feat(gameui): update CGUIBindings

This commit is contained in:
VDm 2025-08-09 12:52:20 +04:00
parent 60b1f41b0b
commit 42043fa28c
4 changed files with 125 additions and 5 deletions

View File

@ -206,3 +206,8 @@ void CGGameUI::Reload() {
int32_t CGGameUI::HandleDisplaySizeChanged(const CSizeEvent& event) {
return 0;
}
bool CGGameUI::CanPerformAction(int32_t action) {
// TODO
return true;
}

View File

@ -13,6 +13,7 @@ class CGGameUI {
static void RegisterFrameFactories();
static void Reload();
static int32_t HandleDisplaySizeChanged(const CSizeEvent& event);
static bool CanPerformAction(int32_t action);
public:
static CSimpleTop* m_simpleTop;

View File

@ -1,4 +1,5 @@
#include "gameui/CGUIBindings.hpp"
#include "gameui/CGGameUI.hpp"
#include "ui/FrameScript.hpp"
#include "util/CStatus.hpp"
#include "util/SFile.hpp"
@ -6,9 +7,14 @@
#include <common/XML.hpp>
static CStatus s_nullStatus;
void MODIFIEDCLICK::SetBinding(BINDING_SET a1, const char* binding) {
}
bool CGUIBindings::Load(const char* commandsFile, MD5_CTX* md5, CStatus* status) {
if (!status) {
status = &s_nullStatus;
@ -126,13 +132,97 @@ void CGUIBindings::LoadBinding(const char* commandsFile, XMLNode* node, CStatus*
const char* angle = node->GetAttributeByName("angle");
command->angle = StringToBOOL(angle);
const char* defaultValue = node->GetAttributeByName("default");
if (defaultValue && *defaultValue) {
if (!this->m_commands.Ptr(defaultValue)) {
// TODO: CGUIBindings::Bind(0, 0, defaultValue, name);
const char* binding = node->GetAttributeByName("default");
if (binding && *binding) {
if (!this->m_bindings.Ptr(binding)) {
this->Bind(BINDING_SET_0, BINDING_MODE_0, binding, name);
}
}
}
void CGUIBindings::LoadModifiedClick(const char* commandsFile, XMLNode* node, CStatus* status) {
const char* action = node->GetAttributeByName("action");
if (!action || !*action) {
status->Add(STATUS_WARNING, "Found modified click with no action in %s", commandsFile);
return;
}
if (this->m_modifiedClicks.Ptr(action)) {
status->Add(STATUS_WARNING, "Modified click %s is defined more than once in %s", action, commandsFile);
return;
}
auto modifiedClick = this->m_modifiedClicks.New(action, 0, 0);
this->m_numModifiedClicks++;
const char* binding = node->GetAttributeByName("default");
if (binding && *binding) {
modifiedClick->SetBinding(BINDING_SET_0, binding);
}
}
bool CGUIBindings::Bind(BINDING_SET set, BINDING_MODE mode, const char* keystring, const char* command) {
if (!CGGameUI::CanPerformAction(13) || !keystring) {
return false;
}
if (!command || !*command) {
command = "NONE";
}
static char s_character[2] = {};
const char* key = keystring;
if (!SStrCmpI(keystring, "LEFTBRACKET", STORM_MAX_STR)) {
s_character[0] = '[';
key = s_character;
} else if (!SStrCmpI(keystring, "RIGHTBRACKET", STORM_MAX_STR)) {
s_character[0] = ']';
key = s_character;
} else if (!SStrCmpI(keystring, "SLASH", STORM_MAX_STR)) {
s_character[0] = '/';
key = s_character;
} else if (!SStrCmpI(keystring, "BACKSLASH", STORM_MAX_STR)) {
s_character[0] = '\\';
key = s_character;
} else if (!SStrCmpI(keystring, "SEMICOLON", STORM_MAX_STR)) {
s_character[0] = ';';
key = s_character;
} else if (!SStrCmpI(keystring, "APOSTROPHE", STORM_MAX_STR)) {
s_character[0] = '\'';
key = s_character;
} else if (!SStrCmpI(keystring, "COMMA", STORM_MAX_STR)) {
s_character[0] = ',';
key = s_character;
} else if (!SStrCmpI(keystring, "PERIOD", STORM_MAX_STR)) {
s_character[0] = '.';
key = s_character;
} else if (!SStrCmpI(keystring, "TILDE", STORM_MAX_STR)) {
s_character[0] = '`';
key = s_character;
} else if (!SStrCmpI(keystring, "PLUS", STORM_MAX_STR)) {
s_character[0] = '=';
key = s_character;
} else if (!SStrCmpI(keystring, "MINUS", STORM_MAX_STR)) {
s_character[0] = '-';
key = s_character;
}
// TODO: if (!sub_55DAB0)
auto binding = this->m_bindings.Ptr(key);
if (!binding) {
binding = this->m_bindings.New(key, 0, 0);
}
if (set != BINDING_SET_0) {
binding->flags &= ~1u;
} else {
binding->flags |= 1u;
}
// TODO
return true;
}

View File

@ -7,9 +7,23 @@
class CStatus;
class XMLNode;
enum BINDING_SET {
BINDING_SET_0 = 0,
BINDING_SET_1,
BINDING_SET_2,
BINDING_SET_3,
};
enum BINDING_MODE {
BINDING_MODE_0 = 0,
BINDING_MODE_1,
BINDING_MODE_2,
BINDING_MODE_3
};
class KEYBINDING : public TSHashObject<KEYBINDING, HASHKEY_STRI> {
public:
int32_t index;
uint32_t flags;
char* command;
};
@ -22,6 +36,13 @@ class KEYCOMMAND : public TSHashObject<KEYCOMMAND, HASHKEY_STRI> {
int32_t angle;
};
class MODIFIEDCLICK : public TSHashObject<MODIFIEDCLICK, HASHKEY_STRI> {
public:
void SetBinding(BINDING_SET a1, const char* binding);
int32_t index;
};
class CGUIBindings {
public:
CGUIBindings() = default;
@ -29,11 +50,14 @@ class CGUIBindings {
bool Load(const char* commandsFile, MD5_CTX* md5, CStatus* status);
void LoadBinding(const char* commandsFile, XMLNode* node, CStatus* status);
void LoadModifiedClick(const char* commandsFile, XMLNode* node, CStatus* status);
bool Bind(BINDING_SET set, BINDING_MODE mode, const char* keystring, const char* command);
int32_t m_numCommands;
int32_t m_numHiddenCommands;
int32_t m_numModifiedClicks;
TSHashTable<KEYBINDING, HASHKEY_STRI> m_bindings;
TSHashTable<KEYCOMMAND, HASHKEY_STRI> m_commands;
TSHashTable<MODIFIEDCLICK, HASHKEY_STRI> m_modifiedClicks;
};
#endif // GAME_UI_CGUIBINDINGS_HPP