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https://github.com/thunderbrewhq/thunderbrew
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38 lines
970 B
C++
38 lines
970 B
C++
// DO NOT EDIT: generated by whoa-autocode
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#ifndef DB_REC_LFG_DUNGEONS_REC_HPP
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#define DB_REC_LFG_DUNGEONS_REC_HPP
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#include <cstdint>
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class SFile;
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class LfgDungeonsRec {
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public:
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int32_t m_ID;
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const char* m_name;
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int32_t m_minLevel;
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int32_t m_maxLevel;
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int32_t m_targetLevel;
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int32_t m_targetLevelMin;
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int32_t m_targetLevelMax;
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int32_t m_mapID;
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int32_t m_difficulty;
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int32_t m_flags;
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int32_t m_typeID;
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int32_t m_faction;
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const char* m_textureFilename;
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int32_t m_expansionLevel;
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int32_t m_orderIndex;
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int32_t m_groupID;
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const char* m_description;
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static const char* GetFilename();
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static uint32_t GetNumColumns();
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static uint32_t GetRowSize();
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static bool NeedIDAssigned();
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int32_t GetID();
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void SetID(int32_t id);
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bool Read(SFile* f, const char* stringBuffer);
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};
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#endif |