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			* chore(build): add vendored SDL 3.0.0 library * chore(build): add vendored glew-cmake-2.2.0 library * feat(console): in the presence of -opengl launch flag, change GxApi to OpenGl * feat(gx): add uncompleted CGxDeviceGLSDL targeting Windows and Linux * chore(build): change SDL3 linkage from shared (bad) to to static (good)
		
			
				
	
	
		
			66 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
			
		
		
	
	
			66 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
| Porting
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| =======
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| 
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| * Porting To A New Platform
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| 
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|   The first thing you have to do when porting to a new platform, is look at
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| include/SDL_platform.h and create an entry there for your operating system.
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| The standard format is "__PLATFORM__", where PLATFORM is the name of the OS.
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| Ideally SDL_platform_defines.h will be able to auto-detect the system it's building
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| on based on C preprocessor symbols.
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| 
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| There are two basic ways of building SDL at the moment:
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| 
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| 1. CMake:  cmake -S . -B build && cmake --build build && cmake --install install
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| 
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|    If you have a system that supports CMake, then you might try this.  Edit CMakeLists.txt,
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| 
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|    take a look at the large section labelled:
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| 
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| 	"Platform-specific options and settings!"
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| 
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|    Add a section for your platform, and then re-run 'cmake -S . -B build' and build!
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| 
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| 2. Using an IDE:
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| 
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|    If you're using an IDE or other non-configure build system, you'll probably want to create a custom `SDL_build_config.h` for your platform.  Edit `include/build_config/SDL_build_config.h`, add a section for your platform, and create a custom `SDL_build_config_{platform}.h`, based on `SDL_build_config_minimal.h` and `SDL_build_config.h.cmake`
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| 
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|    Add the top level include directory to the header search path, and then add
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|    the following sources to the project:
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| 
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| 	src/*.c
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| 	src/atomic/*.c
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| 	src/audio/*.c
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| 	src/cpuinfo/*.c
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| 	src/events/*.c
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| 	src/file/*.c
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| 	src/haptic/*.c
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| 	src/joystick/*.c
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| 	src/power/*.c
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| 	src/render/*.c
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| 	src/render/software/*.c
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| 	src/stdlib/*.c
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| 	src/thread/*.c
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| 	src/timer/*.c
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| 	src/video/*.c
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| 	src/audio/disk/*.c
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| 	src/audio/dummy/*.c
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| 	src/filesystem/dummy/*.c
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| 	src/video/dummy/*.c
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| 	src/haptic/dummy/*.c
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| 	src/joystick/dummy/*.c
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| 	src/thread/generic/*.c
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| 	src/timer/dummy/*.c
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| 	src/loadso/dummy/*.c
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| 
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| 
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| Once you have a working library without any drivers, you can go back to each
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| of the major subsystems and start implementing drivers for your platform.
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| 
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| If you have any questions, don't hesitate to ask on the SDL mailing list:
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| 	http://www.libsdl.org/mailing-list.php
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| 
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| Enjoy!
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| 	Sam Lantinga				(slouken@libsdl.org)
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| 
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