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			34 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
			
		
		
	
	
			34 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
| PS Vita
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| =======
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| SDL port for the Sony Playstation Vita and Sony Playstation TV
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| 
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| Credit to
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| * xerpi, cpasjuste and rsn8887 for initial (vita2d) port
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| * vitasdk/dolcesdk devs
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| * CBPS discord (Namely Graphene and SonicMastr)
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| 
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| Building
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| --------
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| To build for the PSVita, make sure you have vitasdk and cmake installed and run:
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| ```sh
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| cmake -S. -Bbuild -DCMAKE_TOOLCHAIN_FILE=${VITASDK}/share/vita.toolchain.cmake -DCMAKE_BUILD_TYPE=Release
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| cmake --build build
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| cmake --install build
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| ```
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| 
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| 
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| Notes
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| -----
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| * gles1/gles2 support and renderers are disabled by default and can be enabled by configuring with `-DVIDEO_VITA_PVR=ON`
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|   These renderers support 720p and 1080i resolutions. These can be specified with:
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|   `SDL_SetHint(SDL_HINT_VITA_RESOLUTION, "720");` and `SDL_SetHint(SDL_HINT_VITA_RESOLUTION, "1080");`
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| * Desktop GL 1.X and 2.X support and renderers are also disabled by default and also can be enabled with `-DVIDEO_VITA_PVR=ON` as long as gl4es4vita is present in your SDK.
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|   They support the same resolutions as the gles1/gles2 backends and require specifying `SDL_SetHint(SDL_HINT_VITA_PVR_OPENGL, "1");`
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|   anytime before video subsystem initialization.
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| * gles2 support via PIB is disabled by default and can be enabled by configuring with `-DVIDEO_VITA_PIB=ON`
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| * By default SDL emits mouse events for touch events on every touchscreen.
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|   Vita has two touchscreens, so it's recommended to use `SDL_SetHint(SDL_HINT_TOUCH_MOUSE_EVENTS, "0");` and handle touch events instead.
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|   Individual touchscreens can be disabled with:
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|   `SDL_SetHint(SDL_HINT_VITA_ENABLE_FRONT_TOUCH, "0");` and `SDL_SetHint(SDL_HINT_VITA_ENABLE_BACK_TOUCH, "0");`
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| * Support for L2/R2/R3/R3 buttons, haptic feedback and gamepad led only available on PSTV, or when using external ds4 gamepad on vita.
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