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fix(ui): use correct order when walking event queue for key down and char
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@ -35,7 +35,7 @@ int32_t CSimpleTop::OnChar(const EVENT_DATA_CHAR* pCharData, void* param) {
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auto priorities = &top->m_eventqueue[strata][SIMPLE_EVENT_CHAR];
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for (int32_t i = priorities->Count() - 1; i >= 0; i--) {
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for (uint32_t i = 0; i < priorities->Count(); i++) {
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auto priority = priorities->operator[](i);
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if (!priority || eaten) {
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@ -103,7 +103,7 @@ int32_t CSimpleTop::OnKeyDown(const EVENT_DATA_KEY* pKeyData, void* param) {
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auto priorities = &top->m_eventqueue[strata][SIMPLE_EVENT_KEY];
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for (int32_t i = priorities->Count() - 1; i >= 0; i--) {
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for (uint32_t i = 0; i < priorities->Count(); i++) {
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auto priority = priorities->operator[](i);
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if (!priority || eaten) {
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