thunderbrew/src/gameui/CGMinimapFrame.cpp

30 lines
952 B
C++

#include "gameui/CGMinimapFrame.hpp"
#include "gameui/CGMinimapFrameScript.hpp"
#include <bc/Memory.hpp>
int32_t CGMinimapFrame::s_metatable;
CSimpleFrame* CGMinimapFrame::Create(CSimpleFrame* parent) {
// TODO: Data = CDataAllocator__GetData(0, ".?AVCGMinimapFrame@@", -2);
return NEW(CGMinimapFrame, parent);
}
void CGMinimapFrame::CreateScriptMetaTable() {
lua_State* L = FrameScript_GetContext();
int32_t ref = FrameScript_Object::CreateScriptMetaTable(L, &CGMinimapFrame::RegisterScriptMethods);
CGMinimapFrame::s_metatable = ref;
}
void CGMinimapFrame::RegisterScriptMethods(lua_State* L) {
CSimpleFrame::RegisterScriptMethods(L);
FrameScript_Object::FillScriptMethodTable(L, CGMinimapFrameMethods, NUM_CGMINIMAP_FRAME_SCRIPT_METHODS);
}
int32_t CGMinimapFrame::GetScriptMetaTable() {
return CGMinimapFrame::s_metatable;
}
CGMinimapFrame::CGMinimapFrame(CSimpleFrame* parent)
: CSimpleFrame(parent) {
}