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https://github.com/thunderbrewhq/thunderbrew
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fix(gx): correct GxScenePresent behavior
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82ad7bb442
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4a1b84ad57
@ -9,11 +9,15 @@ void GxSceneClear(uint32_t mask, CImVector color) {
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g_theGxDevicePtr->SceneClear(mask, color);
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}
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void GxScenePresent() {
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void GxScenePresent(uint32_t a2) {
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g_theGxDevicePtr->ScenePresent();
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}
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void GxSub682A00() {
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C3Vector v2 = { 0.0f, 0.0f, 0.0f };
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GxuFlushDrawList(GxuCat_2, v2);
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g_theGxDevicePtr->ScenePresent();
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GxScenePresent(0);
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}
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void GxuFlushDrawList(EGxuDrawListCategory a1, const C3Vector& a2) {
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@ -12,7 +12,9 @@ void GxDraw(CGxBatch* batch, int32_t indexed);
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void GxSceneClear(uint32_t, CImVector);
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void GxScenePresent(void);
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void GxScenePresent(uint32_t a2);
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void GxSub682A00();
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void GxuFlushDrawList(EGxuDrawListCategory, const C3Vector&);
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@ -115,14 +115,14 @@ int32_t OnPaint(const void* a1, void* a2) {
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if (Screen::s_captureScreen) {
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// TODO
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GxScenePresent();
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GxSub682A00();
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// TODO
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return 1;
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}
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GxScenePresent();
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GxSub682A00();
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}
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Screen::s_elapsedSec = 0.0f;
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