feat(glue): partially implement glue reloading

This commit is contained in:
fallenoak committed 2023-04-06 11:18:29 -05:00
1 parent 55a3bacbd0
commit 82ad7bb442
1 file changed
+16 -3
+16 -3
View File
@@ -202,10 +202,10 @@ int32_t CGlueMgr::Idle(const void* a1, void* a2) {
if (CGlueMgr::m_idleState == IDLE_NONE) {
if (CGlueMgr::m_reload) {
if (!CGlueMgr::m_suspended) {
// TODO CGlueMgr::Suspend();
// TODO CGlueMgr::Resume();
CGlueMgr::Suspend();
CGlueMgr::Resume();
// TODO Sub4DA360();
// TODO CGlueMgr::SetScreen(ByteB6A9E0);
CGlueMgr::SetScreen(CGlueMgr::m_currentScreen);
}
CGlueMgr::m_reload = 0;
@@ -703,6 +703,19 @@ void CGlueMgr::Sub4D8BA0() {
}
void CGlueMgr::Suspend() {
CGlueMgr::m_suspended = 1;
// TODO
if (CGlueMgr::m_simpleTop) {
delete CGlueMgr::m_simpleTop;
CGlueMgr::m_simpleTop = nullptr;
}
// TODO
FrameXML_FreeHashNodes();
// TODO
}