mirror of
https://github.com/thunderbrewhq/thunderbrew
synced 2025-10-30 07:46:03 +03:00
100 lines
2.2 KiB
C++
100 lines
2.2 KiB
C++
#include "ui/ScriptFunctions.hpp"
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#include "glue/CCharacterSelection.hpp"
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#include "ui/Types.hpp"
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#include "util/Lua.hpp"
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#include <cstdint>
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int32_t Script_SetCharSelectModelFrame(lua_State* L) {
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// TODO
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return 0;
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}
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int32_t Script_SetCharSelectBackground(lua_State* L) {
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// TODO
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return 0;
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}
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int32_t Script_GetCharacterListUpdate(lua_State* L) {
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// TODO
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return 0;
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}
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int32_t Script_GetNumCharacters(lua_State* L) {
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lua_pushnumber(L, CCharacterSelection::s_characterList.Count());
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return 1;
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}
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int32_t Script_GetCharacterInfo(lua_State* L) {
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// TODO
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return 0;
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}
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int32_t Script_SelectCharacter(lua_State* L) {
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// TODO
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return 0;
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}
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int32_t Script_DeleteCharacter(lua_State* L) {
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// TODO
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return 0;
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}
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int32_t Script_RenameCharacter(lua_State* L) {
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// TODO
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return 0;
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}
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int32_t Script_DeclineCharacter(lua_State* L) {
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// TODO
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return 0;
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}
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int32_t Script_UpdateSelectionCustomizationScene(lua_State* L) {
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// TODO
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return 0;
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}
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int32_t Script_GetCharacterSelectFacing(lua_State* L) {
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// TODO
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return 0;
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}
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int32_t Script_SetCharacterSelectFacing(lua_State* L) {
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// TODO
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return 0;
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}
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int32_t Script_GetSelectBackgroundModel(lua_State* L) {
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// TODO
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return 0;
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}
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FrameScript_Method FrameScript::s_ScriptFunctions_CharSelect[NUM_SCRIPT_FUNCTIONS_CHAR_SELECT] = {
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{ "SetCharSelectModelFrame", &Script_SetCharSelectModelFrame },
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{ "SetCharSelectBackground", &Script_SetCharSelectBackground },
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{ "GetCharacterListUpdate", &Script_GetCharacterListUpdate },
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{ "GetNumCharacters", &Script_GetNumCharacters },
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{ "GetCharacterInfo", &Script_GetCharacterInfo },
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{ "SelectCharacter", &Script_SelectCharacter },
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{ "DeleteCharacter", &Script_DeleteCharacter },
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{ "RenameCharacter", &Script_RenameCharacter },
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{ "DeclineCharacter", &Script_DeclineCharacter },
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{ "UpdateSelectionCustomizationScene", &Script_UpdateSelectionCustomizationScene },
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{ "GetCharacterSelectFacing", &Script_GetCharacterSelectFacing },
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{ "SetCharacterSelectFacing", &Script_SetCharacterSelectFacing },
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{ "GetSelectBackgroundModel", &Script_GetSelectBackgroundModel }
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};
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