VDm
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28eecb2a09
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feat(console): update SetGxCVars and UpdateGxCVars
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2025-03-29 23:13:58 +04:00 |
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superp00t
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b6ee76054f
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refactor(gx): name all function parameters in header
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2024-11-28 05:00:33 -05:00 |
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superp00t
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9fc5476ef7
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feat(gx): add broken cursor drawing implementation
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2024-09-06 12:32:50 -04:00 |
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superp00t
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5229b9b972
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fix(gx): only use GLSDL if compiled with CMake variable WHOA_BUILD_GLSDL
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2024-07-22 00:43:39 -04:00 |
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superp00t
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6bf87c4f2d
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feat(gx): detach CGxDeviceGLSDL from GxApi_OpenGl handling
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2023-12-10 19:04:57 -05:00 |
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Phaneron
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da23578002
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feat(gx): implement CGxDevice::BufData
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2023-03-20 17:28:23 -05:00 |
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fallenoak
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acaa42019a
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feat(gx): add getter for device window
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2023-03-19 23:48:52 -05:00 |
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fallenoak
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73859890b1
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feat(gx): use caps-defined shader profiles
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2023-03-17 17:04:58 -05:00 |
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fallenoak
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aafbada709
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fix(event): use correct types for window proc params
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2023-03-15 15:24:14 -05:00 |
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fallenoak
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9ccd1884f3
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feat(gx): handle custom window proc in device creation
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2023-03-14 16:49:01 -05:00 |
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fallenoak
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56b24bfb3c
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feat(gx): implement scene clear in d3d backend
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2023-03-11 16:56:47 -06:00 |
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fallenoak
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9a15edb6e4
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feat(gx): partially handle size wm event in d3d backend
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2023-03-11 00:09:06 -06:00 |
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fallenoak
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02ddaa106f
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feat(gx): clean up draw calls across gll and d3d backends
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2023-03-10 11:29:00 -06:00 |
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fallenoak
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d869c6d898
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feat(gx): implement draw calls in d3d backend
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2023-03-10 10:33:38 -06:00 |
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fallenoak
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907c3faf8f
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feat(gx): remove placeholder gx caps (#45)
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2023-03-09 22:29:33 -06:00 |
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fallenoak
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0419802663
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feat(gx): handle texture creation in d3d backend
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2023-03-07 00:03:03 -06:00 |
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fallenoak
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c34ea0f30d
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feat(gx): handle window messages in d3d backend
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2023-03-06 08:44:13 -06:00 |
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fallenoak
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80388f0279
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feat(gx): add window creation to d3d backend
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2023-03-05 16:13:31 -06:00 |
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fallenoak
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2010aa8e4e
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feat(gx): add initial d3d backend
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2023-03-05 11:55:12 -06:00 |
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fallenoak
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655d795a9d
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feat(app): add windows app
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2023-01-03 00:45:25 -06:00 |
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fallenoak
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70b00c5c38
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chore: initial commit
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2023-01-02 13:17:18 -06:00 |
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