mirror of
https://github.com/thunderbrewhq/thunderbrew
synced 2025-12-15 05:35:59 +03:00
fix(gx): dispatch SDL window events in SceneClear()
This commit is contained in:
parent
2fb754a83a
commit
f81a6fb92b
@ -1268,6 +1268,8 @@ void CGxDeviceGLSDL::SceneClear(uint32_t mask, CImVector color) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void CGxDeviceGLSDL::ScenePresent() {
|
void CGxDeviceGLSDL::ScenePresent() {
|
||||||
|
this->m_GLSDLWindow.DispatchEvents();
|
||||||
|
|
||||||
if (this->m_context) {
|
if (this->m_context) {
|
||||||
// TODO
|
// TODO
|
||||||
|
|
||||||
|
|||||||
Loading…
Reference in New Issue
Block a user