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https://github.com/thunderbrewhq/thunderbrew
synced 2025-10-26 05:46:04 +03:00
feat(gameui): update CGUIBindings
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parent
60b1f41b0b
commit
42043fa28c
@ -206,3 +206,8 @@ void CGGameUI::Reload() {
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int32_t CGGameUI::HandleDisplaySizeChanged(const CSizeEvent& event) {
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return 0;
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}
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bool CGGameUI::CanPerformAction(int32_t action) {
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// TODO
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return true;
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}
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@ -13,6 +13,7 @@ class CGGameUI {
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static void RegisterFrameFactories();
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static void Reload();
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static int32_t HandleDisplaySizeChanged(const CSizeEvent& event);
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static bool CanPerformAction(int32_t action);
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public:
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static CSimpleTop* m_simpleTop;
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@ -1,4 +1,5 @@
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#include "gameui/CGUIBindings.hpp"
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#include "gameui/CGGameUI.hpp"
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#include "ui/FrameScript.hpp"
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#include "util/CStatus.hpp"
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#include "util/SFile.hpp"
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@ -6,9 +7,14 @@
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#include <common/XML.hpp>
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static CStatus s_nullStatus;
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void MODIFIEDCLICK::SetBinding(BINDING_SET a1, const char* binding) {
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}
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bool CGUIBindings::Load(const char* commandsFile, MD5_CTX* md5, CStatus* status) {
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if (!status) {
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status = &s_nullStatus;
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@ -126,13 +132,97 @@ void CGUIBindings::LoadBinding(const char* commandsFile, XMLNode* node, CStatus*
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const char* angle = node->GetAttributeByName("angle");
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command->angle = StringToBOOL(angle);
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const char* defaultValue = node->GetAttributeByName("default");
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if (defaultValue && *defaultValue) {
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if (!this->m_commands.Ptr(defaultValue)) {
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// TODO: CGUIBindings::Bind(0, 0, defaultValue, name);
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const char* binding = node->GetAttributeByName("default");
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if (binding && *binding) {
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if (!this->m_bindings.Ptr(binding)) {
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this->Bind(BINDING_SET_0, BINDING_MODE_0, binding, name);
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}
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}
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}
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void CGUIBindings::LoadModifiedClick(const char* commandsFile, XMLNode* node, CStatus* status) {
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const char* action = node->GetAttributeByName("action");
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if (!action || !*action) {
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status->Add(STATUS_WARNING, "Found modified click with no action in %s", commandsFile);
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return;
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}
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if (this->m_modifiedClicks.Ptr(action)) {
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status->Add(STATUS_WARNING, "Modified click %s is defined more than once in %s", action, commandsFile);
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return;
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}
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auto modifiedClick = this->m_modifiedClicks.New(action, 0, 0);
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this->m_numModifiedClicks++;
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const char* binding = node->GetAttributeByName("default");
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if (binding && *binding) {
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modifiedClick->SetBinding(BINDING_SET_0, binding);
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}
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}
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bool CGUIBindings::Bind(BINDING_SET set, BINDING_MODE mode, const char* keystring, const char* command) {
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if (!CGGameUI::CanPerformAction(13) || !keystring) {
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return false;
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}
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if (!command || !*command) {
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command = "NONE";
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}
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static char s_character[2] = {};
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const char* key = keystring;
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if (!SStrCmpI(keystring, "LEFTBRACKET", STORM_MAX_STR)) {
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s_character[0] = '[';
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key = s_character;
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} else if (!SStrCmpI(keystring, "RIGHTBRACKET", STORM_MAX_STR)) {
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s_character[0] = ']';
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key = s_character;
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} else if (!SStrCmpI(keystring, "SLASH", STORM_MAX_STR)) {
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s_character[0] = '/';
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key = s_character;
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} else if (!SStrCmpI(keystring, "BACKSLASH", STORM_MAX_STR)) {
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s_character[0] = '\\';
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key = s_character;
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} else if (!SStrCmpI(keystring, "SEMICOLON", STORM_MAX_STR)) {
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s_character[0] = ';';
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key = s_character;
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} else if (!SStrCmpI(keystring, "APOSTROPHE", STORM_MAX_STR)) {
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s_character[0] = '\'';
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key = s_character;
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} else if (!SStrCmpI(keystring, "COMMA", STORM_MAX_STR)) {
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s_character[0] = ',';
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key = s_character;
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} else if (!SStrCmpI(keystring, "PERIOD", STORM_MAX_STR)) {
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s_character[0] = '.';
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key = s_character;
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} else if (!SStrCmpI(keystring, "TILDE", STORM_MAX_STR)) {
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s_character[0] = '`';
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key = s_character;
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} else if (!SStrCmpI(keystring, "PLUS", STORM_MAX_STR)) {
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s_character[0] = '=';
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key = s_character;
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} else if (!SStrCmpI(keystring, "MINUS", STORM_MAX_STR)) {
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s_character[0] = '-';
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key = s_character;
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}
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// TODO: if (!sub_55DAB0)
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auto binding = this->m_bindings.Ptr(key);
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if (!binding) {
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binding = this->m_bindings.New(key, 0, 0);
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}
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if (set != BINDING_SET_0) {
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binding->flags &= ~1u;
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} else {
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binding->flags |= 1u;
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}
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// TODO
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return true;
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}
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@ -7,9 +7,23 @@
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class CStatus;
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class XMLNode;
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enum BINDING_SET {
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BINDING_SET_0 = 0,
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BINDING_SET_1,
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BINDING_SET_2,
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BINDING_SET_3,
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};
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enum BINDING_MODE {
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BINDING_MODE_0 = 0,
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BINDING_MODE_1,
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BINDING_MODE_2,
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BINDING_MODE_3
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};
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class KEYBINDING : public TSHashObject<KEYBINDING, HASHKEY_STRI> {
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public:
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int32_t index;
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uint32_t flags;
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char* command;
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};
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@ -22,6 +36,13 @@ class KEYCOMMAND : public TSHashObject<KEYCOMMAND, HASHKEY_STRI> {
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int32_t angle;
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};
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class MODIFIEDCLICK : public TSHashObject<MODIFIEDCLICK, HASHKEY_STRI> {
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public:
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void SetBinding(BINDING_SET a1, const char* binding);
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int32_t index;
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};
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class CGUIBindings {
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public:
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CGUIBindings() = default;
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@ -29,11 +50,14 @@ class CGUIBindings {
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bool Load(const char* commandsFile, MD5_CTX* md5, CStatus* status);
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void LoadBinding(const char* commandsFile, XMLNode* node, CStatus* status);
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void LoadModifiedClick(const char* commandsFile, XMLNode* node, CStatus* status);
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bool Bind(BINDING_SET set, BINDING_MODE mode, const char* keystring, const char* command);
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int32_t m_numCommands;
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int32_t m_numHiddenCommands;
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int32_t m_numModifiedClicks;
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TSHashTable<KEYBINDING, HASHKEY_STRI> m_bindings;
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TSHashTable<KEYCOMMAND, HASHKEY_STRI> m_commands;
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TSHashTable<MODIFIEDCLICK, HASHKEY_STRI> m_modifiedClicks;
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};
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#endif // GAME_UI_CGUIBINDINGS_HPP
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