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* chore(build): add vendored SDL 3.0.0 library * chore(build): add vendored glew-cmake-2.2.0 library * feat(console): in the presence of -opengl launch flag, change GxApi to OpenGl * feat(gx): add uncompleted CGxDeviceGLSDL targeting Windows and Linux * chore(build): change SDL3 linkage from shared (bad) to to static (good)
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git
The latest development version of SDL is available via git. Git allows you to get up-to-the-minute fixes and enhancements; as a developer works on a source tree, you can use "git" to mirror that source tree instead of waiting for an official release. Please look at the Git website ( https://git-scm.com/ ) for more information on using git, where you can also download software for macOS, Windows, and Unix systems.
git clone https://github.com/libsdl-org/SDL
If you are building SDL via configure, you will need to run autogen.sh before running configure.
There is a web interface to the Git repository at: http://github.com/libsdl-org/SDL/