feat(ui): implement Script_GetGameTime

This commit is contained in:
fallenoak committed 2026-01-29 07:37:43 -06:00
1 parent efd3f8e8f4
commit 50a24e8564
3 files changed
+6 -6

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-1
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@@ -20,7 +20,6 @@
#include "ui/FrameXML.hpp"
#include "ui/Game.hpp"
#include "util/Random.hpp"
#include "util/Time.hpp"
#include "world/World.hpp"
#include <bc/Debug.hpp>
#include <common/Prop.hpp>
+1 -1
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@@ -2,10 +2,10 @@
#define CLIENT_CLIENT_HPP
#include "event/Event.hpp"
#include "util/Time.hpp"
#include <tempest/Vector.hpp>
class CVar;
class CGameTime;
namespace Client {
extern CVar* g_accountNameVar;
+5 -4
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@@ -1,4 +1,5 @@
#include "ui/FrameScript.hpp"
#include "client/Client.hpp"
#include "ui/ScriptFunctionsShared.hpp"
#include "ui/Types.hpp"
#include "util/Lua.hpp"
@@ -14,10 +15,10 @@ int32_t Script_GetTime(lua_State* L) {
}
int32_t Script_GetGameTime(lua_State* L) {
// TODO real implementation
lua_pushnumber(L, 1.0);
lua_pushnumber(L, 15.0);
WHOA_UNIMPLEMENTED(2);
lua_pushnumber(L, g_clientGameTime.m_hour);
lua_pushnumber(L, g_clientGameTime.m_minute);
return 2;
}
int32_t Script_ConsoleExec(lua_State* L) {