mirror of
https://github.com/thunderbrewhq/thunderbrew
synced 2025-10-28 06:46:03 +03:00
229 lines
7.0 KiB
C++
229 lines
7.0 KiB
C++
#include "gameui/CGUIBindings.hpp"
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#include "gameui/CGGameUI.hpp"
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#include "ui/FrameScript.hpp"
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#include "util/CStatus.hpp"
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#include "util/SFile.hpp"
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#include "util/StringTo.hpp"
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#include <common/XML.hpp>
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static CStatus s_nullStatus;
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void MODIFIEDCLICK::SetBinding(BINDING_SET a1, const char* binding) {
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}
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bool CGUIBindings::Load(const char* commandsFile, MD5_CTX* md5, CStatus* status) {
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if (!status) {
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status = &s_nullStatus;
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}
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char* buffer = nullptr;
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size_t bytesRead = 0;
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if (!SFile::Load(nullptr, commandsFile, reinterpret_cast<void**>(&buffer), &bytesRead, 0, 1, nullptr)) {
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status->Add(STATUS_ERROR, "Couldn't open %s", commandsFile);
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return false;
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}
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MD5Update(md5, reinterpret_cast<uint8_t*>(buffer), static_cast<uint32_t>(bytesRead));
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auto tree = XMLTree_Load(buffer, static_cast<uint32_t>(bytesRead));
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SFile::Unload(buffer);
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if (!tree) {
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status->Add(STATUS_ERROR, "Couldn't parse XML in %s", commandsFile);
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return false;
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}
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auto node = XMLTree_GetRoot(tree)->m_child;
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while (node) {
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if (!SStrCmpI(node->GetName(), "Binding", STORM_MAX_STR)) {
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this->LoadBinding(commandsFile, node, status);
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} else if (!SStrCmpI(node->GetName(), "ModifiedClick", STORM_MAX_STR)) {
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this->LoadModifiedClick(commandsFile, node, status);
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} else {
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status->Add(STATUS_WARNING, "Unknown node type %s in %s", node->GetName(), commandsFile);
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}
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node = node->m_next;
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}
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XMLTree_Free(tree);
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return true;
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}
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void CGUIBindings::LoadBinding(const char* commandsFile, XMLNode* node, CStatus* status) {
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const char* name = node->GetAttributeByName("name");
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if (!name || !*name) {
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status->Add(STATUS_WARNING, "Found binding with no name in %s", commandsFile);
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return;
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}
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const char* debug = node->GetAttributeByName("debug");
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#ifndef WHOA_BUILD_ASSERTIONS
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if (StringToBOOL(debug)) {
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return;
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}
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#endif
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#if defined(WHOA_SYSTEM_WIN)
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const char* thisPlatform = "windows";
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#elif defined(WHOA_SYSTEM_MAC)
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const char* thisPlatform = "mac";
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#else
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const char* thisPlatform = "linux";
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#endif
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const char* platform = node->GetAttributeByName("platform");
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if (platform && SStrCmpI(platform, thisPlatform, STORM_MAX_STR)) {
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return;
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}
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if (this->m_commands.Ptr(name)) {
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status->Add(STATUS_WARNING, "Binding %s is defined more than once in %s", name, commandsFile);
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return;
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}
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const char* header = node->GetAttributeByName("header");
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if (header && *header) {
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char headerBuf[1024];
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SStrPrintf(headerBuf, sizeof(headerBuf), "HEADER_%s", header);
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if (this->m_commands.Ptr(headerBuf)) {
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status->Add(STATUS_WARNING, "Binding header %s is defined more than once in %s", header, commandsFile);
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} else {
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auto headerCommand = this->m_commands.New(headerBuf, 0, 0);
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headerCommand->index = this->m_numCommands++;
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headerCommand->function = -1;
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}
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}
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auto command = this->m_commands.New(name, 0, 0);
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const char* hidden = node->GetAttributeByName("hidden");
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const char* joystick = node->GetAttributeByName("joystick");
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if (StringToBOOL(hidden) || StringToBOOL(joystick) /* && GetJoystick() == -1 */) {
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command->index = -(++this->m_numHiddenCommands);
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} else {
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command->index = this->m_numCommands++;
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}
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const char* script = node->m_body;
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if (script && *script) {
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command->function = FrameScript_CompileFunction(
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name,
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"return function(keystate, pressure, angle, precision) %s end",
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script,
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status);
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} else {
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status->Add(STATUS_WARNING, "Found binding %s with no script in %s", name, commandsFile);
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command->function = -1;
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}
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const char* runOnUp = node->GetAttributeByName("runOnUp");
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command->runOnUp = StringToBOOL(runOnUp);
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const char* pressure = node->GetAttributeByName("pressure");
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command->pressure = StringToBOOL(pressure);
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const char* angle = node->GetAttributeByName("angle");
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command->angle = StringToBOOL(angle);
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const char* binding = node->GetAttributeByName("default");
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if (binding && *binding) {
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if (!this->m_bindings.Ptr(binding)) {
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this->Bind(BINDING_SET_0, BINDING_MODE_0, binding, name);
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}
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}
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}
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void CGUIBindings::LoadModifiedClick(const char* commandsFile, XMLNode* node, CStatus* status) {
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const char* action = node->GetAttributeByName("action");
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if (!action || !*action) {
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status->Add(STATUS_WARNING, "Found modified click with no action in %s", commandsFile);
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return;
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}
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if (this->m_modifiedClicks.Ptr(action)) {
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status->Add(STATUS_WARNING, "Modified click %s is defined more than once in %s", action, commandsFile);
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return;
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}
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auto modifiedClick = this->m_modifiedClicks.New(action, 0, 0);
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this->m_numModifiedClicks++;
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const char* binding = node->GetAttributeByName("default");
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if (binding && *binding) {
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modifiedClick->SetBinding(BINDING_SET_0, binding);
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}
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}
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bool CGUIBindings::Bind(BINDING_SET set, BINDING_MODE mode, const char* keystring, const char* command) {
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if (!CGGameUI::CanPerformAction(13) || !keystring) {
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return false;
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}
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if (!command || !*command) {
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command = "NONE";
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}
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static char s_character[2] = {};
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const char* key = keystring;
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if (!SStrCmpI(keystring, "LEFTBRACKET", STORM_MAX_STR)) {
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s_character[0] = '[';
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key = s_character;
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} else if (!SStrCmpI(keystring, "RIGHTBRACKET", STORM_MAX_STR)) {
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s_character[0] = ']';
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key = s_character;
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} else if (!SStrCmpI(keystring, "SLASH", STORM_MAX_STR)) {
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s_character[0] = '/';
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key = s_character;
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} else if (!SStrCmpI(keystring, "BACKSLASH", STORM_MAX_STR)) {
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s_character[0] = '\\';
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key = s_character;
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} else if (!SStrCmpI(keystring, "SEMICOLON", STORM_MAX_STR)) {
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s_character[0] = ';';
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key = s_character;
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} else if (!SStrCmpI(keystring, "APOSTROPHE", STORM_MAX_STR)) {
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s_character[0] = '\'';
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key = s_character;
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} else if (!SStrCmpI(keystring, "COMMA", STORM_MAX_STR)) {
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s_character[0] = ',';
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key = s_character;
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} else if (!SStrCmpI(keystring, "PERIOD", STORM_MAX_STR)) {
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s_character[0] = '.';
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key = s_character;
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} else if (!SStrCmpI(keystring, "TILDE", STORM_MAX_STR)) {
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s_character[0] = '`';
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key = s_character;
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} else if (!SStrCmpI(keystring, "PLUS", STORM_MAX_STR)) {
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s_character[0] = '=';
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key = s_character;
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} else if (!SStrCmpI(keystring, "MINUS", STORM_MAX_STR)) {
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s_character[0] = '-';
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key = s_character;
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}
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// TODO: if (!sub_55DAB0)
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auto binding = this->m_bindings.Ptr(key);
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if (!binding) {
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binding = this->m_bindings.New(key, 0, 0);
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}
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if (set != BINDING_SET_0) {
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binding->flags &= ~1u;
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} else {
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binding->flags |= 1u;
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}
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// TODO
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return true;
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}
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