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			96 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
			
		
		
	
	
			96 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
| # Introduction to SDL with MinGW
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| 
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| Without getting deep into the history, MinGW is a long running project that aims to bring gcc to Windows. That said, there's many distributions, versions, and forks floating around. We recommend installing [MSYS2](https://www.msys2.org/), as it's the easiest way to get a modern toolchain with a package manager to help with dependency management. This would allow you to follow the MSYS2 section below. 
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| 
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| Otherwise you'll want to follow the "Other Distributions" section below.
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| 
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| We'll start by creating a simple project to build and run [hello.c](hello.c).
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| 
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| # MSYS2
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| 
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| Open the `MSYS2 UCRT64` prompt and then ensure you've installed the following packages. This will get you working toolchain, CMake, Ninja, and of course SDL3.
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| 
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| ```sh
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| pacman -S mingw-w64-ucrt-x86_64-gcc mingw-w64-ucrt-x86_64-ninja mingw-w64-ucrt-x86_64-cmake mingw-w64-ucrt-x86_64-sdl3
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| ```
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| 
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| ## Create the file CMakeLists.txt
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| ```cmake
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| cmake_minimum_required(VERSION 3.26)
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| project(hello C CXX)
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| 
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| find_package(SDL3 REQUIRED)
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| 
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| add_executable(hello)
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| 
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| target_sources(hello
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| PRIVATE
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|     hello.c
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| )
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| 
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| target_link_libraries(hello SDL3::SDL3)
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| ```
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| 
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| ## Configure and Build:
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| ```sh
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| cmake -S . -B build
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| cmake --build build
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| ```
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| 
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| ## Run:
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| 
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| The executable is in the `build` directory:
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| ```sh
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| cd build
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| ./hello
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| ```
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| 
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| # Other Distributions
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| 
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| Things can get quite complicated with other distributions of MinGW. If you can't follow [the cmake intro](INTRO-cmake.md), perhaps due to issues getting cmake to understand your toolchain, this section should work.
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| 
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| ## Acquire SDL
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| 
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| Download the `SDL3-devel-<version>-mingw.zip` asset from [the latest release.](https://github.com/libsdl-org/SDL/releases/latest) Then extract it inside your project folder such that the output of `ls SDL3-<version>` looks like `INSTALL.md  LICENSE.txt  Makefile  README.md  cmake  i686-w64-mingw32  x86_64-w64-mingw32`.
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| 
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| ## Know your Target Architecture
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| 
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| It is not uncommon for folks to not realize their distribution is targeting 32bit Windows despite things like the name of the toolchain, or the fact that they're running on a 64bit system. We'll ensure we know up front what we need:
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| 
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| Create a file named `arch.c` with the following contents:
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| ```c
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| #include <stddef.h>
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| #include <stdio.h>
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| int main() {
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|     #if defined(__x86_64__) || defined(_M_X64) || defined(i386) || defined(__i386__) || defined(__i386) || defined(_M_IX86)
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|         size_t ptr_size = sizeof(int*);
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|         if (4 == ptr_size) puts("i686-w64-mingw32");
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|         else if (8 == ptr_size) puts("x86_64-w64-mingw32");
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|         else puts("Unknown Architecture");
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|     #else
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|         puts("Unknown Architecture");
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|     #endif
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|     return 0;
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| }
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| ```
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| 
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| Then run
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| 
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| ```sh
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| gcc arch.c
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| ./a.exe
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| ```
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| 
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| This should print out which library directory we'll need to use when compiling, keep this value in mind, you'll need to use it when compiling in the next section as `<arch>`. If you get "Unknown Architecture" please [report a bug](https://github.com/libsdl-org/SDL/issues).
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| 
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| 
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| ## Build and Run
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| 
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| Now we should have everything needed to compile and run our program. You'll need to ensure to replace `<version>` with the version of the release of SDL3 you downloaded, as well as use the `<arch>` we learned in the previous section.
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| 
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| ```sh
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| gcc hello.c -o hello.exe -I SDL3-<version>/<arch>/include -L SDL3-<version>/<arch>/lib -lSDL3 -mwindows 
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| cp SDL3-<version>/<arch>/bin/SDL3.dll SDL3.dll
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| ./hello.exe
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| ```
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