* fix(build): make project compilable
* feat(glue): update Character Selection screen to support switching
* fix(ui): fix CSimpleFontString::GetHeight() to use proper method
* feat(db): add static database classes from whoa-autocode
* feat(ui): use class and area IDs for Character Selection
* chore(db): update ItemRandomPropertiesRec
* feat(glue): update CCharacterSelection methods
* chore(db): uncomment DB records
* feat(glue): implement character deletion
* feat(gx): update supported text tags in GxuDetermineQuotedCode
* fix(ui): fix CSimpleFontString to use the FixedColor flag only if the string does not contain color tags
* feat(net): implement GrunLogin::LogOff
* feat(net): implement NetClient::Disconnect
* feat(login): implement trimming of realm name in LoginResponse::HandleRealmData
* feat(net): implement proper disconnection from login and realm servers
* feat(net): implement PING/PONG messages
* feat(net): add NetClient::Destroy method
* feat(net): implement ClientServices::GetRealmList (second request of Realm List)
* feat(glue): implement CGlueMgr::PollRealmList
* feat(glue): implement CGlueMgr::PollCreateCharacter
* chore(glue): add skeleton of CCharacterComponent class
* fix(build): fix build using latest features
* fix(glue): kill gotos in CGlueMgr::NetDisconnectHandler
* fix(build): include SDL3
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Co-authored-by: superp00t <superp00t@tutanota.com>
* chore(build): add vendored SDL 3.0.0 library
* chore(build): add vendored glew-cmake-2.2.0 library
* feat(console): in the presence of -opengl launch flag, change GxApi to OpenGl
* feat(gx): add uncompleted CGxDeviceGLSDL targeting Windows and Linux
* chore(build): change SDL3 linkage from shared (bad) to to static (good)