thunderbrew/src/db/rec/AnimationDataRec.cpp
VDm 957a4c7e2f
feat(glue): add realm and character handling (#7)
* fix(build): make project compilable

* feat(glue): update Character Selection screen to support switching

* fix(ui): fix CSimpleFontString::GetHeight() to use proper method

* feat(db): add static database classes from whoa-autocode

* feat(ui): use class and area IDs for Character Selection

* chore(db): update ItemRandomPropertiesRec

* feat(glue): update CCharacterSelection methods

* chore(db): uncomment DB records

* feat(glue): implement character deletion

* feat(gx): update supported text tags in GxuDetermineQuotedCode

* fix(ui): fix CSimpleFontString to use the FixedColor flag only if the string does not contain color tags

* feat(net): implement GrunLogin::LogOff

* feat(net): implement NetClient::Disconnect

* feat(login): implement trimming of realm name in LoginResponse::HandleRealmData

* feat(net): implement proper disconnection from login and realm servers

* feat(net): implement PING/PONG messages

* feat(net): add NetClient::Destroy method

* feat(net): implement ClientServices::GetRealmList (second request of Realm List)

* feat(glue): implement CGlueMgr::PollRealmList

* feat(glue): implement CGlueMgr::PollCreateCharacter

* chore(glue): add skeleton of CCharacterComponent class

* fix(build): fix build using latest features

* fix(glue): kill gotos in CGlueMgr::NetDisconnectHandler

* fix(build): include SDL3

---------

Co-authored-by: superp00t <superp00t@tutanota.com>
2025-04-16 17:32:37 -04:00

54 lines
1.6 KiB
C++

// DO NOT EDIT: generated by whoa-autocode
#include "db/rec/AnimationDataRec.hpp"
#include "db/Locale.hpp"
#include "util/SFile.hpp"
const char* AnimationDataRec::GetFilename() {
return "DBFilesClient\\AnimationData.dbc";
}
uint32_t AnimationDataRec::GetNumColumns() {
return 8;
}
uint32_t AnimationDataRec::GetRowSize() {
return 32;
}
bool AnimationDataRec::NeedIDAssigned() {
return false;
}
int32_t AnimationDataRec::GetID() {
return this->m_ID;
}
void AnimationDataRec::SetID(int32_t id) {
this->m_ID = id;
}
bool AnimationDataRec::Read(SFile* f, const char* stringBuffer) {
uint32_t nameOfs;
if (
!SFile::Read(f, &this->m_ID, sizeof(this->m_ID), nullptr, nullptr, nullptr)
|| !SFile::Read(f, &nameOfs, sizeof(uint32_t), nullptr, nullptr, nullptr)
|| !SFile::Read(f, &this->m_weaponflags, sizeof(this->m_weaponflags), nullptr, nullptr, nullptr)
|| !SFile::Read(f, &this->m_bodyflags, sizeof(this->m_bodyflags), nullptr, nullptr, nullptr)
|| !SFile::Read(f, &this->m_flags, sizeof(this->m_flags), nullptr, nullptr, nullptr)
|| !SFile::Read(f, &this->m_fallback, sizeof(this->m_fallback), nullptr, nullptr, nullptr)
|| !SFile::Read(f, &this->m_behaviorID, sizeof(this->m_behaviorID), nullptr, nullptr, nullptr)
|| !SFile::Read(f, &this->m_behaviorTier, sizeof(this->m_behaviorTier), nullptr, nullptr, nullptr)
) {
return false;
}
if (stringBuffer) {
this->m_name = &stringBuffer[nameOfs];
} else {
this->m_name = "";
}
return true;
}