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feat(component): implement CCharacterComponent::PasteTransparent8Bit
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@ -423,7 +423,73 @@ void CCharacterComponent::PasteTransparent4Bit(void* srcTexture, const BlpPalPix
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}
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void CCharacterComponent::PasteTransparent8Bit(void* srcTexture, const BlpPalPixel* srcPal, MipBits* dstMips, const C2iVector& dstPos, uint32_t dstWidth, const C2iVector& srcPos, const C2iVector& srcSize, TCTEXTUREINFO& srcInfo, int32_t srcMipLevel, int32_t dstMipLevelOfs) {
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WHOA_UNIMPLEMENTED();
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// Prepare first mip level
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C2iVector curSrcSize = srcSize;
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C2iVector curSrcPos = srcPos;
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C2iVector curDstPos = dstPos;
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uint32_t curSrcWidth = srcInfo.width >> srcMipLevel;
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uint32_t curDstWidth = dstWidth;
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uint32_t curSrcHeight = srcInfo.height >> srcMipLevel;
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// Paste texture for each mip level
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for (int32_t curMipLevel = srcMipLevel; curMipLevel < srcInfo.mipCount; curMipLevel++) {
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auto srcMip = TextureCacheGetMip(srcTexture, curMipLevel);
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auto srcRow = &srcMip[(curSrcPos.y * curSrcWidth) + curSrcPos.x];
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auto srcAlphaRow = &srcMip[(curSrcWidth * curSrcHeight) + (curSrcPos.y * curSrcWidth) + curSrcPos.x];
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auto dstMip = reinterpret_cast<uint8_t*>(dstMips[curMipLevel + dstMipLevelOfs].mip[0]);
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auto dstRow = &dstMip[(curDstPos.y * curDstWidth) + (curDstPos.x * 4)];
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// Calculate the end of the source region
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auto srcEnd = srcRow + curSrcWidth * curSrcSize.y;
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// Copy each row
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while (srcRow < srcEnd) {
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auto dst = reinterpret_cast<C4Pixel*>(dstRow);
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for (uint32_t x = 0; x < curSrcSize.x; x++) {
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// Get palette entry
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auto& src = srcPal[srcRow[x]];
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// Get alpha
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uint8_t alpha = srcAlphaRow[x];
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uint8_t invAlpha = 0xFF - alpha;
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// Blend src color with dst
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dst->b = (src.b * alpha + dst->b * invAlpha) / 0xFF;
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dst->g = (src.g * alpha + dst->g * invAlpha) / 0xFF;
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dst->r = (src.r * alpha + dst->r * invAlpha) / 0xFF;
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dst->a = 0xFF;
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dst++;
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}
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// Move to next row
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srcRow += curSrcWidth;
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srcAlphaRow += curSrcWidth;
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dstRow += curDstWidth;
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}
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// Prepare next mip level
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curSrcSize.x = std::max(1, curSrcSize.x / 2);
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curSrcSize.y = std::max(1, curSrcSize.y / 2);
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curSrcPos.x /= 2;
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curSrcPos.y /= 2;
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curDstPos.x /= 2;
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curDstPos.y /= 2;
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curDstWidth /= 2;
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curSrcWidth /= 2;
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curSrcHeight /= 2;
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}
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}
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void CCharacterComponent::UpdateBaseTexture(EGxTexCommand cmd, uint32_t width, uint32_t height, uint32_t depth, uint32_t mipLevel, void* userArg, uint32_t& texelStrideInBytes, const void*& texels) {
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