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		706c8903a1
		
			
		
	
	
	
	
		
			
			* chore(build): add vendored SDL 3.0.0 library * chore(build): add vendored glew-cmake-2.2.0 library * feat(console): in the presence of -opengl launch flag, change GxApi to OpenGl * feat(gx): add uncompleted CGxDeviceGLSDL targeting Windows and Linux * chore(build): change SDL3 linkage from shared (bad) to to static (good)
		
			
				
	
	
	
		
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Release checklist
When changing the version, run build-scripts/update-version.sh X Y Z,
where X Y Z are the major version, minor version, and patch level. So
3 8 1 means "change the version to 3.8.1". This script does much of the
mechanical work.
New feature release
- 
Update WhatsNew.txt
- 
Bump version number to 3.EVEN.0: - ./build-scripts/update-version.sh 3 EVEN 0
 
- 
Do the release 
- 
Update the website file include/header.inc.php to reflect the new version 
New bugfix release
- 
Check that no new API/ABI was added - If it was, do a new feature release (see above) instead
 
- 
Bump version number from 3.Y.Z to 3.Y.(Z+1) (Y is even) - ./build-scripts/update-version.sh 3 Y Z+1
 
- 
Do the release 
- 
Update the website file include/header.inc.php to reflect the new version 
After a feature release
- 
Create a branch like release-3.4.x
- 
Bump version number to 3.ODD.0 for next development branch - ./build-scripts/update-version.sh 3 ODD 0
 
New development prerelease
- 
Bump version number from 3.Y.Z to 3.Y.(Z+1) (Y is odd) - ./build-scripts/update-version.sh 3 Y Z+1
 
- 
Do the release