thunderbrew/src/gx/glsdl/GLBatch.hpp

46 lines
1.0 KiB
C++

#ifndef GX_GL_SDL_GL_BATCH_HPP
#define GX_GL_SDL_GL_BATCH_HPP
#include "gx/glsdl/GLBuffer.hpp"
#include "gx/glsdl/GLShader.hpp"
#include "gx/glsdl/GLTexture.hpp"
#include "gx/glsdl/GLTypes.hpp"
#include "gx/glsdl/GLVertexFormat.hpp"
#include <cstdint>
class GLBatch {
public:
GLShader* var0;
GLShader* var1;
GLTexture* textures[16];
GLBuffer* var3;
GLBuffer* var4[4];
uint32_t var5[4];
uint32_t var6[4];
GLVertexFormat* var7;
uint32_t var8;
uint32_t var9;
uint32_t var10;
uint32_t var11;
uint32_t var12;
uint32_t var13;
uint32_t var14;
int32_t var15;
bool var16;
bool var17;
GLStates var18;
GLTexture2D* colorBuffer[4];
GLTexture2D* var20;
uint32_t var21[128];
char var22[64];
char var23[1024];
uint32_t var24;
bool var25;
int64_t var26;
int64_t var27;
float var28[4096];
float var29[1024];
};
#endif