
           notes before playing on.
 All other effects are still active
 when the pattern is being delayed.
 
 
    Cmd EF. Invert Loop [Speed:$0-$F]
    ---------------------------------
 Usage: $EF + Invertspeed
 This command will need a short loop
 ($10,20,40,80 etc. bytes) to work.
 It will invert the loop byte by byte.
 Sounds better than funkrepeat...
 Example: C-300EF8 Set invspeed to 8.
 To turn off the inverting, set 
 invspeed to 0, or press ctrl + Z.
 
 
    Cmd F. Set speed [Speed:$00-$FF]
    --------------------------------
 Usage: $F + speed
 This command will set the speed of the
 song.  
 
 



---------------------------end forwarded message----------------------------
-- 
 --Jeff Hartung--  	
 Disclaimer: My opinions only, etc., etc., BLAH! BLAH! BLAH!...
 InterNet - hartung@crl.ucsd.edu    	 BITNET - hartung@ucsd
 UUCP - ucsd!crl.ucsd.edu!hartung


This is a reposting for an earlier one.

Enjoy.....

ian

