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chore(component): clarify variable names in CCharacterComponent::AddHandItem
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@ -105,8 +105,8 @@ int32_t CCharacterComponent::AddHandItem(CM2Model* model, const ItemDisplayInfoR
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return -1;
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return -1;
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}
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}
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auto modelPath = "Item\\ObjectComponents\\Weapon\\";
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auto itemModelPath = "Item\\ObjectComponents\\Weapon\\";
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auto texturePath = "Item\\ObjectComponents\\Weapon\\";
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auto itemTexturePath = "Item\\ObjectComponents\\Weapon\\";
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GEOCOMPONENTLINKS itemLink;
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GEOCOMPONENTLINKS itemLink;
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GEOCOMPONENTLINKS sheatheLink;
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GEOCOMPONENTLINKS sheatheLink;
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@ -130,8 +130,8 @@ int32_t CCharacterComponent::AddHandItem(CM2Model* model, const ItemDisplayInfoR
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}
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}
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if (shield) {
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if (shield) {
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modelPath = "Item\\ObjectComponents\\Shield\\";
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itemModelPath = "Item\\ObjectComponents\\Shield\\";
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texturePath = "Item\\ObjectComponents\\Shield\\";
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itemTexturePath = "Item\\ObjectComponents\\Shield\\";
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itemLink = ATTACH_SHIELD;
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itemLink = ATTACH_SHIELD;
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}
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}
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@ -145,10 +145,10 @@ int32_t CCharacterComponent::AddHandItem(CM2Model* model, const ItemDisplayInfoR
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return -1;
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return -1;
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}
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}
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SStrPrintf(s_buffer, sizeof(s_buffer), "%s%s", modelPath, displayRec->m_modelName[0]);
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SStrPrintf(s_buffer, sizeof(s_buffer), "%s%s", itemModelPath, displayRec->m_modelName[0]);
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SStrCopy(s_pathEnd, s_buffer);
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SStrCopy(s_pathEnd, s_buffer);
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SStrPrintf(s_buffer, sizeof(s_buffer), "%s%s.blp", texturePath, displayRec->m_modelTexture[0]);
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SStrPrintf(s_buffer, sizeof(s_buffer), "%s%s.blp", itemTexturePath, displayRec->m_modelTexture[0]);
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SStrCopy(s_pathEnd2, s_buffer);
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SStrCopy(s_pathEnd2, s_buffer);
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if (visualID == 0) {
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if (visualID == 0) {
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