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			51 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
			
		
		
	
	
			51 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
| 
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| # Introduction to SDL with Emscripten
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| 
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| The easiest way to use SDL is to include it as a subproject in your project.
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| 
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| We'll start by creating a simple project to build and run [hello.c](hello.c)
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| 
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| First, you should have the Emscripten SDK installed from:
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| 
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| https://emscripten.org/docs/getting_started/downloads.html
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| 
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| Create the file CMakeLists.txt
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| ```cmake
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| cmake_minimum_required(VERSION 3.16)
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| project(hello)
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| 
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| # set the output directory for built objects.
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| # This makes sure that the dynamic library goes into the build directory automatically.
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| set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/$<CONFIGURATION>")
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| set(CMAKE_LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/$<CONFIGURATION>")
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| 
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| # This assumes the SDL source is available in vendored/SDL
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| add_subdirectory(vendored/SDL EXCLUDE_FROM_ALL)
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| 
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| # on Web targets, we need CMake to generate a HTML webpage. 
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| if(EMSCRIPTEN)
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|   set(CMAKE_EXECUTABLE_SUFFIX ".html" CACHE INTERNAL "")
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| endif()
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| 
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| # Create your game executable target as usual
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| add_executable(hello WIN32 hello.c)
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| 
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| # Link to the actual SDL3 library.
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| target_link_libraries(hello PRIVATE SDL3::SDL3)
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| ```
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| 
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| Build:
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| ```sh
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| emcmake cmake -S . -B build
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| cd build
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| emmake make
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| ```
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| 
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| You can now run your app by pointing a webserver at your build directory and connecting a web browser to it, opening hello.html
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| 
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| A more complete example is available at:
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| 
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| https://github.com/Ravbug/sdl3-sample
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| 
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| Additional information and troubleshooting is available in [README-emscripten.md](README-emscripten.md)
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