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feat(world): add SMMapObjDef
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src/world/map/Types.hpp
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20
src/world/map/Types.hpp
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#ifndef WORLD_MAP_TYPES_HPP
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#define WORLD_MAP_TYPES_HPP
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#include <tempest/Box.hpp>
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#include <tempest/Vector.hpp>
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#include <cstdint>
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struct SMMapObjDef {
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uint32_t nameId;
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uint32_t uniqueId;
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C3Vector pos;
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C3Vector rot;
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CAaBox extents;
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uint16_t flags;
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uint16_t doodadSet;
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uint16_t nameSet;
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uint16_t pad;
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};
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#endif
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