feat(glue): implement Script_ContestAccepted

This commit is contained in:
Tristan Cormier committed 2026-01-11 17:01:24 -05:00
1 parent 68ab5ccced
commit 4a102c6ace
3 files changed
+10 -1

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+1
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@@ -64,6 +64,7 @@ float CGlueMgr::m_aspect;
bool CGlueMgr::m_authenticated;
const CharacterSelectionDisplay* CGlueMgr::m_characterInfo;
int32_t CGlueMgr::m_clientKickReason;
int32_t CGlueMgr::m_contestAccepted = 1; // TODO
char CGlueMgr::m_currentScreen[64];
EffectDeath* CGlueMgr::m_deathEffect;
int32_t CGlueMgr::m_disconnectPending;
+1
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@@ -41,6 +41,7 @@ class CGlueMgr {
static bool m_authenticated;
static const CharacterSelectionDisplay* m_characterInfo;
static int32_t m_clientKickReason;
static int32_t m_contestAccepted;
static char m_currentScreen[];
static EffectDeath* m_deathEffect;
static int32_t m_disconnectPending;
+8 -1
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@@ -222,7 +222,14 @@ int32_t Script_ShowContestNotice(lua_State* L) {
}
int32_t Script_ContestAccepted(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
if (CGlueMgr::m_contestAccepted) {
lua_pushnumber(L, 1.0);
}
else {
lua_pushnil(L);
}
return 1;
}
int32_t Script_AcceptContest(lua_State* L) {