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3 changed files with 229 additions and 214 deletions

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@ -225,11 +225,13 @@ int32_t CGxDeviceD3d::ILoadD3dLib(HINSTANCE& d3dLib, LPDIRECT3D9& d3d) {
d3dLib = LoadLibrary(TEXT("d3d9.dll"));
typedef LPDIRECT3D9 (WINAPI *DIRECT3DCREATE9)(UINT SDKVersion);
if (d3dLib) {
auto d3dCreateProc = GetProcAddress(d3dLib, "Direct3DCreate9");
auto d3dCreateProc = reinterpret_cast<DIRECT3DCREATE9>(GetProcAddress(d3dLib, "Direct3DCreate9"));
if (d3dCreateProc) {
d3d = reinterpret_cast<LPDIRECT3D9>(d3dCreateProc());
d3d = d3dCreateProc(D3D_SDK_VERSION);
if (d3d) {
return 1;
@ -258,7 +260,7 @@ void CGxDeviceD3d::IUnloadD3dLib(HINSTANCE& d3dLib, LPDIRECT3D9& d3d) {
}
}
LRESULT CGxDeviceD3d::WindowProcD3d(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam) {
LRESULT CALLBACK CGxDeviceD3d::WindowProcD3d(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam) {
auto device = reinterpret_cast<CGxDeviceD3d*>(GetWindowLongPtr(hWnd, GWLP_USERDATA));
switch (uMsg) {

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@ -218,7 +218,7 @@ class CGxDeviceD3d : public CGxDevice {
// Static functions
static int32_t ILoadD3dLib(HINSTANCE& d3dLib, LPDIRECT3D9& d3d);
static void IUnloadD3dLib(HINSTANCE& d3dLib, LPDIRECT3D9& d3d);
static LRESULT WindowProcD3d(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
static LRESULT CALLBACK WindowProcD3d(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
// Member variables
HWND m_hwnd = nullptr;

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@ -10,63 +10,86 @@
#include <common/Time.hpp>
#include <tempest/Matrix.hpp>
#if defined(WHOA_SYSTEM_WIN)
#include <windows.h>
extern "C" {
typedef int32_t(__cdecl* INITIALIZEDIVXDECODER)(uint32_t index, uint32_t width, uint32_t height);
typedef int32_t(__cdecl* SETOUTPUTFORMAT)(uint32_t index, uint32_t unk, uint32_t width, uint32_t height);
typedef int32_t(__cdecl* DIVXDECODE)(uint32_t index, void* data, uint32_t unk);
typedef int32_t(__cdecl* UNINITIALIZEDIVXDECODER)(uint32_t index);
typedef struct {
void* output;
void* input;
unsigned int input_size;
int update;
int zero0;
int zero1;
} decoder_data_t;
static uint32_t s_divxRefCounter = 0;
typedef int(__cdecl* INITIALIZEDIVXDECODER)(unsigned int index, unsigned int width, unsigned int height);
typedef int(__cdecl* SETOUTPUTFORMAT)(unsigned int index, unsigned int one, unsigned int width, unsigned int height);
typedef int(__cdecl* DIVXDECODE)(unsigned int index, void* data, unsigned int zero);
typedef int(__cdecl* UNINITIALIZEDIVXDECODER)(unsigned int index);
}
static INITIALIZEDIVXDECODER InitializeDivxDecoder = nullptr;
static SETOUTPUTFORMAT SetOutputFormat = nullptr;
static DIVXDECODE DivxDecode = nullptr;
static UNINITIALIZEDIVXDECODER UnInitializeDivxDecoder = nullptr;
static uint32_t LoadDivxDecoder(uint32_t width, uint32_t height) {
#if defined(WHOA_SYSTEM_WIN)
#include <windows.h>
static HMODULE s_decoderLibrary = NULL;
static int32_t UnloadDivxDecoder() {
if (s_decoderLibrary == NULL) {
return 0;
}
InitializeDivxDecoder = nullptr;
SetOutputFormat = nullptr;
DivxDecode = nullptr;
UnInitializeDivxDecoder = nullptr;
FreeLibrary(s_decoderLibrary);
s_decoderLibrary = NULL;
return 1;
}
static int32_t LoadDivxDecoder() {
if (InitializeDivxDecoder && SetOutputFormat && DivxDecode && UnInitializeDivxDecoder) {
return 1;
}
// Try to load original decoder first
s_decoderLibrary = LoadLibraryA("DivxDecoder.dll");
if (s_decoderLibrary == NULL) {
// Try to load open source decoder
s_decoderLibrary = LoadLibraryA("XvidDecoder.dll");
if (s_decoderLibrary == NULL) {
return 0;
}
}
InitializeDivxDecoder = reinterpret_cast<INITIALIZEDIVXDECODER>(GetProcAddress(s_decoderLibrary, "InitializeDivxDecoder"));
SetOutputFormat = reinterpret_cast<SETOUTPUTFORMAT>(GetProcAddress(s_decoderLibrary, "SetOutputFormat"));
DivxDecode = reinterpret_cast<DIVXDECODE>(GetProcAddress(s_decoderLibrary, "DivxDecode"));
UnInitializeDivxDecoder = reinterpret_cast<UNINITIALIZEDIVXDECODER>(GetProcAddress(s_decoderLibrary, "UnInitializeDivxDecoder"));
if (!InitializeDivxDecoder || !SetOutputFormat || !DivxDecode || !UnInitializeDivxDecoder) {
auto library = LoadLibraryA("DivxDecoder.dll");
if (!library) {
return 0;
}
InitializeDivxDecoder = reinterpret_cast<INITIALIZEDIVXDECODER>(GetProcAddress(library, "InitializeDivxDecoder"));
SetOutputFormat = reinterpret_cast<SETOUTPUTFORMAT>(GetProcAddress(library, "SetOutputFormat"));
DivxDecode = reinterpret_cast<DIVXDECODE>(GetProcAddress(library, "DivxDecode"));
UnInitializeDivxDecoder = reinterpret_cast<UNINITIALIZEDIVXDECODER>(GetProcAddress(library, "UnInitializeDivxDecoder"));
if (!InitializeDivxDecoder || !SetOutputFormat || !DivxDecode || !UnInitializeDivxDecoder) {
InitializeDivxDecoder = nullptr;
SetOutputFormat = nullptr;
DivxDecode = nullptr;
UnInitializeDivxDecoder = nullptr;
FreeLibrary(library);
return 0;
}
}
if (++s_divxRefCounter == 0) {
++s_divxRefCounter;
}
if (InitializeDivxDecoder(s_divxRefCounter, width, height)) {
UnInitializeDivxDecoder(s_divxRefCounter--);
UnloadDivxDecoder();
return 0;
}
if (SetOutputFormat(s_divxRefCounter, 1, width, height)) {
UnInitializeDivxDecoder(s_divxRefCounter--);
return 0;
}
return s_divxRefCounter;
return 1;
}
#else
static int32_t UnloadDivxDecoder() {
return 0;
}
static uint32_t LoadDivxDecoder() {
return 0;
}
@ -74,11 +97,140 @@ static uint32_t LoadDivxDecoder() {
#endif
static void UnloadDivxDecoder(uint32_t decoder) {
static uint32_t s_decoderIndex = 0;
static uint32_t s_strideData[144] = {
512, 256, 0, 3200,
256, 256, 2048, 3200,
32, 256, 3072, 3200,
512, 128, 819200, 3200,
256, 128, 821248, 3200,
32, 128, 822272, 3200,
}
512, 512, 0, 4096,
512, 512, 2048, 4096,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
static const uint32_t textureCountByFormat[6] = { 6, 2, 3, 4, 6, 2 };
512, 512, 0, 3200,
256, 512, 2048, 3200,
32, 512, 3072, 3200,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
512, 512, 0, 4096,
512, 512, 2048, 4096,
512, 64, 2097152, 4096,
512, 64, 2099200, 4096,
0, 0, 0, 0,
0, 0, 0, 0,
512, 256, 0, 3200,
256, 256, 2048, 3200,
32, 256, 3072, 3200,
512, 128, 819200, 3200,
256, 128, 821248, 3200,
32, 128, 822272, 3200,
512, 512, 0, 4096,
512, 512, 2048, 4096,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0
};
static int32_t s_movieTextureUpdate[] = {
0, 6, 512, 256, // Format: 0, Texture: 0
0, 6, 256, 256, // Format: 0, Texture: 1
0, 6, 32, 256, // Format: 0, Texture: 2
0, 0, 512, 122, // Format: 0, Texture: 3
0, 0, 256, 122, // Format: 0, Texture: 4
0, 0, 32, 122, // Format: 0, Texture: 5
0, 24, 512, 512, // Format: 1, Texture: 0
0, 0, 512, 488, // Format: 1, Texture: 1
0, 0, 0, 0, // Format: 1, Texture: 2
0, 0, 0, 0, // Format: 1, Texture: 3
0, 0, 0, 0, // Format: 1, Texture: 4
0, 0, 0, 0, // Format: 1, Texture: 5
0, 32, 512, 480, // Format: 2, Texture: 0
0, 32, 256, 480, // Format: 2, Texture: 1
0, 32, 32, 480, // Format: 2, Texture: 2
0, 0, 0, 0, // Format: 2, Texture: 3
0, 0, 0, 0, // Format: 2, Texture: 4
0, 0, 0, 0, // Format: 2, Texture: 5
0, 0, 512, 512, // Format: 3, Texture: 0
0, 0, 512, 512, // Format: 3, Texture: 1
0, 0, 512, 64, // Format: 3, Texture: 2
0, 0, 512, 64, // Format: 3, Texture: 3
0, 0, 0, 0, // Format: 3, Texture: 4
0, 0, 0, 0, // Format: 3, Texture: 5
0, 21, 512, 256, // Format: 4, Texture: 0
0, 21, 256, 256, // Format: 4, Texture: 1
0, 21, 32, 256, // Format: 4, Texture: 2
0, 0, 512, 107, // Format: 4, Texture: 3
0, 0, 256, 107, // Format: 4, Texture: 4
0, 0, 32, 107, // Format: 4, Texture: 5
0, 38, 512, 512, // Format: 5, Texture: 0
0, 0, 512, 474, // Format: 5, Texture: 1
0, 0, 0, 0, // Format: 5, Texture: 2
0, 0, 0, 0, // Format: 5, Texture: 3
0, 0, 0, 0, // Format: 5, Texture: 4
0, 0, 0, 0 // Format: 5, Texture: 5
};
static float s_layout[144] = {
0.0f, 0.63999999f, 0.11f, -0.33000001f,
0.63999999f, 0.95999998f, 0.11f, -0.33000001f,
0.95999998f, 1.0f, 0.11f, -0.33000001f,
0.0f, 0.63999999f, 0.33000001f, 0.11f,
0.63999999f, 0.95999998f, 0.33000001f, 0.11f,
0.95999998f, 1.0f, 0.33000001f, 0.11f,
0.0f, 0.5f, 0.333f, -0.333f,
0.5f, 1.0f, 0.333f, -0.333f,
0.0f, 0.0f, 0.0f, 0.0f,
0.0f, 0.0f, 0.0f, 0.0f,
0.0f, 0.0f, 0.0f, 0.0f,
0.0f, 0.0f, 0.0f, 0.0f,
0.0f, 0.63999999f, 0.41999999f, -0.41999999f,
0.63999999f, 0.95999998f, 0.41999999f, -0.41999999f,
0.95999998f, 1.0f, 0.41999999f, -0.41999999f,
0.0f, 0.0f, 0.0f, 0.0f,
0.0f, 0.0f, 0.0f, 0.0f,
0.0f, 0.0f, 0.0f, 0.0f,
0.0f, 0.5f, 0.32659999f, -0.41999999f,
0.5f, 1.0f, 0.32659999f, -0.41999999f,
0.0f, 0.5f, 0.41999999f, 0.32659999f,
0.5f, 1.0f, 0.41999999f, 0.32659999f,
0.0f, 0.0f, 0.0f, 0.0f,
0.0f, 0.0f, 0.0f, 0.0f,
0.0f, 0.63999999f, 0.11f, -0.33000001f,
0.63999999f, 0.95999998f, 0.11f, -0.33000001f,
0.95999998f, 1.0f, 0.11f, -0.33000001f,
0.0f, 0.63999999f, 0.33000001f, 0.11f,
0.63999999f, 0.95999998f, 0.33000001f, 0.11f,
0.95999998f, 1.0f, 0.33000001f, 0.11f,
0.0f, 0.5f, 0.333f, -0.333f,
0.5f, 1.0f, 0.333f, -0.333f,
0.0f, 0.0f, 0.0f, 0.0f,
0.0f, 0.0f, 0.0f, 0.0f,
0.0f, 0.0f, 0.0f, 0.0f,
0.0f, 0.0f, 0.0f, 0.0f
};
static const uint32_t s_textureCountByFormat[6] = { 6, 2, 3, 4, 6, 2 };
static const uint32_t s_imageDataOffsets[6] = {
19200, 98304, 102400, 0, 67200, 155648
};
int32_t CSimpleMovieFrame::s_metatable;
@ -169,6 +321,10 @@ CSimpleMovieFrame::CSimpleMovieFrame(CSimpleFrame* parent)
}
int32_t CSimpleMovieFrame::StartMovie(const char* filename, int32_t volume) {
if (!LoadDivxDecoder()) {
return 0;
}
if (!this->ParseAVIFile(filename) || !this->OpenVideo()) {
return 0;
}
@ -304,9 +460,9 @@ int32_t CSimpleMovieFrame::ParseAVIFile(const char* filename) {
} else {
offset += 8;
if (!SStrCmpI(&data[offset], "vids", 4)) {
float scale = *reinterpret_cast<uint32_t*>(&data[offset + 20]);
float rate = *reinterpret_cast<uint32_t*>(&data[offset + 24]);
this->m_frameRate = rate / scale;
uint32_t scale = *reinterpret_cast<uint32_t*>(&data[offset + 20]);
uint32_t rate = *reinterpret_cast<uint32_t*>(&data[offset + 24]);
this->m_frameRate = static_cast<float>(rate) / static_cast<float>(scale);
this->m_numFrames = *reinterpret_cast<uint32_t*>(&data[offset + 32]);
v39 = v41;
}
@ -375,13 +531,16 @@ int32_t CSimpleMovieFrame::ParseAVIFile(const char* filename) {
int32_t CSimpleMovieFrame::OpenVideo() {
this->m_startTime = OsGetAsyncTimeMs();
this->m_elapsedTime = 0;
this->m_decoder = LoadDivxDecoder(this->m_videoWidth, this->m_videoHeight);
this->m_decoder = ++s_decoderIndex;
this->m_currentFrame = 0;
this->m_prevFrame = -1;
this->m_lastKeyFrame = 0;
this->m_frameAudioSync = 0;
if (!this->m_decoder) {
if (InitializeDivxDecoder(this->m_decoder, this->m_videoWidth, this->m_videoHeight) ||
SetOutputFormat(this->m_decoder, 1, this->m_videoWidth, this->m_videoHeight)) {
this->CloseVideo();
return 0;
}
@ -402,55 +561,12 @@ int32_t CSimpleMovieFrame::OpenVideo() {
this->m_textureFormat = 0;
}
} else {
CloseVideo();
this->CloseVideo();
return 0;
}
const uint32_t widthByFormat[6] = { 800, 1024, 800, 1024, 800, 1024 };
const uint32_t heightByFormat[6] = { 384, 512, 512, 576, 384, 512 };
static uint32_t s_strideData[144] = {
512, 256, 0, 3200,
256, 256, 2048, 3200,
32, 256, 3072, 3200,
512, 128, 819200, 3200,
256, 128, 821248, 3200,
32, 128, 822272, 3200,
512, 512, 0, 4096,
512, 512, 2048, 4096,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
512, 512, 0, 3200,
256, 512, 2048, 3200,
32, 512, 3072, 3200,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
512, 512, 0, 4096,
512, 512, 2048, 4096,
512, 64, 2097152, 4096,
512, 64, 2099200, 4096,
0, 0, 0, 0,
0, 0, 0, 0,
512, 256, 0, 3200,
256, 256, 2048, 3200,
32, 256, 3072, 3200,
512, 128, 819200, 3200,
256, 128, 821248, 3200,
32, 128, 822272, 3200,
512, 512, 0, 4096,
512, 512, 2048, 4096,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0
};
const uint32_t imageSize = widthByFormat[this->m_textureFormat] * heightByFormat[this->m_textureFormat] * 4;
this->m_imageData = reinterpret_cast<char*>(ALLOC_ZERO(imageSize));
@ -460,7 +576,7 @@ int32_t CSimpleMovieFrame::OpenVideo() {
}
int32_t hasTextures = 1;
for (uint32_t i = 0; i < textureCountByFormat[this->m_textureFormat]; ++i) {
for (uint32_t i = 0; i < s_textureCountByFormat[this->m_textureFormat]; ++i) {
uint32_t stride = (6 * this->m_textureFormat + i) * 4;
this->m_textureData[i].data = &s_strideData[stride];
this->m_textureData[i].buffer = this->m_imageData;
@ -476,7 +592,7 @@ int32_t CSimpleMovieFrame::OpenVideo() {
}
if (hasTextures) {
for (uint32_t i = 0; i < textureCountByFormat[this->m_textureFormat]; ++i) {
for (uint32_t i = 0; i < s_textureCountByFormat[this->m_textureFormat]; ++i) {
GxTexUpdate(this->m_textures[i], 0, 0, 0, 0, 1);
}
}
@ -486,7 +602,8 @@ int32_t CSimpleMovieFrame::OpenVideo() {
void CSimpleMovieFrame::CloseVideo() {
if (this->m_decoder) {
UnloadDivxDecoder(this->m_decoder);
UnInitializeDivxDecoder(this->m_decoder);
--s_decoderIndex;
this->m_decoder = 0;
}
@ -561,34 +678,18 @@ int32_t CSimpleMovieFrame::UpdateTiming() {
}
int32_t CSimpleMovieFrame::DecodeFrame(bool update) {
#pragma pack(push, 1)
struct DecoderData
{
char* output;
char* input;
uint32_t inputSize;
uint32_t update;
uint32_t v14;
uint32_t v15;
};
#pragma pack(pop)
decoder_data_t frame;
DecoderData decoderData = {};
frame.output = this->m_imageData + s_imageDataOffsets[this->m_textureFormat];
frame.input = this->m_currentFrameData + 4;
frame.input_size = *reinterpret_cast<uint32_t*>(this->m_currentFrameData);
frame.update = update ? 1 : 0;
frame.zero0 = 0;
frame.zero1 = 0;
const uint32_t imageDataOffsets[6] = {
19200, 98304, 102400, 0, 67200, 155648
};
this->m_currentFrameData += frame.input_size + 4;
auto frameSize = *reinterpret_cast<uint32_t*>(this->m_currentFrameData);
decoderData.output = this->m_imageData + imageDataOffsets[this->m_textureFormat];
decoderData.input = this->m_currentFrameData + 4;
decoderData.inputSize = frameSize;
decoderData.update = update ? 1 : 0;
this->m_currentFrameData += frameSize + 4;
if (DivxDecode(this->m_decoder, &decoderData, 0)) {
if (DivxDecode(this->m_decoder, &frame, 0)) {
return 0;
}
@ -596,51 +697,7 @@ int32_t CSimpleMovieFrame::DecodeFrame(bool update) {
return 1;
}
static int32_t s_movieTextureUpdate[] = {
0, 6, 512, 256, // Format: 0, Texture: 0
0, 6, 256, 256, // Format: 0, Texture: 1
0, 6, 32, 256, // Format: 0, Texture: 2
0, 0, 512, 122, // Format: 0, Texture: 3
0, 0, 256, 122, // Format: 0, Texture: 4
0, 0, 32, 122, // Format: 0, Texture: 5
0, 24, 512, 512, // Format: 1, Texture: 0
0, 0, 512, 488, // Format: 1, Texture: 1
0, 0, 0, 0, // Format: 1, Texture: 2
0, 0, 0, 0, // Format: 1, Texture: 3
0, 0, 0, 0, // Format: 1, Texture: 4
0, 0, 0, 0, // Format: 1, Texture: 5
0, 32, 512, 480, // Format: 2, Texture: 0
0, 32, 256, 480, // Format: 2, Texture: 1
0, 32, 32, 480, // Format: 2, Texture: 2
0, 0, 0, 0, // Format: 2, Texture: 3
0, 0, 0, 0, // Format: 2, Texture: 4
0, 0, 0, 0, // Format: 2, Texture: 5
0, 0, 512, 512, // Format: 3, Texture: 0
0, 0, 512, 512, // Format: 3, Texture: 1
0, 0, 512, 64, // Format: 3, Texture: 2
0, 0, 512, 64, // Format: 3, Texture: 3
0, 0, 0, 0, // Format: 3, Texture: 4
0, 0, 0, 0, // Format: 3, Texture: 5
0, 21, 512, 256, // Format: 4, Texture: 0
0, 21, 256, 256, // Format: 4, Texture: 1
0, 21, 32, 256, // Format: 4, Texture: 2
0, 0, 512, 107, // Format: 4, Texture: 3
0, 0, 256, 107, // Format: 4, Texture: 4
0, 0, 32, 107, // Format: 4, Texture: 5
0, 38, 512, 512, // Format: 5, Texture: 0
0, 0, 512, 474, // Format: 5, Texture: 1
0, 0, 0, 0, // Format: 5, Texture: 2
0, 0, 0, 0, // Format: 5, Texture: 3
0, 0, 0, 0, // Format: 5, Texture: 4
0, 0, 0, 0 // Format: 5, Texture: 5
};
for (uint32_t i = 0; i < textureCountByFormat[this->m_textureFormat]; ++i) {
for (uint32_t i = 0; i < s_textureCountByFormat[this->m_textureFormat]; ++i) {
uint32_t v9 = 4 * (i + 6 * this->m_textureFormat);
// WARNING(workaround): Uncomment the code below when GxTexUpdate will be working properly
/*
@ -709,53 +766,9 @@ void CSimpleMovieFrame::Render() {
GxRsSet(GxRs_BlendingMode, 0);
GxRsSetAlphaRef();
static float s_layout[] = {
0.0, 0.63999999, 0.11, -0.33000001,
0.63999999, 0.95999998, 0.11, -0.33000001,
0.95999998, 1.0, 0.11, -0.33000001,
0.0, 0.63999999, 0.33000001, 0.11,
0.63999999, 0.95999998, 0.33000001, 0.11,
0.95999998, 1.0, 0.33000001, 0.11,
0.0, 0.5, 0.333, -0.333,
0.5, 1.0, 0.333, -0.333,
0.0, 0.0, 0.0, 0.0,
0.0, 0.0, 0.0, 0.0,
0.0, 0.0, 0.0, 0.0,
0.0, 0.0, 0.0, 0.0,
0.0, 0.63999999, 0.41999999, -0.41999999,
0.63999999, 0.95999998, 0.41999999, -0.41999999,
0.95999998, 1.0, 0.41999999, -0.41999999,
0.0, 0.0, 0.0, 0.0,
0.0, 0.0, 0.0, 0.0,
0.0, 0.0, 0.0, 0.0,
0.0, 0.5, 0.32659999, -0.41999999,
0.5, 1.0, 0.32659999, -0.41999999,
0.0, 0.5, 0.41999999, 0.32659999,
0.5, 1.0, 0.41999999, 0.32659999,
0.0, 0.0, 0.0, 0.0,
0.0, 0.0, 0.0, 0.0,
0.0, 0.63999999, 0.11, -0.33000001,
0.63999999, 0.95999998, 0.11, -0.33000001,
0.95999998, 1.0, 0.11, -0.33000001,
0.0, 0.63999999, 0.33000001, 0.11,
0.63999999, 0.95999998, 0.33000001, 0.11,
0.95999998, 1.0, 0.33000001, 0.11,
0.0, 0.5, 0.333, -0.333,
0.5, 1.0, 0.333, -0.333,
0.0, 0.0, 0.0, 0.0,
0.0, 0.0, 0.0, 0.0,
0.0, 0.0, 0.0, 0.0,
0.0, 0.0, 0.0, 0.0
};
float aspectCompensation = CoordinateGetAspectCompensation();
for (uint32_t i = 0; i < textureCountByFormat[this->m_textureFormat]; ++i) {
for (uint32_t i = 0; i < s_textureCountByFormat[this->m_textureFormat]; ++i) {
float* rect = &s_layout[24 * this->m_textureFormat + 4 * i];
float v16 = rect[3] * aspectCompensation;