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feat(sound): add SESound::GetUserData
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@ -538,6 +538,14 @@ void SESound::CompleteLoad() {
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}
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}
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SEUserData* SESound::GetUserData() {
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if (!this->m_internal) {
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return nullptr;
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}
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return this->m_internal->m_userData;
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}
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bool SESound::IsPlaying() {
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if (!this->m_internal) {
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return 0;
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@ -36,6 +36,7 @@ class SESound {
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// Public member functions
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void CompleteLoad();
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SEUserData* GetUserData();
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bool IsPlaying();
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int32_t Load(const char* filename, int32_t a3, FMOD::SoundGroup* soundGroup1, FMOD::SoundGroup* soundGroup2, bool a6, bool a7, uint32_t a8, int32_t a9, uint32_t a10);
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void Play();
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