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feat(ui): add proper ScriptIx dtor
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@ -5,6 +5,12 @@
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int32_t FrameScript_Object::s_objectTypes = 0;
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FrameScript_Object::ScriptIx::~ScriptIx() {
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if (this->luaRef) {
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luaL_unref(FrameScript_GetContext(), LUA_REGISTRYINDEX, this->luaRef);
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}
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}
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int32_t FrameScript_Object::CreateScriptMetaTable(lua_State* L, void (*a2)(lua_State* L)) {
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lua_createtable(L, 0, 0);
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lua_pushstring(L, "__index");
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@ -24,12 +30,6 @@ void FrameScript_Object::FillScriptMethodTable(lua_State *L, FrameScript_Method
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}
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}
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FrameScript_Object::~FrameScript_Object() {
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if (this->m_onEvent.luaRef) {
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luaL_unref(FrameScript_GetContext(), LUA_REGISTRYINDEX, this->m_onEvent.luaRef);
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}
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}
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const char* FrameScript_Object::GetDisplayName() {
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const char* name = this->GetName();
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return name ? name : "<unnamed>";
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@ -14,6 +14,7 @@ class FrameScript_Object {
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struct ScriptIx {
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int32_t luaRef = 0;
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const char* unk = nullptr;
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~ScriptIx();
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};
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class ScriptFunction {
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@ -34,7 +35,7 @@ class FrameScript_Object {
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ScriptIx m_onEvent;
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// Virtual member functions
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virtual ~FrameScript_Object();
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virtual ~FrameScript_Object() = default;
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virtual char* GetName() = 0;
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virtual int32_t GetScriptMetaTable() = 0;
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virtual ScriptIx* GetScriptByName(const char* name, ScriptData& data);
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