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feat(ui): add LoadXML_Gradient
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@ -128,6 +128,28 @@ int32_t LoadXML_Dimensions(XMLNode* node, float& x, float& y, CStatus* status) {
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}
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}
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int32_t LoadXML_Gradient(XMLNode* node, ORIENTATION& orientation, CImVector& minColor, CImVector& maxColor, CStatus* status) {
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orientation = ORIENTATION_HORIZONTAL;
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// Orientation
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auto orientationAttr = node->GetAttributeByName("orientation");
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if (orientationAttr && *orientationAttr) {
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if (!StringToOrientation(orientationAttr, orientation)) {
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status->Add(STATUS_WARNING, "Unknown orientation %s in element %s", orientationAttr, node->GetName());
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}
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}
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for (auto child = node->m_child; child; child = child->m_next) {
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if (!SStrCmpI(child->GetName(), "MinColor")) {
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LoadXML_Color(child, minColor);
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} else if (!SStrCmpI(child->GetName(), "MaxColor")) {
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LoadXML_Color(child, maxColor);
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}
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}
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return 1;
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}
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int32_t LoadXML_Insets(XMLNode* node, float& left, float& right, float& top, float& bottom, CStatus* status) {
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left = 0.0f;
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right = 0.0f;
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@ -1,19 +1,22 @@
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#ifndef UI_LOAD_XML_HPP
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#define UI_LOAD_XML_HPP
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#include "ui/Types.hpp"
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#include <cstdint>
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class CImVector;
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class CSimpleFontString;
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class CSimpleFrame;
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class CSimpleTexture;
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class CStatus;
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class XMLNode;
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class CImVector;
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int32_t LoadXML_Color(XMLNode* node, CImVector& color);
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int32_t LoadXML_Dimensions(XMLNode* node, float& x, float& y, CStatus* status);
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int32_t LoadXML_Gradient(XMLNode* node, ORIENTATION& orientation, CImVector& minColor, CImVector& maxColor, CStatus* status);
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int32_t LoadXML_Insets(XMLNode* node, float& left, float& right, float& top, float& bottom, CStatus* status);
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CSimpleFontString* LoadXML_String(XMLNode* node, CSimpleFrame* frame, CStatus* status);
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