mirror of
				https://github.com/thunderbrewhq/thunderbrew
				synced 2025-11-04 10:16:02 +03:00 
			
		
		
		
	
		
			
				
	
	
		
			58 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
			
		
		
	
	
			58 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
 | 
						|
# Introduction to SDL with CMake
 | 
						|
 | 
						|
The easiest way to use SDL is to include it as a subproject in your project.
 | 
						|
 | 
						|
We'll start by creating a simple project to build and run [hello.c](hello.c)
 | 
						|
 | 
						|
# Get a copy of the SDL source:
 | 
						|
```sh
 | 
						|
git clone https://github.com/libsdl-org/SDL.git vendored/SDL
 | 
						|
```
 | 
						|
 | 
						|
# Create the file CMakeLists.txt
 | 
						|
```cmake
 | 
						|
cmake_minimum_required(VERSION 3.16)
 | 
						|
project(hello)
 | 
						|
 | 
						|
# set the output directory for built objects.
 | 
						|
# This makes sure that the dynamic library goes into the build directory automatically.
 | 
						|
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/$<CONFIGURATION>")
 | 
						|
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/$<CONFIGURATION>")
 | 
						|
 | 
						|
# This assumes the SDL source is available in vendored/SDL
 | 
						|
add_subdirectory(vendored/SDL EXCLUDE_FROM_ALL)
 | 
						|
 | 
						|
# Create your game executable target as usual
 | 
						|
add_executable(hello WIN32 hello.c)
 | 
						|
 | 
						|
# Link to the actual SDL3 library.
 | 
						|
target_link_libraries(hello PRIVATE SDL3::SDL3)
 | 
						|
```
 | 
						|
 | 
						|
# Configure and Build:
 | 
						|
```sh
 | 
						|
cmake -S . -B build
 | 
						|
cmake --build build
 | 
						|
```
 | 
						|
 | 
						|
# Run:
 | 
						|
The executable should be in the `build` directory:
 | 
						|
 | 
						|
```sh
 | 
						|
cd build
 | 
						|
./hello
 | 
						|
```
 | 
						|
 | 
						|
If there wasn't an executable there despite the above Build section running successfully, it's likely because you're following this guide using the Visual Studio toolchain, it should instead be in the `build/Debug` directory:
 | 
						|
```sh
 | 
						|
cd build/Debug
 | 
						|
./hello
 | 
						|
```
 | 
						|
 | 
						|
A more complete example is available at:
 | 
						|
 | 
						|
https://github.com/Ravbug/sdl3-sample
 | 
						|
 | 
						|
Additional information and troubleshooting is available in [README-cmake.md](README-cmake.md)
 |