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	 706c8903a1
			
		
	
	
		706c8903a1
		
			
		
	
	
	
	
		
			
			* chore(build): add vendored SDL 3.0.0 library * chore(build): add vendored glew-cmake-2.2.0 library * feat(console): in the presence of -opengl launch flag, change GxApi to OpenGl * feat(gx): add uncompleted CGxDeviceGLSDL targeting Windows and Linux * chore(build): change SDL3 linkage from shared (bad) to to static (good)
		
			
				
	
	
	
		
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			1.2 KiB
		
	
	
	
	
	
	
	
Relative mode testing
See test program at the bottom of this file.
Initial tests:
- When in relative mode, the mouse shouldn't be moveable outside of the window.
- When the cursor is outside the window when relative mode is enabled, mouse clicks should not go to whatever app was under the cursor previously.
- When alt/cmd-tabbing between a relative mode app and another app, clicks when in the relative mode app should also not go to whatever app was under the cursor previously.
Code
#include <SDL.h>
int PollEvents()
{
    SDL_Event event;
    while (SDL_PollEvent(&event))
    {
        switch (event.type)
        {
            case SDL_EVENT_QUIT:
                return 1;
            default:
                break;
        }
    }
    return 0;
}
int main(int argc, char *argv[])
{
    SDL_Window *win;
    SDL_Init(SDL_INIT_VIDEO);
    win = SDL_CreateWindow("Test", 800, 600, 0);
    SDL_SetRelativeMouseMode(SDL_TRUE);
    while (1)
    {
        if (PollEvents())
            break;
    }
    SDL_DestroyWindow(win);
    SDL_Quit();
    return 0;
}