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feat(gx): add CGxDevice::TextureTarget
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@ -38,6 +38,13 @@ struct ShaderConstants {
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class CGxDevice {
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class CGxDevice {
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public:
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public:
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// Structs
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struct TextureTarget {
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CGxTex* m_texture;
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uint32_t m_plane;
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void* m_apiSpecific;
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};
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// Static variables
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// Static variables
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static uint32_t s_alphaRef[];
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static uint32_t s_alphaRef[];
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static C3Vector s_pointScaleIdentity;
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static C3Vector s_pointScaleIdentity;
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