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feat(sound): add SI2::s_SoundCategory
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@ -9,6 +9,27 @@
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TSGrowableArray<SOUNDKITDEF*> SI2::s_SoundKitDefs;
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TSHashTable<SOUNDKITLOOKUP, HASHKEY_CONSTSTRI> SI2::s_SoundKitLookupTable;
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char SI2::s_SoundCategory[32][18] = {
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"SFX",
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"MUSIC",
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"AMBIENCE",
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"CINEMATIC",
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"SCRIPTSOUND",
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"SCRIPTMUSIC",
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"RACIALCINEMATIC",
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"SFX",
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"SFX",
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"SFX",
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"SFX",
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"SFX",
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"SFX",
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"SFX",
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"SFX",
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"SFX",
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"SFX",
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"SFX",
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};
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SOUNDKITDEF* SI2::GetSoundKitDef(int32_t id) {
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if (id >= SI2::s_SoundKitDefs.Count() || id <= 0) {
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return nullptr;
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@ -16,6 +16,7 @@ class SI2 {
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static FrameScript_Method s_ScriptFunctions[NUM_SCRIPT_FUNCTIONS_SI2];
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static TSGrowableArray<SOUNDKITDEF*> s_SoundKitDefs;
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static TSHashTable<SOUNDKITLOOKUP, HASHKEY_CONSTSTRI> s_SoundKitLookupTable;
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static char s_SoundCategory[32][18];
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// Static functions
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static SOUNDKITDEF* GetSoundKitDef(int32_t id);
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