thunderbrew/src/glue/CCharacterSelection.cpp

155 lines
5.0 KiB
C++

#include "glue/CCharacterSelection.hpp"
#include "model/CM2Model.hpp"
#include "model/CM2Shared.hpp"
#include "ui/CSimpleModelFFX.hpp"
#include "client/ClientServices.hpp"
#include "client/Client.hpp"
#include "console/CVar.hpp"
#include "net/Connection.hpp"
#include "clientobject/Player_C.hpp"
#include "db/Db.hpp"
CSimpleModelFFX* CCharacterSelection::m_modelFrame = nullptr;
uint32_t CCharacterSelection::m_characterCount = 0;
float CCharacterSelection::m_charFacing = 0.0f;
uint32_t CCharacterSelection::m_restrictHuman = 0;
uint32_t CCharacterSelection::m_restrictDwarf = 0;
uint32_t CCharacterSelection::m_restrictGnome = 0;
uint32_t CCharacterSelection::m_restrictNightElf = 0;
uint32_t CCharacterSelection::m_restrictDraenei = 0;
uint32_t CCharacterSelection::m_restrictOrc = 0;
uint32_t CCharacterSelection::m_restrictTroll = 0;
uint32_t CCharacterSelection::m_restrictTauren = 0;
uint32_t CCharacterSelection::m_restrictUndead = 0;
uint32_t CCharacterSelection::m_restrictBloodElf = 0;
TSGrowableArray<CharacterSelectionDisplay> CCharacterSelection::s_characterList;
int32_t CCharacterSelection::m_selectionIndex = 0;
CharacterSelectionDisplay::CharacterSelectionDisplay()
: m_characterModel(nullptr) {
}
void CCharacterSelection::RenderPrep() {
// TODO
}
void CCharacterSelection::SetBackgroundModel(const char* modelPath) {
if (!CCharacterSelection::m_modelFrame || !modelPath || !*modelPath) {
return;
}
auto model = CCharacterSelection::m_modelFrame->m_model;
// Check if already set
if (model && !SStrCmpI(modelPath, model->m_shared->m_filePath, STORM_MAX_STR)) {
return;
}
CCharacterSelection::m_modelFrame->SetModel(modelPath);
// TODO BYTE1(CCharacterSelection::m_modelFrame->simplemodelffx_dword510[3]) = 1;
model = CCharacterSelection::m_modelFrame->m_model;
if (model) {
// TODO lighting callback + arg
model->IsDrawable(1, 1);
}
}
void CCharacterSelection::EnumerateCharactersCallback(CHARACTER_INFO& info, void* param) {
auto character = CCharacterSelection::s_characterList.New();
character->m_characterInfo = info;
// TODO: LoadAddOnEnableState(a1 + 8);
}
void CCharacterSelection::ShowCharacter() {
auto index = CCharacterSelection::m_selectionIndex;
if (index < 0 || index >= CCharacterSelection::GetNumCharacters()) {
return;
}
// TODO
CCharacterSelection::m_charFacing = 0.0;
auto& character = CCharacterSelection::s_characterList[index];
if (character.m_characterModel) {
// TODO
return;
}
auto rec = Player_C_GetModelName(character.m_characterInfo.raceID, character.m_characterInfo.sexID);
STORM_ASSERT(rec);
if (!rec->m_modelName) {
// TODO
return;
}
auto scene = CCharacterSelection::m_modelFrame->GetScene();
character.m_characterModel = scene->CreateModel(rec->m_modelName, 0);
}
void CCharacterSelection::SetCharFacing(float facing) {
if (!CCharacterSelection::m_characterCount || !CCharacterSelection::GetNumCharacters()) {
return;
}
auto character = CCharacterSelection::s_characterList[CCharacterSelection::m_selectionIndex];
if (character.m_characterModel) {
character.m_characterModel->SetWorldTransform(C3Vector(), facing, 1.0);
}
}
void CCharacterSelection::ClearCharacterList() {
}
void CCharacterSelection::UpdateCharacterList() {
// TODO: ClearAddOnEnableState(0);
CCharacterSelection::s_characterList.SetCount(0);
CCharacterSelection::m_restrictHuman = 0;
CCharacterSelection::m_restrictDwarf = 0;
CCharacterSelection::m_restrictGnome = 0;
CCharacterSelection::m_restrictNightElf = 0;
CCharacterSelection::m_restrictDraenei = 0;
CCharacterSelection::m_restrictOrc = 0;
CCharacterSelection::m_restrictTroll = 0;
CCharacterSelection::m_restrictTauren = 0;
CCharacterSelection::m_restrictUndead = 0;
CCharacterSelection::m_restrictBloodElf = 0;
ClientServices::EnumerateCharacters(&CCharacterSelection::EnumerateCharactersCallback, nullptr);
if (CCharacterSelection::s_characterList.Count()) {
// TODO: Apply restrictions (m_restrictHuman, etc)
// TODO: CRealmList::m_preferredCategory = 0;
int32_t selectionIndex = Client::g_lastCharacterIndex->GetInt();
if (selectionIndex < 0 || selectionIndex >= CCharacterSelection::s_characterList.Count()) {
selectionIndex = 0;
}
CCharacterSelection::m_selectionIndex = selectionIndex;
CCharacterSelection::ShowCharacter();
FrameScript_SignalEvent(8, "%d", CCharacterSelection::m_selectionIndex + 1);
} else {
CCharacterSelection::m_selectionIndex = 0;
CCharacterSelection::ShowCharacter();
FrameScript_SignalEvent(8, "%d", CCharacterSelection::m_selectionIndex + 1);
if (CCharacterSelection::m_modelFrame) {
// TODO
}
}
FrameScript_SignalEvent(7, nullptr);
}
uint32_t CCharacterSelection::GetNumCharacters() {
return CCharacterSelection::s_characterList.Count();
}