mirror of
https://github.com/pvpgn/diablo-hellfire.git
synced 2026-08-05 16:34:31 +03:00
1107 lines
54 KiB
C++
1107 lines
54 KiB
C++
/*-----------------------------------------------------------------------**
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** Diablo
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**
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** Help file
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**
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** (C)1995 Condor, Inc. All rights reserved.
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**
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**-----------------------------------------------------------------------**
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** $Header: /Diablo/HELP.CPP 1 1/22/97 2:06p Dgartner $
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**-----------------------------------------------------------------------**
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**
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** File Routines
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**-----------------------------------------------------------------------*/
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#include "diablo.h"
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#pragma hdrstop
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#include "sound.h"
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#include "help.h"
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#include "engine.h"
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#include "control.h"
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#include "gendung.h"
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#include "items.h"
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#include "stores.h"
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#include "minitext.h"
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#include "cursor.h"
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#include "control.h"
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#include "scrollrt.h"
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#include "monster.h"
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#include "objects.h"
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BOOL helpflag; // F1 help
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HelpStrStruct helpstr[MAXHELPSTRS];
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HelpLineStruct helpline[MAXHELPLINES];
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int numhelpstrs;
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int numhelplines;
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int helpx, helpy;
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int help_cy, help_end;
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/*-----------------------------------------------------------------------*
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** Microsoft demo text
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/*-----------------------------------------------------------------------*
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static const char helpdata[] = {
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"Welcome mortals! Hellfire is real-time action in a dark, gothic role-playing game. "
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"Prepare to be taken into the very depths of hell on your quest to destroy the Lord "
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"of all Evil - Diablo.|"
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"|"
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"This Help section is designed to make your playing experience as easy as possible. "
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"Let's get started...|"
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"|"
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"$Keyboard Shortcuts:|"
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"Hellfire can be played exclusively by using the mouse controls. There are times, however, "
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"when you may want to use shortcuts to some commands by using the keyboard. These "
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"shortcuts are listed below:|"
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"|"
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"F1: Open the Help Screen|"
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"Esc: Displays the main menu|"
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"Tab: Displays the Auto-map|"
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"Space: Removes all screens and map from the play area|"
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"S: Opens Spell selection pop-up menu|"
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"I: Opens the Inventory screen|"
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"C: Opens the Character screen|"
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"Z: Zooms the game screen in and out|"
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"F: Reduces the brightness of the screen|"
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"G: Increases the brightness of the screen|"
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"Shift + Left Click: Fire any Bow without moving|"
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"1,2,3: While the Spell selection pop-up menu is active, these keys will "
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"set that number as a hot-key selection (pressing the number will "
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"automatically ready that spell).|"
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"|"
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"$Movement:|"
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"Movement is controlled by the mouse. The gauntlet on the screen is your cursor. "
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"Use this to indicate the destination of your character and then left-click to move "
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"to that area.|"
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"|"
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"$Selecting Items:|"
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"What you can interact with within the game is easily identifiable. Simply move the "
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"cursor over any object or creature. If the object can be picked up, attacked, activated "
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"or used in any way, it will be immediately outlined and highlighted with a description of "
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"the object appearing in the text area on the control panel.|"
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"|"
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"Example: If you select a door and then left-click the character will walk to the door and "
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"open it. A second click closes the door. If you left-click on a selected weapon, the "
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"character will walk over to it and put it in his inventory. If you left-click on a selected "
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"creature....|"
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"|"
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"$Combat:|"
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"Combat is initiated by left-clicking on a creature that has been selected. Left-clicking "
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"on a creature that you are next to will cause your character to attack it immediately. "
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"Left-clicking on a distant creature will cause the character to walk to the creature and "
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"then attack. This will work if your character has a melee weapon (sword, mace, club, etc.), "
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"just a shield or is unarmed.|"
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"|"
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"If your character is equipped with a bow, left-clicking will fire an arrow at a selected "
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"creature. Holding down the shift key and then left-clicking allows the character to fire "
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"the bow without accidentally moving.|"
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"|"
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"$Picking up Objects:|"
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"If you left-click an item - such as a weapon, armor, scroll or book - your character will "
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"move to that item and add it to his inventory automatically. If you do not have enough "
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"room in your inventory for the item, it will fall from your grasp and you will receive a "
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"message that more room is needed. Open your inventory screen and try re-arranging or "
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"removing items to carry what you really want or need.|"
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"|"
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"$Inventory:|"
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"You can toggle the Inventory screen on and off by clicking the INV> button on the control "
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"panel. Items may be moved around in your inventory by selecting them and then left-clicking "
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"to pick them up. When you pick up an item while in the inventory screen, your cursor "
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"changes into the item. You can then place this item into empty spaces in your inventory, "
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"swap them with other items in your inventory or equip them.|"
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"|"
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"If you have an item that you no longer wish to carry, simply grab the item from your "
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"inventory and then left-click in the play area to drop it.|"
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"|"
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"$Equipping Items:|"
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"Equipping items is done by picking up an item from your inventory and placing it in the "
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"appropriate boxes on the figure in the Inventory screen. Weapons and shields go into the "
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"large spaces to the right or left of the figure. Two-handed weapons such as bows and "
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"axes preclude the use of a shield and will take up both of these large spaces.|"
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"|"
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"Cloaks, robes, capes and all other armor must go in the central torso slot of the figure.|"
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"|"
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"Helmets and caps go in the head box and rings go into the small boxes at the hands of "
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"the figure.|"
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"|"
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"To change items that your character has equipped, pick up a new item and place it on top "
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"of the item you wish to remove. Your character will automatically swap the items and the "
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"cursor will now change into the item that was in that box.|"
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"|"
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"$Usable Items:|"
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"Potions, elixirs, oils and books are classified as usable items. These items can be used "
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"by right-clicking on them in the inventory screen. Any one item can also be 'readied' in "
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"the same way as spells. To ready an item, left-click the 'select current item' button to "
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"the left of the red health ball on the control panel. "
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"A pop-up menu will activate that you can scroll through to choose an item to be readied. "
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"Left-click when the desired item is selected and you will see that item displayed on the "
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"button. To use a readied item, simply right-click on the 'select current item' button or "
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"press the Enter key on your keyboard.|"
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"|"
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"$Item Information:|"
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"All items in Hellfire share certain common attributes. These are damage, durability, charges "
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"and minimum requirements.|"
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"|"
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"Damage: This is represented by a range that shows the minimum and maximum damage that item "
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"can inflict. An sword that has a (2-6) after its name does a minimum of two damage and a "
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"maximum of six when it hits. Damage can be modified by the quality of the weapon, the "
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"characters strength and magic.|"
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"|"
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"Durability: This is how long an item can last before it is rendered useless. This is "
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"represented by a ratio of current durability to maximum durability. A shield that has a "
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"durability of 15/20 would have 15 points of damage it could take from use before it was "
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"rendered useless. Maximum durability can be affected by the quality of the item, magic or "
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"repairs upon the item. Minimum durability can be raised by repairing an item.|"
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"When the durability of an item you are wearing or wielding drops to 5 points or below, "
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"an icon of the image appears in the lower left corner above the control panel. These icons "
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"warn the player that the item is about to break and needs to be repaired soon.|"
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"|"
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"Charges: Some items have charges associated with. These represent how many times that item "
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"can be used to cast the spell or affect indicated in its description. Charges are "
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"represented by a ratio of charges left to maximum charges. A staff that has charges of "
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"2/5 could be used to cast 2 more spells before it was rendered powerless (it could still "
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"be used to attack with physically). Maximum charges can be affected by the magic or "
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"recharges cast upon the item. Minimum charges can be raised by recharging the item.|"
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"|"
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"Minimum Requirements: These are the minimum requirements that a character must meet to "
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"wield the item. The more powerful an item is, the higher the minimum requirements will be. "
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"If a character does not meet these requirements, he will be unable to equip the item and "
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"its name and information will be displayed in red. The item artwork will also have a red "
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"tint to it in the Inventory screen.|"
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"|"
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"There are also three classes of items in Hellfire. These are mundane, magic and Unique:|"
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"|"
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"Mundane items have no special attributes and their information is displayed in white text.|"
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"|"
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"Magic Items are represented by blue text descriptions. Use the Identify spell to determine "
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"their exact properties and attributes.|"
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"|"
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"Unique items are fully identified when you obtain them. Information on these items is "
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"displayed in gold.|"
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"|"
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"$Skills:|"
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"Important Note - Skills do not work in the town in this pre-release demo. Left-clicking "
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"on the 'select current spell' button will open a pop-up menu that will allow you to ready "
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"a skill or spell for use. To use a readied skill or spell, simply right-click in the main "
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"play area.|"
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"|"
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"Skills are the innate abilities of your character. These skills are different depending on "
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"what class you choose and they require no mana to use.|"
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"|"
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"The Warrior starts the game with the Repair skill. The Repair Skill icon appears as the "
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"'select current spell' button found next to the blue Mana sphere on the control panel. "
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"When the skill is useable, the button will be gold in color. The game starts with the "
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"button grayed out as you cannot repair or cast spells in the town.|"
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"|"
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"The Repair skill allows the Warrior to fix an item that has been worn by use or is damaged "
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"in combat. To repair an item, have the Repair Skill selected (your character starts the "
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"game this way) and right-click the mouse as if you were casting a spell. Your cursor will "
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"change into a hammer shaped cursor that you will use to select the item to be repaired. "
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"Repairing an item will decrease the maximum durability of that item, but can be done while "
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"in the labyrinth.|"
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"|"
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"The Blacksmith can repair items, but it will cost you gold. When the Blacksmith repairs "
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"an item, it does not decrease the maximum durability of the item.|"
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"|"
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"$Spells:|"
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"Important Note - Spells do not work in the town in this pre-release demo.|"
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"|"
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"Spells are magical effects that can be cast from a scroll, a staff or memorized from a "
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"book. Spells may or may not require mana to use and are available to all classes.|"
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"|"
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"Spells cast from an item (a scroll or staff) cost no mana to use, but are limited by "
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"the number of charges available on the item. Scrolls always have one charge while staves "
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"may have multiple charges. To use spells from a staff, you must equip the staff to cast "
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"the spell. Spells that are cast from staves are represented by an orange icon button in "
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"the 'select current spell' button area. Scrolls are represented by a red button.|"
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"|"
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"Memorized spells cost mana to cast, but they can be used as long as the character has "
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"mana to power them. The Warrior starts the game with no memorized spells. If the "
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"character finds a book in the labyrinth, he can memorize the spell written in that "
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"book by opening the Inventory screen and right-clicking on the book. This will make "
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"the spell always available to the character for casting. Memorized spells are denoted "
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"by a blue button.|"
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"|"
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"While some spells affect the caster, some spells require a target. These targeted spells "
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"are cast in the direction that you indicate with your cursor on the play area. If you "
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"highlight a creature, you will cast that spell at that creature. Not all items within "
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"the labyrinth can be targeted.|"
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"|"
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"Example: A fireball spell will travel at the creature or to the location you right-click "
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"on. A Healing spell will simply add health to your character while diminishing his "
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"available mana and requires no targeting.|"
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"|"
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"You can also set a spell or scroll as a Hot Key position for instant selection. Start "
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"by opening the pop-up menu as described in the skill section above. Assign Hot Keys by "
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"hitting the 1, 2 or 3 keys on your keyboard after scrolling through the available spells "
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"and skills and stopping on the one you wish to assign.|"
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"|"
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"$Health and Mana:|"
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"The two spheres in the control panel display your health and mana. Your health is a "
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"measure of how much life force your character has. The red sphere of fluid on the left "
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"side of the control panel represents the health of your character. When the fluid is "
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"gone - your character is dead.|"
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"|"
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"The blue fluid on the right side of the control panel represents your character's "
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"available mana. Mana is the magical force used by your character to cast spells. When "
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"the liquid in the sphere is low or depleted, you may be unable to cast some (or all) of "
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"your spells.|"
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"|"
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"$Control Panel:|"
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"The control panel is how you receive detailed information in Hellfire and interact with "
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"much of your surroundings. Here is a quick run-down of the control panel areas and their "
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"use:|"
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"|"
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"INV: This button is used to access your Inventory screen|"
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"CHAR: This button is used to access your Character Statistics screen|"
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"Current Item: This is the item that has been readied for immediate use|"
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"Current Spell: This is the spell that has been readied for immediate casting|"
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"Health Sphere: This is the amount of health your character currently has|"
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"Mana Sphere: This is the amount of mana your character currently has|"
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"Automap: This button activates the mapping overlay|"
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"Main Menu: This activates the main menu screen|"
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"Multiplayer Message: Unavailable in the pre-release demo|"
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"Message Filter: Unavailable in the pre-release demo|"
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"Description Area: This is where any important information about creatures or items "
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"you can interact with is displayed.|"
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"|"
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"Character Info:|"
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"Toggle the Character Statistics Screen on and off by clicking the <CHAR button on the "
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"control panel. This screen shows the 'nuts and bolts' of your character. There are "
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"four major statistics that dictate how your character progresses in the game.|"
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"|"
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"STRENGTH: This is how physically powerful your character is. This statistic plays a "
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"large part in determining how much damage you can do when attacking creatures.|"
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"|"
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"MAGIC: This is how attuned your character is with the arcane powers of the world. "
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"This statistic plays a large part in determining how much mana you have available "
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"for casting spells.|"
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"|"
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"DEXTERITY: This is how quick of foot and hand your character is. This statistic plays "
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"a large part in determining the chance you have to hit creatures in combat.|"
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"|"
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"VITALITY: This is how physically fit your character is. This statistic plays a large "
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"part in determining how much health your character has when he is undamaged.|"
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"|"
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"$Main Menu:|"
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"To activate the Game Menu, click the button with the pentagram symbol on the left "
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"of the control panel. You have three options in this menu.|"
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"|"
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"Save: This saves the game you are currently playing. Please note that this pre-release "
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"demo will only save one game at a time. Saving overwrites any previously saved game.|"
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"|"
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"Load: This loads the last game that you have saved.|"
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"|"
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"Quit: This exits the program. Please note that this does not automatically save your "
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"game. If you wish to save the game you are currently playing, select save game before "
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"quitting.|"
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"|"
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"Auto-map: Hellfire will automatically map where you have been in the labyrinth. To access "
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"the auto-map, click the button with the compass symbol on the left of the control panel. "
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"You can also hit the TAB key on your keyboard to activate the auto-map. You can zoom in "
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"and out of the map with the + and - keys. Scrolling the map is done with the arrow keys.|"
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"|"
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"$Tech support:|"
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"This is a pre-release version of Hellfire. We have tried to make this as bug free as possible. "
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"There will be no patches or updates of this pre-release demo available. The version will "
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"not be supported by our tech support lines.|"
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"|"
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"$For maximum performance:|"
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"We recommend copying the Hellfire folder onto your hard drive.|"
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"&" };
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/*-----------------------------------------------------------------------*/
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#if IS_VERSION(SHAREWARE)
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static const char helpdata[] =
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"Shareware Hellfire Help|"
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"|"
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"$Keyboard Shortcuts:|"
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"Hellfire can be played exclusively by using the mouse controls. There are times, however, "
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"when you may want to use shortcuts to some commands by using the keyboard. These shortcuts "
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"are listed below:|"
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"|"
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"F1: Open the Help Screen|"
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"Esc: Displays the main menu|"
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"Tab: Displays the Auto-map|"
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"Space: Removes any pop-up menus or maps from the play area|"
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"S: Open Speedbook|"
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"B: Open Spellbook|"
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"I: Opens the Inventory screen|"
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"C: Opens the Character screen|"
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"Z: Zooms the game screen in and out|"
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"F: Reduces the brightness of the screen|"
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"G: Increases the brightness of the screen|"
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"Q: Opens the Quest log (non-functional in the Shareware version)|"
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"1 - 8: Use that item from your Belt|"
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"F5, F6, F7, F8: Sets a hot key for a selected skill or spell|"
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"Shift + Left Click: Use any weapon without moving|"
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"|"
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"|"
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"$Movement:|"
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"Movement is controlled by the mouse. The gauntlet on the screen is your cursor. Use this "
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"to indicate the destination of your character and then left-click to move to that area. If "
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"you hold the mouse button down while moving, the character will continue to move in that "
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"direction.|"
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"|"
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"$Selecting Items:|"
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"What you can interact with within the game is easily identifiable. Move the cursor over any "
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"object or creature. If the object can be picked up, attacked, activated or used in any way, "
|
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"it will be immediately outlined. A description of the highlighted object appears in the text "
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"area on the control panel.|"
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"|"
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"Example: If you select a door and then left-click the character will walk to the door and "
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"open it. If you left-click on a highlighted weapon, the character will walk over to it and "
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"put it in his inventory. If you left-click on a highlighted creature...|"
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"|"
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"$Combat:|"
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"Combat is initiated by left-clicking on a creature that has been highlighted. If your "
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"character is equipped with a melee weapon (Sword, Mace, Ax, etc.) your character will "
|
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"move to range and attack. If your character is equipped with a bow, left-clicking will "
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"fire an arrow at the highlighted creature. Holding down the shift key and then left-clicking "
|
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"allows the character to attack without moving.|"
|
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"|"
|
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"$Picking up Objects:|"
|
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"If you left-click on an item - such as a weapon, shield, armor or book - your character "
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"will move to that item and add it to his inventory automatically.|"
|
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"|"
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"Useable items that are small in size - such as a potion or scroll - are automatically "
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"placed in your 'belt', located at the top of the Interface bar . When an item is placed "
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"in the belt, a small number appears in that box. Items may be used by either right-clicking "
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"on the item or pressing the corresponding number on the keyboard.|"
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"|"
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"If you do not have enough room in your inventory or belt for an item that you try to pick "
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"up, it will fall from your grasp. Open your inventory screen and try re-arranging or "
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"removing items to carry what you really want or need.|"
|
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"|"
|
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"$Inventory:|"
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"You can toggle the Inventory screen on and off by clicking the INV> button on the control "
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"panel. Items may be moved around in your inventory by selecting them and then left-clicking "
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"to pick them up. When you pick up an item while in the inventory screen, your cursor "
|
|
"changes into the item. You can then place this item into empty spaces in your inventory, "
|
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"swap them with other items in your inventory or equip them.|"
|
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"|"
|
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"If you have an item that you no longer wish to carry, simply grab the item from your "
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"inventory and then left-click in the play area to drop it.|"
|
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"|"
|
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"$Equipping Items:|"
|
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"To equip an item, open the inventory screen and pick up the desired item, either from "
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"play or from your inventory, placing it in the appropriate box on the figure in the "
|
|
"inventory screen. Weapons and shields go into the large spaces to the right or left of "
|
|
"the figure. Two-handed weapons such as bows and axes preclude the use of a shield and "
|
|
"will take up both of these large spaces.|"
|
|
"|"
|
|
"Cloaks, robes, capes and all other armor must go in the central torso slot of the figure. |"
|
|
"|"
|
|
"Helmets and caps go in the box over the head of the character.|"
|
|
"|"
|
|
"Rings go into the small boxes at the hands of the figure.|"
|
|
"|"
|
|
"Amulets go into the small box at the next to the neck of the figure.|"
|
|
"|"
|
|
"To change items that your character has equipped, pick up a new item and place it on top "
|
|
"of the item you wish to remove. Your character will automatically swap the items and the "
|
|
"cursor will now change into the item that was in that box.|"
|
|
"|"
|
|
"$Usable Items:|"
|
|
"Potions, elixirs and books are classified as usable items. These items can be used by "
|
|
"right-clicking on them in the inventory screen. Books are too large to be placed in the "
|
|
"belt, but any potions or scrolls that are put there can also be used by pressing the "
|
|
"corresponding number on the keyboard.|"
|
|
"|"
|
|
"$Gold:|"
|
|
"You can select a specific amount of gold to drop by right clicking on a pile of gold in "
|
|
"your inventory. A dialog will appear that allows you to select a specific amount of gold "
|
|
"to take. When you have entered that number, your cursor will change into that amount of gold.|"
|
|
"|"
|
|
"$Item Information:|"
|
|
"Many items in Hellfire share certain common attributes. These are damage, durability, "
|
|
"charges and minimum requirements..|"
|
|
"|"
|
|
"Damage: This is represented by a range that indicates the minimum and maximum damage "
|
|
"that item can inflict. A short sword has a (2-6) after its name, meaning it inflicts a "
|
|
"minimum of two damage and a maximum of six when it hits. Damage can be modified by the "
|
|
"quality of the weapon, the character's strength and magical effects.|"
|
|
"|"
|
|
"Durability: This is the amount of damage that an item can take before it is rendered "
|
|
"useless. Durability is represented by a ratio of current durability to maximum "
|
|
"durability. A shield that has a durability of 15/20 would still have 15 points of "
|
|
"damage it could take from use before it was rendered useless. Maximum durability can "
|
|
"be affected by the quality of the item, enchantments or repairs made upon the item. "
|
|
"The minimum durability can be raised by repairing an item.|"
|
|
"|"
|
|
"Charges: Some items have charges associated with them. Charges indicate how many times "
|
|
"that item can be used to cast the spell or affect indicated in its description. Charges "
|
|
"are represented by a ratio of charges left to maximum charges. A staff that has charges "
|
|
"listed as 2/5 could be used to cast 2 more spells before it was rendered powerless. It "
|
|
"could still be used to attack with as a physical weapon, however. Maximum charges can "
|
|
"be affected by the magic or recharges cast upon the item. Minimum charges can be raised "
|
|
"by recharging the item.|"
|
|
"|"
|
|
"Minimum Requirements: These are the minimum requirements that a character must meet to "
|
|
"wield the item. The more powerful an item is, the higher the minimum requirements will "
|
|
"be. If a character does not meet these requirements, he will be unable to equip the "
|
|
"item and its name and information will be displayed in red. The item artwork will also "
|
|
"have a red tint in the Inventory screen.|"
|
|
"|"
|
|
"$Items Classes:|"
|
|
"There are three classes of items in Hellfire - Mundane, Magic and Unique:|"
|
|
"|"
|
|
"Mundane items have no special attributes. Their information is displayed in white text.|"
|
|
"|"
|
|
"Magic Items are represented by blue names and text descriptions. Use the Identify spell "
|
|
"or speak to Cain in town to determine their exact properties and attributes.|"
|
|
"|"
|
|
"Unique items are represented by gold names and text descriptions. Use the Identify spell "
|
|
"or speak to Cain in town to determine their exact properties and attributes.|"
|
|
"|"
|
|
"$Skills & Spells:|"
|
|
"You can access your list of skills and spells by left-clicking on the SPELLS button in "
|
|
"the interface bar. This 'Spellbook' contains all of the skills and spells that your "
|
|
"character knows. Spells available through staffs are also listed here. Left-clicking "
|
|
"on the Icon of the spell you wish to ready will place it in the 'select current spell' "
|
|
"icon/area and set it as the current readied spell. A readied spell may be cast by simply "
|
|
"right-clicking in the play area.|"
|
|
"|"
|
|
"Left-clicking on the 'select current spell' button will also open a 'Speedbook' menu "
|
|
"that also allows you to ready a skill or spell for use. To use a readied skill or "
|
|
"spell, simply right-click in the main play area.|"
|
|
"|"
|
|
"Skills are the innate abilities of your character. These skills are different depending "
|
|
"on what class you choose and require no mana to use.|"
|
|
"|"
|
|
"Warrior:|"
|
|
"The Warrior has the skill of Repair Items. This allows him to fix an item that has been "
|
|
"worn by use or is damaged in combat. To accomplish this, select the Repair Skill through "
|
|
"the Spellbook or Speedbook and right-click the mouse as if you were casting a spell. "
|
|
"Your cursor will change into a Hammer Icon that you will use to select the item to be "
|
|
"repaired. Although Repairing an item in this way will decrease the maximum durability "
|
|
"of that item, it can be done without leaving the labyrinth.|"
|
|
"|"
|
|
"The Blacksmith can also repair items for a price. When the Blacksmith performs this "
|
|
"service, it does decrease the maximum durability of the item.|"
|
|
"|"
|
|
"Rogue:|"
|
|
"The Rogue has the skill of Disarm Traps. This allows her to not only remove traps, but "
|
|
"also acts as a 'sixth sense' that warns her of where these trapped items are located. "
|
|
"To accomplish this, select the Disarm Trap skill through the Spellbook or Speedbook and "
|
|
"right-click the mouse as if you were casting a spell. Your cursor will change into a "
|
|
"Targeting Cursor that you will use to select the item to be disarmed. The success of "
|
|
"this attempt is based on the level of the Rogue and the expertise of whomever set the trap.|"
|
|
"|"
|
|
"Sorcerer:|"
|
|
"The Sorcerer has the skill of Recharge Staffs. This allows him to focus his mana into "
|
|
"an staff that has been drained of its magical energies. To accomplish this, select "
|
|
"the Recharge Staffs skill through the Spellbook or Speedbook and right-click the mouse "
|
|
"as if you were casting a spell. Your cursor will change into a Staff Icon that you will "
|
|
"use to select the item to be recharged. Although Recharging a staff in this way will "
|
|
"decrease its maximum charges, it can be done without leaving the labyrinth.|"
|
|
"|"
|
|
"The Witch can also recharge staffs for a price. When the Witch performs this service, it "
|
|
"does decrease the maximum charges of the item.|"
|
|
"|"
|
|
"Spells are magical effects that can be cast from a scroll, a staff or memorized from a "
|
|
"book. Spells may or may not require mana to use and are available to all classes.|"
|
|
"|"
|
|
"Spells cast from a scroll cost no mana to use, but are limited to only one charge. "
|
|
"Casting a spell from a scroll is accomplished by either right clicking on the scroll "
|
|
"or, if it is located in our belt, pressing the corresponding number on the keyboard. "
|
|
"Scrolls can also be readied in the Speedbook and are represented by a red icon/button "
|
|
"in the 'select current spell' area.|"
|
|
"|"
|
|
"Spells cast from staffs cost no mana to use, but are limited by the number of charges "
|
|
"available. To cast spells from a staff, it must first be equipped. The 'select current "
|
|
"spell' icon/button will change to indicate that the spell on the staff is currently ready "
|
|
"to cast. Scrolls can also be readied in the Spellbook or Speedbook and are represented "
|
|
"by an orange icon/button in the 'select current spell' area.|"
|
|
"|"
|
|
"Spells that are memorized cost mana to cast, but they can be used as long as the "
|
|
"character has mana to power them. The Warrior and Rogue start the game with no memorized "
|
|
"spells while the sorcerer begins with Firebolt. If the character finds a book in the "
|
|
"labyrinth, he can memorize the spell written in that book by opening the Inventory "
|
|
"screen and right-clicking on the book. This will make that spell always available to "
|
|
"the character for casting. Memorized spells can be readied through either the Spellbook "
|
|
"or Speedbook and are represented by a blue icon/button in the 'select current spell' area.|"
|
|
"|"
|
|
"$Important note on books:|"
|
|
"Reading more than one book increases your knowledge of that spell and gives you the "
|
|
"spell at a higher level. The higher the level of a spell the more effective it is.|"
|
|
"|"
|
|
"While some spells affect the caster, other spells require a target. These targeted spells "
|
|
"are cast in the direction that you indicate with your cursor on the play area. If you "
|
|
"highlight a creature, you will cast that spell at that creature. Not all items within "
|
|
"the labyrinth can be targeted.|"
|
|
"|"
|
|
"Example: A fireball spell will travel at the creature or to the location you right-click "
|
|
"on. A Healing spell will simply add health to your character while diminishing his "
|
|
"available mana and requires no targeting.|"
|
|
"|"
|
|
"You can also set a spell or scroll as a Hot Key position for instant selection. Start "
|
|
"by opening the pop-up menu as described in the skill section above. Assign Hot Keys by "
|
|
"hitting the F5, F6, F7 or F8 keys on your keyboard after scrolling through the available "
|
|
"spells and highlighting the one you wish to assign. |"
|
|
"|"
|
|
"$Health and Mana:|"
|
|
"The two orbs in the Information Bar display your life and mana. The red sphere of fluid "
|
|
"on the left side of the control panel represents the overall health of your character. "
|
|
"When the fluid is gone - your character is dead.|"
|
|
"|"
|
|
"The blue fluid on the right side of the control panel represents your character's "
|
|
"available mana. Mana is the magical force used by your character to cast spells. "
|
|
"When the liquid in the sphere is low or depleted, you may be unable to cast some "
|
|
"(or all) of your spells.|"
|
|
"|"
|
|
"$Information Bar:|"
|
|
"The Information Bar is where you receive detailed information in Hellfire and interact "
|
|
"with much of your surroundings. Here is a quick run-down of the control panel areas "
|
|
"and their use:|"
|
|
"|"
|
|
"CHAR: This button is used to access your Character Statistics screen|"
|
|
"INV: This button is used to access your Inventory screen|"
|
|
"Quest: This button displays your Quest Log (inactive in Shareware version)|"
|
|
"Automap: This button activates the mapping overlay|"
|
|
"Menu: This button activates the game menu screen|"
|
|
"Spells: This button is used to access your Spellbook|"
|
|
"Current Spell: This is the spell that has been readied for immediate casting|"
|
|
"Life Orb: This is the amount of health your character currently has|"
|
|
"Mana Orb: This is the amount of mana your character currently has|"
|
|
"Multiplayer Message: This activates the Message Area|"
|
|
"Description Area: This is where any important information about creatures or items you "
|
|
"can interact with is displayed. This is also where you will enter the text you wish to "
|
|
"send when sending multiplayer messages.|"
|
|
"|"
|
|
"$Character Info:|"
|
|
"Toggle the Character Statistics Screen on and off by clicking the <CHAR button on the "
|
|
"Information Bar. This screen shows the 'nuts and bolts' of your character. There are "
|
|
"four major attributes that dictate how your character progresses in the game.|"
|
|
"|"
|
|
"STRENGTH: This is how physically powerful your character is. This statistic plays a "
|
|
"large part in determining how much damage you can do when attacking creatures.|"
|
|
"|"
|
|
"MAGIC: This is how attuned your character is with the arcane powers of the world. This "
|
|
"statistic plays a large part in determining how much mana you have available for "
|
|
"casting spells.|"
|
|
"|"
|
|
"DEXTERITY: This is how quick of foot and hand your character is. This statistic plays a "
|
|
"large part in determining the chance you have to hit creatures in combat.|"
|
|
"|"
|
|
"VITALITY: This is how physically fit your character is. This statistic plays a large part "
|
|
"in determining how much health your character has when he is undamaged.|"
|
|
"|"
|
|
"$In Game Menu:|"
|
|
"To activate the Game Menu, click the MENU button on the Information Bar. You have three "
|
|
"options in this menu:|"
|
|
"|"
|
|
"New Game: This exits you from your current game and returns you to the Main Menu.|"
|
|
"|"
|
|
"Options: This opens the options menu that allows you to adjust your music and sound "
|
|
"effects settings as well as the gamma level of the screen.|"
|
|
"|"
|
|
"Quit Hellfire: This exits the program. Please note that this automatically saves your "
|
|
"character.|"
|
|
"|"
|
|
"$Auto-map:|"
|
|
"Your character automatically maps where he has been in the labyrinth. To access the "
|
|
"auto-map, click the MAP button on the Information Bar. You can also press TAB on your "
|
|
"keyboard to activate the auto-map. Zooming in and out of the map is done with the + and "
|
|
"- keys while scrolling the map uses the arrow keys.|"
|
|
"&";
|
|
#endif
|
|
|
|
/*-----------------------------------------------------------------------*/
|
|
|
|
#if IS_VERSION(BETA)
|
|
static const char helpdata[] =
|
|
"Battle.net Beta Help|"
|
|
"|"
|
|
"$Keyboard Shortcuts:|"
|
|
"Hellfire can be played exclusively by using the mouse controls. There are times, however, "
|
|
"when you may want to use shortcuts to some commands by using the keyboard. These shortcuts "
|
|
"are listed below:|"
|
|
"|"
|
|
"F1: Open the Help Screen|"
|
|
"Esc: Displays the main menu|"
|
|
"Tab: Displays the Auto-map|"
|
|
"Space: Removes any pop-up menus or maps from the play area|"
|
|
"S: Opens the Spellbook|"
|
|
"I: Opens the Inventory screen|"
|
|
"C: Opens the Character screen|"
|
|
"Z: Zooms the game screen in and out|"
|
|
"F: Reduces the brightness of the screen|"
|
|
"G: Increases the brightness of the screen|"
|
|
"Q: Opens the Quest log (non-functional in the demo)|"
|
|
"1 - 8: Use that item from your Belt|"
|
|
"F5, F6, F7, F8: Sets a hot key for a selected skill or spell|"
|
|
"Shift + Left Click: Use any weapon without moving|"
|
|
"|"
|
|
"|"
|
|
"$Movement:|"
|
|
"Movement is controlled by the mouse. The gauntlet on the screen is your cursor. Use this "
|
|
"to indicate the destination of your character and then left-click to move to that area. If "
|
|
"you hold the mouse button down while moving, the character will continue to move in that "
|
|
"direction.|"
|
|
"|"
|
|
"$Selecting Items:|"
|
|
"What you can interact with within the game is easily identifiable. Move the cursor over any "
|
|
"object or creature. If the object can be picked up, attacked, activated or used in any way, "
|
|
"it will be immediately outlined. A description of the highlighted object appears in the text "
|
|
"area on the control panel.|"
|
|
"|"
|
|
"Example: If you select a door and then left-click the character will walk to the door and "
|
|
"open it. If you left-click on a highlighted weapon, the character will walk over to it and "
|
|
"put it in his inventory. If you left-click on a highlighted creature...|"
|
|
"|"
|
|
"$Combat:|"
|
|
"Combat is initiated by left-clicking on a creature that has been highlighted. If your "
|
|
"character is equipped with a melee weapon (Sword, Mace, Ax, etc.) your character will "
|
|
"move to range and attack. If your character is equipped with a bow, left-clicking will "
|
|
"fire an arrow at the highlighted creature. Holding down the shift key and then left-clicking "
|
|
"allows the character to attack without moving.|"
|
|
"|"
|
|
"$Picking up Objects:|"
|
|
"If you left-click on an item - such as a weapon, shield, armor or book - your character "
|
|
"will move to that item and add it to his inventory automatically.|"
|
|
"|"
|
|
"Useable items that are small in size - such as a potion or scroll - are automatically "
|
|
"placed in your 'belt', located at the top of the Interface bar . When an item is placed "
|
|
"in the belt, a small number appears in that box. Items may be used by either right-clicking "
|
|
"on the item or pressing the corresponding number on the keyboard.|"
|
|
"|"
|
|
"If you do not have enough room in your inventory or belt for an item that you try to pick "
|
|
"up, it will fall from your grasp. Open your inventory screen and try re-arranging or "
|
|
"removing items to carry what you really want or need.|"
|
|
"|"
|
|
"$Inventory:|"
|
|
"You can toggle the Inventory screen on and off by clicking the INV> button on the control "
|
|
"panel. Items may be moved around in your inventory by selecting them and then left-clicking "
|
|
"to pick them up. When you pick up an item while in the inventory screen, your cursor "
|
|
"changes into the item. You can then place this item into empty spaces in your inventory, "
|
|
"swap them with other items in your inventory or equip them.|"
|
|
"|"
|
|
"If you have an item that you no longer wish to carry, simply grab the item from your "
|
|
"inventory and then left-click in the play area to drop it.|"
|
|
"|"
|
|
"$Equipping Items:|"
|
|
"To equip an item, open the inventory screen and pick up the desired item, either from "
|
|
"play or from your inventory, placing it in the appropriate box on the figure in the "
|
|
"inventory screen. Weapons and shields go into the large spaces to the right or left of "
|
|
"the figure. Two-handed weapons such as bows and axes preclude the use of a shield and "
|
|
"will take up both of these large spaces.|"
|
|
"|"
|
|
"Cloaks, robes, capes and all other armor must go in the central torso slot of the figure. |"
|
|
"|"
|
|
"Helmets and caps go in the box over the head of the character.|"
|
|
"|"
|
|
"Rings go into the small boxes at the hands of the figure.|"
|
|
"|"
|
|
"Amulets go into the small box at the next to the neck of the figure.|"
|
|
"|"
|
|
"To change items that your character has equipped, pick up a new item and place it on top "
|
|
"of the item you wish to remove. Your character will automatically swap the items and the "
|
|
"cursor will now change into the item that was in that box.|"
|
|
"|"
|
|
"$Usable Items:|"
|
|
"Potions, elixirs and books are classified as usable items. These items can be used by "
|
|
"right-clicking on them in the inventory screen. Books are too large to be placed in the "
|
|
"belt, but any potions or scrolls that are put there can also be used by pressing the "
|
|
"corresponding number on the keyboard.|"
|
|
"|"
|
|
"$Gold:|"
|
|
"You can select a specific amount of gold to drop by right clicking on a pile of gold in "
|
|
"your inventory. A dialog will appear that allows you to select a specific amount of gold "
|
|
"to take. When you have entered that number, your cursor will change into that amount of gold.|"
|
|
"|"
|
|
"$Item Information:|"
|
|
"Many items in Hellfire share certain common attributes. These are damage, durability, "
|
|
"charges and minimum requirements..|"
|
|
"|"
|
|
"Damage: This is represented by a range that indicates the minimum and maximum damage "
|
|
"that item can inflict. A short sword has a (2-6) after its name, meaning it inflicts a "
|
|
"minimum of two damage and a maximum of six when it hits. Damage can be modified by the "
|
|
"quality of the weapon, the character's strength and magical effects.|"
|
|
"|"
|
|
"Durability: This is the amount of damage that an item can take before it is rendered "
|
|
"useless. Durability is represented by a ratio of current durability to maximum "
|
|
"durability. A shield that has a durability of 15/20 would still have 15 points of "
|
|
"damage it could take from use before it was rendered useless. Maximum durability can "
|
|
"be affected by the quality of the item, enchantments or repairs made upon the item. "
|
|
"The minimum durability can be raised by repairing an item.|"
|
|
"|"
|
|
"Charges: Some items have charges associated with them. Charges indicate how many times "
|
|
"that item can be used to cast the spell or affect indicated in its description. Charges "
|
|
"are represented by a ratio of charges left to maximum charges. A staff that has charges "
|
|
"listed as 2/5 could be used to cast 2 more spells before it was rendered powerless. It "
|
|
"could still be used to attack with as a physical weapon, however. Maximum charges can "
|
|
"be affected by the magic or recharges cast upon the item. Minimum charges can be raised "
|
|
"by recharging the item.|"
|
|
"|"
|
|
"Minimum Requirements: These are the minimum requirements that a character must meet to "
|
|
"wield the item. The more powerful an item is, the higher the minimum requirements will "
|
|
"be. If a character does not meet these requirements, he will be unable to equip the "
|
|
"item and its name and information will be displayed in red. The item artwork will also "
|
|
"have a red tint in the Inventory screen.|"
|
|
"|"
|
|
"$Items Classes:|"
|
|
"There are three classes of items in Hellfire - Mundane, Magic and Unique:|"
|
|
"|"
|
|
"Mundane items have no special attributes. Their information is displayed in white text.|"
|
|
"|"
|
|
"Magic Items are represented by blue names and text descriptions. Use the Identify spell "
|
|
"or speak to Cain in town to determine their exact properties and attributes.|"
|
|
"|"
|
|
"Unique items are represented by gold names and text descriptions. Use the Identify spell "
|
|
"or speak to Cain in town to determine their exact properties and attributes.|"
|
|
"|"
|
|
"$Skills & Spells:|"
|
|
"You can access your list of skills and spells by left-clicking on the SPELLS button in "
|
|
"the interface bar. This 'Spellbook' contains all of the skills and spells that your "
|
|
"character knows. Spells available through staffs are also listed here. Left-clicking "
|
|
"on the Icon of the spell you wish to ready will place it in the 'select current spell' "
|
|
"icon/area and set it as the current readied spell. A readied spell may be cast by simply "
|
|
"right-clicking in the play area.|"
|
|
"|"
|
|
"Left-clicking on the 'select current spell' button will also open a 'Speedbook' menu "
|
|
"that also allows you to ready a skill or spell for use. To use a readied skill or "
|
|
"spell, simply right-click in the main play area.|"
|
|
"|"
|
|
"$Skills:|"
|
|
"Important Note - Skills are non-functional in the town for this Battle.net Beta. |"
|
|
"|"
|
|
"Skills are the innate abilities of your character. These skills are different depending "
|
|
"on what class you choose and require no mana to use.|"
|
|
"|"
|
|
"Warrior:|"
|
|
"The Warrior has the skill of Repair Items. This allows him to fix an item that has been "
|
|
"worn by use or is damaged in combat. To accomplish this, select the Repair Skill through "
|
|
"the Spellbook or Speedbook and right-click the mouse as if you were casting a spell. "
|
|
"Your cursor will change into a Hammer Icon that you will use to select the item to be "
|
|
"repaired. Although Repairing an item in this way will decrease the maximum durability "
|
|
"of that item, it can be done without leaving the labyrinth.|"
|
|
"|"
|
|
"The Blacksmith can also repair items for a price. When the Blacksmith performs this "
|
|
"service, it does decrease the maximum durability of the item.|"
|
|
"|"
|
|
"Rogue:|"
|
|
"The Rogue has the skill of Disarm Traps. This allows her to not only remove traps, but "
|
|
"also acts as a 'sixth sense' that warns her of where these trapped items are located. "
|
|
"To accomplish this, select the Disarm Trap skill through the Spellbook or Speedbook and "
|
|
"right-click the mouse as if you were casting a spell. Your cursor will change into a "
|
|
"Targeting Cursor that you will use to select the item to be disarmed. The success of "
|
|
"this attempt is based on the level of the Rogue and the expertise of whomever set the trap.|"
|
|
"|"
|
|
"Sorcerer:|"
|
|
"The Sorcerer has the skill of Recharge Staffs. This allows him to focus his mana into "
|
|
"an staff that has been drained of its magical energies. To accomplish this, select "
|
|
"the Recharge Staffs skill through the Spellbook or Speedbook and right-click the mouse "
|
|
"as if you were casting a spell. Your cursor will change into a Staff Icon that you will "
|
|
"use to select the item to be recharged. Although Recharging a staff in this way will "
|
|
"decrease its maximum charges, it can be done without leaving the labyrinth.|"
|
|
"|"
|
|
"The Witch can also recharge staffs for a price. When the Witch performs this service, it "
|
|
"does decrease the maximum charges of the item.|"
|
|
"|"
|
|
"$Spells:|"
|
|
"Important note - Spells are non-functional in the town for this Battle.net Beta.|"
|
|
"|"
|
|
"Spells are magical effects that can be cast from a scroll, a staff or memorized from a "
|
|
"book. Spells may or may not require mana to use and are available to all classes.|"
|
|
"|"
|
|
"Spells cast from a scroll cost no mana to use, but are limited to only one charge. "
|
|
"Casting a spell from a scroll is accomplished by either right clicking on the scroll "
|
|
"or, if it is located in our belt, pressing the corresponding number on the keyboard. "
|
|
"Scrolls can also be readied in the Speedbook and are represented by a red icon/button "
|
|
"in the 'select current spell' area.|"
|
|
"|"
|
|
"Spells cast from staffs cost no mana to use, but are limited by the number of charges "
|
|
"available. To cast spells from a staff, it must first be equipped. The 'select current "
|
|
"spell' icon/button will change to indicate that the spell on the staff is currently ready "
|
|
"to cast. Scrolls can also be readied in the Spellbook or Speedbook and are represented "
|
|
"by an orange icon/button in the 'select current spell' area.|"
|
|
"|"
|
|
"Spells that are memorized cost mana to cast, but they can be used as long as the "
|
|
"character has mana to power them. The Warrior and Rogue start the game with no memorized "
|
|
"spells while the sorcerer begins with Firebolt. If the character finds a book in the "
|
|
"labyrinth, he can memorize the spell written in that book by opening the Inventory "
|
|
"screen and right-clicking on the book. This will make that spell always available to "
|
|
"the character for casting. Memorized spells can be readied through either the Spellbook "
|
|
"or Speedbook and are represented by a blue icon/button in the 'select current spell' area.|"
|
|
"|"
|
|
"$Important note on books:|"
|
|
"$Reading more than one book increases your knowledge of that spell and gives you the "
|
|
"spell at a higher level. The higher the level of a spell the more effective it is.|"
|
|
"|"
|
|
"While some spells affect the caster, other spells require a target. These targeted spells "
|
|
"are cast in the direction that you indicate with your cursor on the play area. If you "
|
|
"highlight a creature, you will cast that spell at that creature. Not all items within "
|
|
"the labyrinth can be targeted.|"
|
|
"|"
|
|
"Example: A fireball spell will travel at the creature or to the location you right-click "
|
|
"on. A Healing spell will simply add health to your character while diminishing his "
|
|
"available mana and requires no targeting.|"
|
|
"|"
|
|
"You can also set a spell or scroll as a Hot Key position for instant selection. Start "
|
|
"by opening the pop-up menu as described in the skill section above. Assign Hot Keys by "
|
|
"hitting the F5, F6, F7 or F8 keys on your keyboard after scrolling through the available "
|
|
"spells and highlighting the one you wish to assign. |"
|
|
"|"
|
|
"$Health and Mana:|"
|
|
"The two orbs in the Information Bar display your life and mana. The red sphere of fluid "
|
|
"on the left side of the control panel represents the overall health of your character. "
|
|
"When the fluid is gone - your character is dead.|"
|
|
"|"
|
|
"The blue fluid on the right side of the control panel represents your character's "
|
|
"available mana. Mana is the magical force used by your character to cast spells. "
|
|
"When the liquid in the sphere is low or depleted, you may be unable to cast some "
|
|
"(or all) of your spells.|"
|
|
"|"
|
|
"$Information Bar:|"
|
|
"The Information Bar is where you receive detailed information in Hellfire and interact "
|
|
"with much of your surroundings. Here is a quick run-down of the control panel areas "
|
|
"and their use:|"
|
|
"|"
|
|
"CHAR: This button is used to access your Character Statistics screen|"
|
|
"INV: This button is used to access your Inventory screen|"
|
|
"Quest: This button displays your Quest Log (inactive in this Beta)|"
|
|
"Automap: This button activates the mapping overlay|"
|
|
"Menu: This button activates the game menu screen|"
|
|
"Spells: This button is used to access your Spellbook|"
|
|
"Current Spell: This is the spell that has been readied for immediate casting|"
|
|
"Life Orb: This is the amount of health your character currently has|"
|
|
"Mana Orb: This is the amount of mana your character currently has|"
|
|
"Multiplayer Message: This activates the Message Area|"
|
|
"Description Area: This is where any important information about creatures or items you "
|
|
"can interact with is displayed. This is also where you will enter the text you wish to "
|
|
"send when sending multiplayer messages.|"
|
|
"|"
|
|
"$Character Info:|"
|
|
"Toggle the Character Statistics Screen on and off by clicking the <CHAR button on the "
|
|
"Information Bar. This screen shows the 'nuts and bolts' of your character. There are "
|
|
"four major attributes that dictate how your character progresses in the game.|"
|
|
"|"
|
|
"STRENGTH: This is how physically powerful your character is. This statistic plays a "
|
|
"large part in determining how much damage you can do when attacking creatures.|"
|
|
"|"
|
|
"MAGIC: This is how attuned your character is with the arcane powers of the world. This "
|
|
"statistic plays a large part in determining how much mana you have available for "
|
|
"casting spells.|"
|
|
"|"
|
|
"DEXTERITY: This is how quick of foot and hand your character is. This statistic plays a "
|
|
"large part in determining the chance you have to hit creatures in combat.|"
|
|
"|"
|
|
"VITALITY: This is how physically fit your character is. This statistic plays a large part "
|
|
"in determining how much health your character has when he is undamaged.|"
|
|
"|"
|
|
"$In Game Menu:|"
|
|
"To activate the Game Menu, click the MENU button on the Information Bar. You have three "
|
|
"options in this menu:|"
|
|
"|"
|
|
"New Game: This exits you from your current game and returns you to the Main Menu.|"
|
|
"|"
|
|
"Options: This opens the options menu that allows you to adjust your music and sound "
|
|
"effects settings as well as the gamma level of the screen.|"
|
|
"|"
|
|
"Quit Hellfire: This exits the program. Please note that this automatically saves your "
|
|
"character.|"
|
|
"|"
|
|
"$Auto-map:|"
|
|
"Your character automatically maps where he has been in the labyrinth. To access the "
|
|
"auto-map, click the MAP button on the Information Bar. You can also press TAB on your "
|
|
"keyboard to activate the auto-map. Zooming in and out of the map is done with the + and "
|
|
"- keys while scrolling the map uses the arrow keys.|"
|
|
"&";
|
|
#endif
|
|
|
|
/*-----------------------------------------------------------------------*/
|
|
|
|
#if IS_VERSION(RETAIL)
|
|
static const char helpdata[] =
|
|
"$Keyboard Shortcuts:|"
|
|
"F1: Open Help Screen|"
|
|
"Esc: Display Main Menu|"
|
|
"Tab: Display Auto-map|"
|
|
"Space: Hide all info screens|"
|
|
"S: Open Speedbook|"
|
|
"B: Open Spellbook|"
|
|
"I: Open Inventory screen|"
|
|
"C: Open Character screen|"
|
|
"Q: Open Quest log|"
|
|
"F: Reduce screen brightness|"
|
|
"G: Increase screen brightness|"
|
|
"Z: Zoom Game Screen|"
|
|
"+ / -: Zoom Automap|"
|
|
"1 - 8: Use Belt item|"
|
|
"F5, F6, F7, F8: Set hot key for skill or spell|"
|
|
"Shift + Left Click: Attack without moving|"
|
|
"|"
|
|
"$Movement:|"
|
|
"If you hold the mouse button down while moving, the character will continue to move "
|
|
"in that direction.|"
|
|
"|"
|
|
"$Combat:|"
|
|
"Holding down the shift key and then left-clicking allows the character to attack "
|
|
"without moving.|"
|
|
"|"
|
|
"$Auto-map:|"
|
|
"To access the auto-map, click the 'MAP' button on the Information Bar or press "
|
|
"'TAB' on the keyboard. Zooming in and out of the map is done with the + and - keys. "
|
|
"Scrolling the map uses the arrow keys.|"
|
|
"|"
|
|
"$Picking up Objects:|"
|
|
"Useable items that are small in size, such as potions or scrolls, are automatically "
|
|
"placed in your 'belt' located at the top of the Interface bar . When an item is "
|
|
"placed in the belt, a small number appears in that box. Items may be used by either "
|
|
"pressing the corresponding number or right-clicking on the item.|"
|
|
"|"
|
|
"$Gold|"
|
|
"You can select a specific amount of gold to drop by right clicking on a pile of gold "
|
|
"in your inventory.|"
|
|
"|"
|
|
"$Skills & Spells:|"
|
|
"You can access your list of skills and spells by left-clicking on the 'SPELLS' button "
|
|
"in the interface bar. Memorized spells and those available through staffs are listed "
|
|
"here. Left-clicking on the spell you wish to cast will ready the spell. A readied "
|
|
"spell may be cast by simply right-clicking in the play area.|"
|
|
"|"
|
|
"$Using the Speedbook for Spells|"
|
|
"Left-clicking on the 'readied spell' button will open the 'Speedbook' which allows you "
|
|
"to select a skill or spell for immediate use. To use a readied skill or spell, simply "
|
|
"right-click in the main play area.|"
|
|
"|"
|
|
"$Setting Spell Hotkeys|"
|
|
"You can assign up to four Hot Keys for skills, spells or scrolls. Start by opening the "
|
|
"'speedbook' as described in the section above. Press the F5, F6, F7 or F8 keys after "
|
|
"highlighting the spell you wish to assign.|"
|
|
"|"
|
|
"$Spell Books|"
|
|
"Reading more than one book increases your knowledge of that spell, allowing you to "
|
|
"cast the spell more effectively.|"
|
|
"&";
|
|
#endif
|
|
|
|
/*-----------------------------------------------------------------------**
|
|
**-----------------------------------------------------------------------*/
|
|
|
|
void InitHelpSys()
|
|
{
|
|
helpflag = FALSE;
|
|
numhelpstrs = 0;
|
|
numhelplines = 0;
|
|
}
|
|
|
|
/*-----------------------------------------------------------------------**
|
|
**-----------------------------------------------------------------------*/
|
|
static void PrintHelpStr(int x, int y,const char * pszStr, char col) {
|
|
long boffset = nBuffWTbl[SStringY[y] + 204] + x + 96;
|
|
int aw = 577;
|
|
int w = 0;
|
|
while (*pszStr) {
|
|
BYTE c = char2print(*pszStr++);
|
|
c = fonttrans[c];
|
|
w += fontkern[c] + 1;
|
|
if (c && w <= aw) DrawPanelFont(boffset, c, col);
|
|
boffset += fontkern[c] + 1;
|
|
}
|
|
}
|
|
|
|
|
|
/*-----------------------------------------------------------------------**
|
|
**-----------------------------------------------------------------------*/
|
|
void DrawHelp()
|
|
{
|
|
int y, w, t, i;
|
|
char lc;
|
|
const char * p;
|
|
|
|
SetupSTextLWin();
|
|
DrawQTextBack();
|
|
PrintSString(0, 2, TRUE, "Hellfire Help", ICOLOR_GOLD, 0);
|
|
DrawSLine(5);
|
|
|
|
p = &helpdata[0];
|
|
for (i = 0; i < help_cy; i++) {
|
|
t = 0;
|
|
w = 0;
|
|
while (*p == 0) p++;
|
|
if (*p == '$') p++;
|
|
if (*p != '&') {
|
|
while ((*p != '|') && (w < 577)) {
|
|
while (*p == 0) p++;
|
|
tempstr[t] = *p;
|
|
BYTE c = char2print(tempstr[t]);
|
|
c = fonttrans[c];
|
|
w += fontkern[c]+1;
|
|
t++;
|
|
p++;
|
|
}
|
|
if (w >= 577) {
|
|
while (tempstr[--t] != ' ') p--;
|
|
}
|
|
if (*p == '|') p++;
|
|
}
|
|
}
|
|
y = 7;
|
|
while (y < 22) {
|
|
t = 0;
|
|
w = 0;
|
|
while (*p == 0) p++;
|
|
if (*p == '$') {
|
|
p++;
|
|
lc = ICOLOR_RED;
|
|
} else lc = ICOLOR_WHITE;
|
|
if (*p == '&') help_end = help_cy;
|
|
else {
|
|
while ((*p != '|') && (w < 577)) {
|
|
while (*p == 0) p++;
|
|
tempstr[t] = *p;
|
|
BYTE c = char2print(tempstr[t]);
|
|
c = fonttrans[c];
|
|
w += fontkern[c]+1;
|
|
t++;
|
|
p++;
|
|
}
|
|
if (w >= 577) {
|
|
while (tempstr[--t] != ' ') p--;
|
|
}
|
|
if (t != 0) {
|
|
tempstr[t] = 0;
|
|
PrintHelpStr(0, y, tempstr, lc);
|
|
}
|
|
if (*p == '|') p++;
|
|
}
|
|
y++;
|
|
}
|
|
PrintSString(0, 23, TRUE, "Press ESC to end or the arrow keys to scroll.", ICOLOR_GOLD, 0);
|
|
}
|
|
|
|
/*-----------------------------------------------------------------------**
|
|
**-----------------------------------------------------------------------*/
|
|
|
|
void StartHelp()
|
|
{
|
|
helpflag = TRUE;
|
|
help_cy = 0;
|
|
help_end = 5000;
|
|
}
|
|
|
|
/*-----------------------------------------------------------------------**
|
|
**-----------------------------------------------------------------------*/
|
|
|
|
void HelpScrollUp()
|
|
{
|
|
if (help_cy > 0) help_cy--;
|
|
}
|
|
|
|
/*-----------------------------------------------------------------------**
|
|
**-----------------------------------------------------------------------*/
|
|
|
|
void HelpScrollDown()
|
|
{
|
|
if (help_cy < help_end) help_cy++;
|
|
}
|
|
|