mirror of
https://github.com/thunderbrewhq/thunderbrew
synced 2025-10-28 06:46:03 +03:00
102 lines
2.7 KiB
C++
102 lines
2.7 KiB
C++
#include "gameui/GameScriptFunctions.hpp"
|
|
#include "ui/FrameScript.hpp"
|
|
#include "util/Lua.hpp"
|
|
#include "util/Unimplemented.hpp"
|
|
|
|
|
|
static int32_t Script_SetLootPortrait(lua_State* L) {
|
|
WHOA_UNIMPLEMENTED(0);
|
|
}
|
|
|
|
static int32_t Script_GetNumLootItems(lua_State* L) {
|
|
WHOA_UNIMPLEMENTED(0);
|
|
}
|
|
|
|
static int32_t Script_GetLootSlotInfo(lua_State* L) {
|
|
WHOA_UNIMPLEMENTED(0);
|
|
}
|
|
|
|
static int32_t Script_GetLootSlotLink(lua_State* L) {
|
|
WHOA_UNIMPLEMENTED(0);
|
|
}
|
|
|
|
static int32_t Script_LootSlotIsItem(lua_State* L) {
|
|
WHOA_UNIMPLEMENTED(0);
|
|
}
|
|
|
|
static int32_t Script_LootSlotIsCoin(lua_State* L) {
|
|
WHOA_UNIMPLEMENTED(0);
|
|
}
|
|
|
|
static int32_t Script_LootSlot(lua_State* L) {
|
|
WHOA_UNIMPLEMENTED(0);
|
|
}
|
|
|
|
static int32_t Script_ConfirmLootSlot(lua_State* L) {
|
|
WHOA_UNIMPLEMENTED(0);
|
|
}
|
|
|
|
static int32_t Script_CloseLoot(lua_State* L) {
|
|
WHOA_UNIMPLEMENTED(0);
|
|
}
|
|
|
|
static int32_t Script_IsFishingLoot(lua_State* L) {
|
|
WHOA_UNIMPLEMENTED(0);
|
|
}
|
|
|
|
static int32_t Script_GetMasterLootCandidate(lua_State* L) {
|
|
WHOA_UNIMPLEMENTED(0);
|
|
}
|
|
|
|
static int32_t Script_GiveMasterLoot(lua_State* L) {
|
|
WHOA_UNIMPLEMENTED(0);
|
|
}
|
|
|
|
static int32_t Script_GetLootRollItemInfo(lua_State* L) {
|
|
WHOA_UNIMPLEMENTED(0);
|
|
}
|
|
|
|
static int32_t Script_GetLootRollItemLink(lua_State* L) {
|
|
WHOA_UNIMPLEMENTED(0);
|
|
}
|
|
|
|
static int32_t Script_GetLootRollTimeLeft(lua_State* L) {
|
|
WHOA_UNIMPLEMENTED(0);
|
|
}
|
|
|
|
static int32_t Script_RollOnLoot(lua_State* L) {
|
|
WHOA_UNIMPLEMENTED(0);
|
|
}
|
|
|
|
static int32_t Script_ConfirmLootRoll(lua_State* L) {
|
|
WHOA_UNIMPLEMENTED(0);
|
|
}
|
|
|
|
void LootInfoRegisterScriptFunctions() {
|
|
for (int32_t i = 0; i < NUM_SCRIPT_FUNCTIONS_LOOT_INFO; ++i) {
|
|
FrameScript_RegisterFunction(
|
|
GameScript::s_ScriptFunctions_LootInfo[i].name,
|
|
GameScript::s_ScriptFunctions_LootInfo[i].method);
|
|
}
|
|
}
|
|
|
|
FrameScript_Method GameScript::s_ScriptFunctions_LootInfo[NUM_SCRIPT_FUNCTIONS_LOOT_INFO] = {
|
|
{ "SetLootPortrait", &Script_SetLootPortrait },
|
|
{ "GetNumLootItems", &Script_GetNumLootItems },
|
|
{ "GetLootSlotInfo", &Script_GetLootSlotInfo },
|
|
{ "GetLootSlotLink", &Script_GetLootSlotLink },
|
|
{ "LootSlotIsItem", &Script_LootSlotIsItem },
|
|
{ "LootSlotIsCoin", &Script_LootSlotIsCoin },
|
|
{ "LootSlot", &Script_LootSlot },
|
|
{ "ConfirmLootSlot", &Script_ConfirmLootSlot },
|
|
{ "CloseLoot", &Script_CloseLoot },
|
|
{ "IsFishingLoot", &Script_IsFishingLoot },
|
|
{ "GetMasterLootCandidate", &Script_GetMasterLootCandidate },
|
|
{ "GiveMasterLoot", &Script_GiveMasterLoot },
|
|
{ "GetLootRollItemInfo", &Script_GetLootRollItemInfo },
|
|
{ "GetLootRollItemLink", &Script_GetLootRollItemLink },
|
|
{ "GetLootRollTimeLeft", &Script_GetLootRollTimeLeft },
|
|
{ "RollOnLoot", &Script_RollOnLoot },
|
|
{ "ConfirmLootRoll", &Script_ConfirmLootRoll },
|
|
};
|