mirror of
https://github.com/thunderbrewhq/thunderbrew
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108 lines
2.3 KiB
C++
108 lines
2.3 KiB
C++
#include "gx/CGxStateBom.hpp"
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#include <tempest/Vector.hpp>
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const CGxStateBom& CGxStateBom::operator=(int32_t value) {
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this->m_data.i[0] = value;
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return *this;
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}
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const CGxStateBom& CGxStateBom::operator=(uint32_t value) {
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this->m_data.u[0] = value;
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return *this;
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}
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const CGxStateBom& CGxStateBom::operator=(float value) {
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this->m_data.f[0] = value;
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return *this;
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}
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const CGxStateBom& CGxStateBom::operator=(void* value) {
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this->m_data.p = value;
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return *this;
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}
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const CGxStateBom& CGxStateBom::operator=(C3Vector& value) {
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this->m_data.f[0] = value.x;
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this->m_data.f[1] = value.y;
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this->m_data.f[2] = value.z;
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return *this;
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}
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bool CGxStateBom::operator==(float value) {
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return this->m_data.f[0] == value;
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}
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bool CGxStateBom::operator==(int32_t value) {
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return this->m_data.i[0] == value;
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}
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bool CGxStateBom::operator==(uint32_t value) {
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return this->m_data.u[0] == value;
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}
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bool CGxStateBom::operator==(void* value) {
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return this->m_data.p == value;
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}
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bool CGxStateBom::operator==(C3Vector& value) {
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return this->m_data.f[0] == value.x
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|| this->m_data.f[1] == value.y
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|| this->m_data.f[2] == value.z;
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}
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bool CGxStateBom::operator!=(float value) {
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return !(*this == value);
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}
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bool CGxStateBom::operator!=(int32_t value) {
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return !(*this == value);
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}
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bool CGxStateBom::operator!=(uint32_t value) {
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return !(*this == value);
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}
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bool CGxStateBom::operator!=(void* value) {
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return !(*this == value);
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}
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bool CGxStateBom::operator!=(C3Vector& value) {
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return this->m_data.f[0] != value.x
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|| this->m_data.f[1] != value.y
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|| this->m_data.f[2] != value.z;
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}
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bool CGxStateBom::operator!=(CGxStateBom& value) {
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return (this->m_data.i[0] - value.m_data.i[0])
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| (this->m_data.i[1] - value.m_data.i[1])
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| (this->m_data.i[2] - value.m_data.i[2])
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| (this->filler - value.filler);
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}
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CGxStateBom::operator CImVector() const {
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CImVector color;
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color.value = this->m_data.u[0];
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return color;
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}
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CGxStateBom::operator float() const {
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return this->m_data.f[0];
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}
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CGxStateBom::operator int32_t() const {
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return this->m_data.i[0];
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}
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CGxStateBom::operator uint32_t() const {
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return this->m_data.u[0];
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}
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CGxStateBom::operator void*() const {
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return this->m_data.p;
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}
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