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feat(client): add ClientServices::Send (#108)
Co-authored-by: fallenoak <git@fallenoak.me>
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@ -378,6 +378,10 @@ void ClientServices::SelectRealm(const char* realmName) {
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ClientServices::SetSelectedRealmInfo(1);
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ClientServices::SetSelectedRealmInfo(1);
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}
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}
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void ClientServices::Send(CDataStore* msg) {
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ClientServices::Connection()->Send(msg);
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}
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void ClientServices::SetAccountName(const char* accountName) {
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void ClientServices::SetAccountName(const char* accountName) {
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SStrCopy(ClientServices::s_accountName, accountName, sizeof(ClientServices::s_accountName));
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SStrCopy(ClientServices::s_accountName, accountName, sizeof(ClientServices::s_accountName));
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}
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}
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@ -43,6 +43,7 @@ class ClientServices : public LoginResponse {
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static Login* LoginConnection();
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static Login* LoginConnection();
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static void Logon(const char* accountName, const char* password);
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static void Logon(const char* accountName, const char* password);
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static void SelectRealm(const char* realmName);
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static void SelectRealm(const char* realmName);
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static void Send(CDataStore* msg);
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static void SetAccountName(const char* accountName);
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static void SetAccountName(const char* accountName);
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static void SetCharacterInfo(const CHARACTER_INFO* info);
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static void SetCharacterInfo(const CHARACTER_INFO* info);
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static void SetMessageHandler(NETMESSAGE msgId, MESSAGE_HANDLER handler, void* param);
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static void SetMessageHandler(NETMESSAGE msgId, MESSAGE_HANDLER handler, void* param);
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