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			243 lines
		
	
	
		
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			Markdown
		
	
	
	
	
	
			
		
		
	
	
			243 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
| Wayland
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| =======
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| Wayland is a replacement for the X11 window system protocol and architecture and is favored over X11 by default in SDL3
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| for communicating with desktop compositors. It works well for the majority of applications, however, applications may
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| encounter limitations or behavior that is different from other windowing systems.
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| 
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| ## Common issues:
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| 
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| ### Legacy, DPI-unaware applications are blurry
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| 
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| - Wayland handles high-DPI displays by scaling the desktop, which causes applications that are not designed to be
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|   DPI-aware to be automatically scaled by the window manager, which results in them being blurry. SDL can _attempt_ to
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|   scale these applications such that they will be output with a 1:1 pixel aspect, however this may be buggy, especially
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|   with odd-sized windows and/or scale factors that aren't quarter-increments (125%, 150%, etc...). To enable this, set
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|   the environment variable `SDL_VIDEO_WAYLAND_SCALE_TO_DISPLAY=1`
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| 
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| ### Window decorations are missing, or the decorations look strange
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| 
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| - On some desktops (i.e. GNOME), Wayland applications use a library
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|   called [libdecor](https://gitlab.freedesktop.org/libdecor/libdecor) to provide window decorations. If this library is
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|   not installed, the decorations will be missing. This library uses plugins to generate different decoration styles, and
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|   if a plugin to generate native-looking decorations is not installed (i.e. the GTK plugin), the decorations will not
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|   appear to be 'native'.
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| 
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| ### Windows do not appear immediately after creation
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| 
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| - Wayland requires that the application initially present a buffer before the window becomes visible. Additionally,
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|   applications _must_ have an event loop and processes messages on a regular basis, or the application can appear
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|   unresponsive to both the user and desktop compositor.
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| 
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| ### The display reported as the primary by ```SDL_GetPrimaryDisplay()``` is incorrect
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| 
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| - Wayland doesn't natively have the concept of a primary display, so SDL attempts to determine it by querying various
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|   system settings, and falling back to a selection algorithm if this fails. If it is incorrect, it can be manually
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|   overridden by setting the ```SDL_VIDEO_DISPLAY_PRIORITY``` hint.
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| 
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| ### ```SDL_SetWindowPosition()``` doesn't work on non-popup windows
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| 
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| - Wayland does not allow toplevel windows to position themselves programmatically.
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| 
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| ### Retrieving the global mouse cursor position when the cursor is outside a window doesn't work
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| 
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| - Wayland only provides applications with the cursor position within the borders of the application windows. Querying
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|   the global position when an application window does not have mouse focus returns 0,0 as the actual cursor position is
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|   unknown. In most cases, applications don't actually need the global cursor position and should use the window-relative
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|   coordinates as provided by the mouse movement event or from ```SDL_GetMouseState()``` instead.
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| 
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| ### Warping the mouse cursor to or from a point outside the window doesn't work
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| 
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| - The cursor can be warped only within the window with mouse focus, provided that the `zwp_pointer_confinement_v1`
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|   protocol is supported by the compositor.
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| 
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| ### The application icon can't be set via ```SDL_SetWindowIcon()```
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| 
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| - Wayland requires compositor support for the `xdg-toplevel-icon-v1` protocol to set window icons programmatically.
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|   Otherwise, the launcher icon from the associated desktop entry file, aka a `.desktop` file, will typically be used.
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|   Please see the [Desktop Entry Specification](https://specifications.freedesktop.org/desktop-entry-spec/latest/) for
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|   more information on the format of this file. Note that if your application manually sets the application ID via the
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|   `SDL_APP_ID` hint string, the desktop entry file name should match the application ID. For example, if your
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|   application ID is set to `org.my_org.sdl_app`, the desktop entry file should be named `org.my_org.sdl_app.desktop`.
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| 
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| ### Keyboard grabs don't work when running under XWayland
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| 
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| - On GNOME based desktops, the dconf setting `org/gnome/mutter/wayland/xwayland-allow-grabs` must be enabled.
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| 
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| ## Using custom Wayland windowing protocols with SDL windows
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| 
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| Under normal operation, an `SDL_Window` corresponds to an XDG toplevel window, which provides a standard desktop window.
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| If an application wishes to use a different windowing protocol with an SDL window (e.g. wlr_layer_shell) while still
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| having SDL handle input and rendering, it needs to create a custom, roleless surface and attach that surface to its own
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| toplevel window.
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| 
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| This is done by using `SDL_CreateWindowWithProperties()` and setting the
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| `SDL_PROP_WINDOW_CREATE_WAYLAND_SURFACE_ROLE_CUSTOM_BOOLEAN` property to `true`. Once the window has been
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| successfully created, the `wl_display` and `wl_surface` objects can then be retrieved from the
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| `SDL_PROP_WINDOW_WAYLAND_DISPLAY_POINTER` and `SDL_PROP_WINDOW_WAYLAND_SURFACE_POINTER` properties respectively.
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| 
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| Surfaces don't receive any size change notifications, so if an application changes the window size, it must inform SDL
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| that the surface size has changed by calling SDL_SetWindowSize() with the new dimensions.
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| 
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| Custom surfaces will automatically handle scaling internally if the window was created with the
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| `SDL_PROP_WINDOW_CREATE_HIGH_PIXEL_DENSITY_BOOLEAN` property set to `true`. In this case, applications should
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| not manually attach viewports or change the surface scale value, as SDL will handle this internally. Calls
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| to `SDL_SetWindowSize()` should use the logical size of the window, and `SDL_GetWindowSizeInPixels()` should be used to
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| query the size of the backbuffer surface in pixels. If this property is not set or is `false`, applications can
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| attach their own viewports or change the surface scale manually, and the SDL backend will not interfere or change any
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| values internally. In this case, calls to `SDL_SetWindowSize()` should pass the requested surface size in pixels, not
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| the logical window size, as no scaling calculations will be done internally.
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| 
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| All window functions that control window state aside from `SDL_SetWindowSize()` are no-ops with custom surfaces.
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| 
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| Please see the minimal example in `tests/testwaylandcustom.c` for an example of how to use a custom, roleless surface
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| and attach it to an application-managed toplevel window.
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| 
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| ## Importing external surfaces into SDL windows
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| 
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| Wayland windows and surfaces are more intrinsically tied to the client library than other windowing systems, therefore,
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| when importing surfaces, it is necessary for both SDL and the application or toolkit to use the same `wl_display`
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| object. This can be set/queried via the global `SDL_PROP_GLOBAL_VIDEO_WAYLAND_WL_DISPLAY_POINTER` property. To
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| import an external `wl_display`, set this property before initializing the SDL video subsystem, and read the value to
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| export the internal `wl_display` after the video subsystem has been initialized. Setting this property after the video
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| subsystem has been initialized has no effect, and reading it when the video subsystem is uninitialized will either
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| return the user provided value, if one was set while in the uninitialized state, or NULL.
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| 
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| Once this is done, and the application has created or obtained the `wl_surface` to be wrapped in an `SDL_Window`, the
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| window is created with `SDL_CreateWindowWithProperties()` with the
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| `SDL_PROP_WINDOW_CREATE_WAYLAND_WL_SURFACE_POINTER` property to set to the `wl_surface` object that is to be
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| imported by SDL.
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| 
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| SDL receives no notification regarding size changes on external surfaces or toplevel windows, so if the external surface
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| needs to be resized, SDL must be informed by calling SDL_SetWindowSize() with the new dimensions.
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| 
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| If desired, SDL can automatically handle the scaling for the surface by setting the
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| `SDL_PROP_WINDOW_CREATE_HIGH_PIXEL_DENSITY_BOOLEAN` property to `true`, however, if the surface being imported
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| already has, or will have, a viewport/fractional scale manager attached to it by the application or an external toolkit,
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| a protocol violation will result. Avoid setting this property if importing surfaces from toolkits such as Qt or GTK.
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| 
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| If the window is flagged as high pixel density, calls to `SDL_SetWindowSize()` should pass the logical size of the
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| window and `SDL_GetWindowSizeInPixels()` should be used to retrieve the backbuffer size in pixels. Otherwise, calls to
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| `SDL_SetWindowSize()` should pass the requested surface size in pixels, not the logical window size, as no scaling
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| calculations will be done internally.
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| 
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| All window functions that control window state aside from `SDL_SetWindowSize()` are no-ops with external surfaces.
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| 
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| An example of how to use external surfaces with a `wl_display` owned by SDL can be seen in `tests/testnativewayland.c`,
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| and the following is a minimal example of interoperation with Qt 6, with Qt owning the `wl_display`:
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| 
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| ```c++
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| #include <QApplication>
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| #include <QWindow>
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| #include <qpa/qplatformnativeinterface.h>
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| 
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| #include <SDL3/SDL.h>
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| 
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| int main(int argc, char *argv[])
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| {
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|     int ret = -1;
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|     int done = 0;
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|     SDL_PropertiesID props;
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|     SDL_Event e;
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|     SDL_Window *sdlWindow = NULL;
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|     SDL_Renderer *sdlRenderer = NULL;
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|     struct wl_display *display = NULL;
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|     struct wl_surface *surface = NULL;
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| 
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|     /* Initialize Qt */
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|     QApplication qtApp(argc, argv);
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|     QWindow qtWindow;
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| 
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|     /* The windowing system must be Wayland. */
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|     if (QApplication::platformName() != "wayland") {
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|         goto exit;
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|     }
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| 
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|     {
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|         /* Get the wl_display object from Qt */
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|         QNativeInterface::QWaylandApplication *qtWlApp = qtApp.nativeInterface<QNativeInterface::QWaylandApplication>();
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|         display = qtWlApp->display();
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| 
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|         if (!display) {
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|             goto exit;
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|         }
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|     }
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| 
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|     /* Set SDL to use the existing wl_display object from Qt and initialize. */
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|     SDL_SetPointerProperty(SDL_GetGlobalProperties(), SDL_PROP_GLOBAL_VIDEO_WAYLAND_WL_DISPLAY_POINTER, display);
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|     SDL_Init(SDL_INIT_VIDEO | SDL_INIT_EVENTS);
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| 
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|     /* Create a basic, frameless QWindow */
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|     qtWindow.setFlags(Qt::FramelessWindowHint);
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|     qtWindow.setGeometry(0, 0, 640, 480);
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|     qtWindow.show();
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| 
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|     {
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|         /* Get the native wl_surface backing resource for the window */
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|         QPlatformNativeInterface *qtNative = qtApp.platformNativeInterface();
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|         surface = (struct wl_surface *)qtNative->nativeResourceForWindow("surface", &qtWindow);
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| 
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|         if (!surface) {
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|             goto exit;
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|         }
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|     }
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| 
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|     /* Create a window that wraps the wl_surface from the QWindow.
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|      * Qt objects should not be flagged as DPI-aware or protocol violations will result.
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|      */
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|     props = SDL_CreateProperties();
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|     SDL_SetPointerProperty(props, SDL_PROP_WINDOW_CREATE_WAYLAND_WL_SURFACE_POINTER, surface);
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|     SDL_SetBooleanProperty(props, SDL_PROP_WINDOW_CREATE_OPENGL_BOOLEAN, true);
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|     SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_WIDTH_NUMBER, 640);
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|     SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_HEIGHT_NUMBER, 480);
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|     sdlWindow = SDL_CreateWindowWithProperties(props);
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|     SDL_DestroyProperties(props);
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|     if (!sdlWindow) {
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|         goto exit;
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|     }
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| 
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|     /* Create a renderer */
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|     sdlRenderer = SDL_CreateRenderer(sdlWindow, NULL);
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|     if (!sdlRenderer) {
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|         goto exit;
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|     }
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| 
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|     /* Draw a blue screen for the window until ESC is pressed or the window is no longer visible. */
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|     while (!done) {
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|         while (SDL_PollEvent(&e)) {
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|             if (e.type == SDL_EVENT_KEY_DOWN && e.key.key == SDLK_ESCAPE) {
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|                 done = 1;
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|             }
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|         }
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| 
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|         qtApp.processEvents();
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| 
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|         /* Update the backbuffer size if the window scale changed. */
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|         qreal scale = qtWindow.devicePixelRatio();
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|         SDL_SetWindowSize(sdlWindow, SDL_lround(640. * scale), SDL_lround(480. * scale));
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| 
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|         if (qtWindow.isVisible()) {
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|             SDL_SetRenderDrawColor(sdlRenderer, 0, 0, 255, SDL_ALPHA_OPAQUE);
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|             SDL_RenderClear(sdlRenderer);
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|             SDL_RenderPresent(sdlRenderer);
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|         } else {
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|             done = 1;
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|         }
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|     }
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| 
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|     ret = 0;
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| 
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| exit:
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|     /* Cleanup */
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|     if (sdlRenderer) {
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|         SDL_DestroyRenderer(sdlRenderer);
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|     }
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|     if (sdlWindow) {
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|         SDL_DestroyWindow(sdlWindow);
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|     }
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| 
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|     SDL_Quit();
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|     return ret;
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| }
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| ```
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| 
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