fix(ui): use correct order when walking event queue for key down and char

This commit is contained in:
fallenoak 2023-02-19 11:37:42 -06:00
parent 9afd844d5a
commit a07aeb1b33
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@ -35,7 +35,7 @@ int32_t CSimpleTop::OnChar(const EVENT_DATA_CHAR* pCharData, void* param) {
auto priorities = &top->m_eventqueue[strata][SIMPLE_EVENT_CHAR];
for (int32_t i = priorities->Count() - 1; i >= 0; i--) {
for (uint32_t i = 0; i < priorities->Count(); i++) {
auto priority = priorities->operator[](i);
if (!priority || eaten) {
@ -103,7 +103,7 @@ int32_t CSimpleTop::OnKeyDown(const EVENT_DATA_KEY* pKeyData, void* param) {
auto priorities = &top->m_eventqueue[strata][SIMPLE_EVENT_KEY];
for (int32_t i = priorities->Count() - 1; i >= 0; i--) {
for (uint32_t i = 0; i < priorities->Count(); i++) {
auto priority = priorities->operator[](i);
if (!priority || eaten) {