Refactoring LAB_ BYTE_ SUB_ to apropriate names

This commit is contained in:
Роман Бойков 2026-07-24 10:40:51 +03:00
parent cdadf337a4
commit 2413b7903a
3 changed files with 495 additions and 484 deletions

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@ -24,13 +24,13 @@ j_msg_pres_key:
db ASCII_TAB, "nAVMI KLAWI[U $" ; Нажми клавишу
db " $"
game_line:
current_level_line:
db 32 ; 80 - final
save_vmode:
save_video_mode:
db 0x62
BYTE_ram_0cbc:
color_mode_selector:
db 0x00
j_arr_src_00:
@ -321,35 +321,35 @@ j_gravecross_c0:
j_gravecross_c1:
ds 16,0
player_turn_frame:
player_anim_frame:
db 0
player_tf2:
player_anim_frame_offset:
db 0x00
lvl_mrg_ctr:
level_merge_counter:
db 0x00
j_monster_off:
monster_inactive_flag:
db 0
j_lifes_param:
lives_counter:
db 1
skip_frames:
frame_skip_counter:
db 0x1
random_w:
random_seed:
dw 0x13C6
j_addr_75:
dw 0xC0D8
j_lvl_draw_addr:
level_draw_addr:
dw 0xC0B8
j_player_addr:
player_screen_addr:
dw 0xC0C8
j_chest_addr:
chest_screen_addr:
dw 0xC400
first_lvl0_addr: