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feat(glue): implement Script_UpdateCustomizationScene
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@@ -230,7 +230,9 @@ int32_t Script_UpdateCustomizationBackground(lua_State* L) {
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}
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int32_t Script_UpdateCustomizationScene(lua_State* L) {
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WHOA_UNIMPLEMENTED(0);
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CCharacterCreation::s_character->RenderPrep(0);
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return 0;
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}
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int32_t Script_CycleCharCustomization(lua_State* L) {
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