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22 lines
471 B
C++
22 lines
471 B
C++
#include "gx/Draw.hpp"
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#include "gx/Device.hpp"
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void GxDraw(CGxBatch* batches, int32_t count) {
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g_theGxDevicePtr->Draw(batches, count);
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}
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void GxSceneClear(uint32_t mask, CImVector color) {
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g_theGxDevicePtr->SceneClear(mask, color);
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}
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void GxScenePresent() {
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C3Vector v2 = { 0.0f, 0.0f, 0.0f };
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GxuFlushDrawList(GxuCat_2, v2);
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g_theGxDevicePtr->ScenePresent();
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}
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void GxuFlushDrawList(EGxuDrawListCategory a1, const C3Vector& a2) {
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// TODO
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}
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