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18 lines
374 B
C++
18 lines
374 B
C++
#include "gx/gll/GLPixelShader.h"
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#include "gx/gll/GL.h"
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GLPixelShader* GLPixelShader::Create() {
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// TODO
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// GLPool stuff
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GLPixelShader* shader = new GLPixelShader();
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shader->m_ShaderID = 0;
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shader->m_RefCount = 1;
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shader->m_ShaderType = ePixelShader;
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shader->m_UsingGLSL = 0;
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shader->var5 = GL_FRAGMENT_PROGRAM_ARB;
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return shader;
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}
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