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fix(d3d): fix ICursorClip to free cursor in windowed mode
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@ -1015,7 +1015,7 @@ void CGxDeviceD3d::ICursorClip(int32_t a1) {
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if (a1) {
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this->m_hwCursorNeedsUpdate = 1;
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if (this->m_format.window) {
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if (this->m_format.window == 0) {
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RECT windowRect;
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GetWindowRect(this->m_hwnd, &windowRect);
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ClipCursor(&windowRect);
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