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			164 lines
		
	
	
		
			6.0 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
			
		
		
	
	
			164 lines
		
	
	
		
			6.0 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
| # CMake
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| 
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| (www.cmake.org)
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| 
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| SDL's build system was traditionally based on autotools. Over time, this
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| approach has suffered from several issues across the different supported
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| platforms.
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| To solve these problems, a new build system based on CMake was introduced.
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| It is developed in parallel to the legacy autotools build system, so users
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| can experiment with it without complication.
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| 
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| The CMake build system is supported on the following platforms:
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| 
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| * FreeBSD
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| * Linux
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| * Microsoft Visual C
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| * MinGW and Msys
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| * macOS, iOS, and tvOS, with support for XCode
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| * Android
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| * Emscripten
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| * RiscOS
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| * Playstation Vita
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| 
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| ## Building SDL
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| 
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| Assuming the source for SDL is located at `~/sdl`
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| ```sh
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| cd ~
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| mkdir build
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| cd build
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| cmake ~/sdl
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| cmake --build .
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| ```
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| 
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| This will build the static and dynamic versions of SDL in the `~/build` directory.
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| Installation can be done using:
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| 
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| ```sh
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| cmake --install .        # '--install' requires CMake 3.15, or newer
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| ```
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| 
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| ## Including SDL in your project
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| 
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| SDL can be included in your project in 2 major ways:
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| - using a system SDL library, provided by your (*nix) distribution or a package manager
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| - using a vendored SDL library: this is SDL copied or symlinked in a subfolder.
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| 
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| The following CMake script supports both, depending on the value of `MYGAME_VENDORED`.
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| 
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| ```cmake
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| cmake_minimum_required(VERSION 3.5)
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| project(mygame)
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| 
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| # Create an option to switch between a system sdl library and a vendored sdl library
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| option(MYGAME_VENDORED "Use vendored libraries" OFF)
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| 
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| if(MYGAME_VENDORED)
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|     add_subdirectory(vendored/sdl EXCLUDE_FROM_ALL)
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| else()
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|     # 1. Look for a SDL2 package, 2. look for the SDL2 component and 3. fail if none can be found
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|     find_package(SDL2 REQUIRED CONFIG REQUIRED COMPONENTS SDL2)
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| 
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|     # 1. Look for a SDL2 package, 2. Look for the SDL2maincomponent and 3. DO NOT fail when SDL2main is not available
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|     find_package(SDL2 REQUIRED CONFIG COMPONENTS SDL2main)
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| endif()
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| 
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| # Create your game executable target as usual
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| add_executable(mygame WIN32 mygame.c)
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| 
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| # SDL2::SDL2main may or may not be available. It is e.g. required by Windows GUI applications
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| if(TARGET SDL2::SDL2main)
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|     # It has an implicit dependency on SDL2 functions, so it MUST be added before SDL2::SDL2 (or SDL2::SDL2-static)
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|     target_link_libraries(mygame PRIVATE SDL2::SDL2main)
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| endif()
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| 
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| # Link to the actual SDL2 library. SDL2::SDL2 is the shared SDL library, SDL2::SDL2-static is the static SDL libarary.
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| target_link_libraries(mygame PRIVATE SDL2::SDL2)
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| ```
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| 
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| ### A system SDL library
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| 
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| For CMake to find SDL, it must be installed in [a default location CMake is looking for](https://cmake.org/cmake/help/latest/command/find_package.html#config-mode-search-procedure).
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| 
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| The following components are available, to be used as an argument of `find_package`.
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| 
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| | Component name | Description                                                                                |
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| |----------------|--------------------------------------------------------------------------------------------|
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| | SDL2           | The SDL2 shared library, available through the `SDL2::SDL2` target [^SDL_TARGET_EXCEPTION] |
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| | SDL2-static    | The SDL2 static library, available through the `SDL2::SDL2-static` target                  |
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| | SDL2main       | The SDL2main static library, available through the `SDL2::SDL2main` target                 |
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| | SDL2test       | The SDL2test static library, available through the `SDL2::SDL2test` target                 |
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| 
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| ### Using a vendored SDL
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| 
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| This only requires a copy of SDL in a subdirectory.
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| 
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| ## CMake configuration options for platforms
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| 
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| ### iOS/tvOS
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| 
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| CMake 3.14+ natively includes support for iOS and tvOS.  SDL binaries may be built
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| using Xcode or Make, possibly among other build-systems.
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| 
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| When using a recent version of CMake (3.14+), it should be possible to:
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| 
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| - build SDL for iOS, both static and dynamic
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| - build SDL test apps (as iOS/tvOS .app bundles)
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| - generate a working SDL_config.h for iOS (using SDL_config.h.cmake as a basis)
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| 
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| To use, set the following CMake variables when running CMake's configuration stage:
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| 
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| - `CMAKE_SYSTEM_NAME=<OS>`   (either `iOS` or `tvOS`)
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| - `CMAKE_OSX_SYSROOT=<SDK>`  (examples: `iphoneos`, `iphonesimulator`, `iphoneos12.4`, `/full/path/to/iPhoneOS.sdk`,
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|                               `appletvos`, `appletvsimulator`, `appletvos12.4`, `/full/path/to/AppleTVOS.sdk`, etc.)
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| - `CMAKE_OSX_ARCHITECTURES=<semicolon-separated list of CPU architectures>` (example: "arm64;armv7s;x86_64")
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| 
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| 
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| #### Examples
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| 
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| - for iOS-Simulator, using the latest, installed SDK:
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| 
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|     ```bash
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|     cmake ~/sdl -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphonesimulator -DCMAKE_OSX_ARCHITECTURES=x86_64
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|     ```
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| 
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| - for iOS-Device, using the latest, installed SDK, 64-bit only
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| 
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|     ```bash
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|     cmake ~/sdl -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos -DCMAKE_OSX_ARCHITECTURES=arm64
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|     ```
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| 
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| - for iOS-Device, using the latest, installed SDK, mixed 32/64 bit
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| 
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|     ```cmake
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|     cmake ~/sdl -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos -DCMAKE_OSX_ARCHITECTURES="arm64;armv7s"
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|     ```
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| 
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| - for iOS-Device, using a specific SDK revision (iOS 12.4, in this example):
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| 
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|     ```cmake
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|     cmake ~/sdl -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos12.4 -DCMAKE_OSX_ARCHITECTURES=arm64
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|     ```
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| 
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| - for iOS-Simulator, using the latest, installed SDK, and building SDL test apps (as .app bundles):
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| 
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|     ```cmake
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|     cmake ~/sdl -DSDL_TESTS=1 -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphonesimulator -DCMAKE_OSX_ARCHITECTURES=x86_64
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|     ```
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| 
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| - for tvOS-Simulator, using the latest, installed SDK:
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| 
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|     ```cmake
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|     cmake ~/sdl -DCMAKE_SYSTEM_NAME=tvOS -DCMAKE_OSX_SYSROOT=appletvsimulator -DCMAKE_OSX_ARCHITECTURES=x86_64
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|     ```
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| 
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| - for tvOS-Device, using the latest, installed SDK:
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| 
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|     ```cmake
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|     cmake ~/sdl -DCMAKE_SYSTEM_NAME=tvOS -DCMAKE_OSX_SYSROOT=appletvos -DCMAKE_OSX_ARCHITECTURES=arm64`
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|     ```
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| 
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| 
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| [^SDL_TARGET_EXCEPTION]: `SDL2::SDL2` can be an ALIAS to a static `SDL2::SDL2-static` target for multiple reasons.
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