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		706c8903a1
		
			
		
	
	
	
	
		
			
			* chore(build): add vendored SDL 3.0.0 library * chore(build): add vendored glew-cmake-2.2.0 library * feat(console): in the presence of -opengl launch flag, change GxApi to OpenGl * feat(gx): add uncompleted CGxDeviceGLSDL targeting Windows and Linux * chore(build): change SDL3 linkage from shared (bad) to to static (good)
		
			
				
	
	
		
			59 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
			
		
		
	
	
			59 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
| Relative mode testing
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| =====================
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| 
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| See test program at the bottom of this file.
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| 
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| Initial tests:
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| 
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|  - When in relative mode, the mouse shouldn't be moveable outside of the window.
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|  - When the cursor is outside the window when relative mode is enabled, mouse
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|    clicks should not go to whatever app was under the cursor previously.
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|  - When alt/cmd-tabbing between a relative mode app and another app, clicks when
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|    in the relative mode app should also not go to whatever app was under the
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|    cursor previously.
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| 
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| 
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| Code
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| ====
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| 
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|     #include <SDL.h>
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| 
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|     int PollEvents()
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|     {
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|         SDL_Event event;
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|         while (SDL_PollEvent(&event))
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|         {
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|             switch (event.type)
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|             {
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|                 case SDL_EVENT_QUIT:
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|                     return 1;
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|                 default:
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|                     break;
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|             }
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|         }
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| 
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|         return 0;
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|     }
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| 
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|     int main(int argc, char *argv[])
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|     {
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|         SDL_Window *win;
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| 
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|         SDL_Init(SDL_INIT_VIDEO);
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| 
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|         win = SDL_CreateWindow("Test", 800, 600, 0);
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|         SDL_SetRelativeMouseMode(SDL_TRUE);
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| 
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|         while (1)
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|         {
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|             if (PollEvents())
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|                 break;
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|         }
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| 
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|         SDL_DestroyWindow(win);
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| 
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|         SDL_Quit();
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| 
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|         return 0;
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|     }
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