mirror of
				https://github.com/thunderbrewhq/thunderbrew
				synced 2025-11-04 10:16:02 +03:00 
			
		
		
		
	
		
			
				
	
	
		
			17 lines
		
	
	
		
			1.0 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
			
		
		
	
	
			17 lines
		
	
	
		
			1.0 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
 | 
						|
# Introduction to SDL with Xcode
 | 
						|
 | 
						|
The easiest way to use SDL is to include it as a subproject in your project.
 | 
						|
 | 
						|
We'll start by creating a simple project to build and run [hello.c](hello.c)
 | 
						|
 | 
						|
- Create a new project in Xcode, using the App template and selecting Objective C as the language
 | 
						|
- Remove the .h and .m files that were automatically added to the project
 | 
						|
- Remove the main storyboard that was automatically added to the project
 | 
						|
- On iOS projects, select the project, select the main target, select the Info tab, look for "Custom iOS Target Properties", and remove "Main storyboard base file name" and "Application Scene Manifest"
 | 
						|
- Right click the project and select "Add Files to [project]", navigate to the SDL docs directory and add the file hello.c
 | 
						|
- Right click the project and select "Add Files to [project]", navigate to the SDL Xcode/SDL directory and add SDL.xcodeproj
 | 
						|
- Select the project, select the main target, select the General tab, look for "Frameworks, Libaries, and Embedded Content", and add SDL3.framework
 | 
						|
- Build and run!
 | 
						|
 |